Full notes
Full Idle Space Navy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Fixes
Idle Space Navy changes
We've made a few more bug fixes and performance/QoL improvements to ISN - here's what's new!
SYSTEM UPDATES
Modules are now limited to a maximum of 240 for performance reasons.
Any modules over 240 have been destroyed and converted into Module Time, a resource which will be usable in 0.10.0.
UI UPDATES
Added a 1-second delay to item deployments and recalls in order to alleviate a “ghost items” bug.
Added x50 as a buy option in the Shipyard upgrades menu to match with the Lab’s Shipyard cap upgrades.
BUG FIXES
Fixed a minor UI bug in the Map.
Fixed a bug where Calibration did not require Player Level 50.
Source
Changelog.gg summarizes and formats this update. How we read updates.
