In this update3
Full notes
Full Idle Slayer update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Performance
- Balance
Idle Slayer changes
The new version is here, with an updated logo and new artwork by Lumiantix!
New Content
New Equipment.
New Upgrades.
New Quests.
New Enemies evolutions.
New Village content.
New Armory Items.
New Ascension Upgrades.
New Material and Craftable Items.
New Stuff.
Improvements
Materials UI reworked.
Some particle effects have been improved.
Ascending Heights assets reworked.
Bonus Stage Goblins design reworked.
On UA 2, you unlock the feature of buying all available Ascension Upgrades.
Added Current Armory Bonuses in the Armory Tab to get an overview of your total Armory bonuses.
Added Sword damages in stats.
Bug fixes.
Performance improvements.
Balance
Equipment Upgrades are now multiplicative. Upgrades values have been adjusted to fit this change.
Base Portal cooldown is now 4hs. Subsequent Portal Upgrades are now 2hs and 1hs.
Mt. Otto Ascending Heights distance changed from 1200 to 800.
Base Ascending Heights distance from 1500 to 1000.
Anubis Guardian HP increased from 150 to 190 and Armored HP from 50 to 60.
Jade Hills Giant HP increased from 66 to 140 and Armored HP from 15 to 40.
Rage Mode will now deal your current sword damage multiplied by 12 to any enemy. This means that if you don't have the required damage to kill an enemy at once, you'll damage it but not kill it. This stat will be shown in the stats panel as "Rage Mode Damage".
Total Sale Ascension Upgrade will now only apply to upgrades that which base cost is 1 St or less.
Gem Buyer Ascension Skill now has a 25% chance to trigger.
Corrupted Demon has no Armored HP.
Source
Changelog.gg summarizes and formats this update. How we read updates.
