Full notes
Full Idle Research update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! As you may have noticed, it is definitely past the February or March goal I was hoping for. Unfortunately, there is no update ready still. Those who go to university and work full time may understand.
What changed
- Balance
- UI and audio
- Gameplay
- Performance
Idle Research changes
It is currently summer break, and I am currently a full-stack software developer intern (ASP.NET + Angular for anyone who is interested). I do have more time to work on the game, but I have become such a better programmer over the past few months. This has led me to begin a rewrite project.
The rewrite will consist:
Brand new polished UI
UI Themes!
Removing the current tutorial system, replacing it with a task/chapter system. If the storyline is ever made, it'll be combined with this.
(Hopefully In the future) modding support
Brand new menu and settings system.
Ability to have more than one playfab cloud and local account per device
Major performance boosts
Etc.
Here are some screenshots of what I have so far: Main Menu
Don't forget your passwords! Jk, I have you covered
New Crafting/Research interface
Expandable/Collapsable stuff
New Presets Idea
AGAIN THESE ARE JUST PREVIEWS, NOT AN ACTUAL UPDATE. THERE IS STILL NO ETA.
Some other news: I am no longer associated with "CryptoGrounds or CryptoGrounds Games LLC". I have rebranded to a more friendly and accurate name "Considera Core LLC", where my slogan is: "Games and software, consideration at its' core!" Lastly, it is still pretty much me working on the game.
A good friend of mine will be joining me in making some cool ass art and a storyline for the game. Exciting stuff to come!
See ya in another few months probably haha, Zach / Considera Games LLC
Source
Changelog.gg summarizes and formats this update. How we read updates.
