In this update2
Full notes
Full Idle Pixel Fantasy update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Maps
Idle Pixel Fantasy changes
I’m very happy to announce that the Steam page for my next idle game, Idle Pixel Battle, is now live!
I’m incredibly grateful for all the support, feedback, and encouragement over time. With Idle Pixel Battle, I want to build on that same love for idle progression, upgrades, loot, and long-term growth, while adding a stronger focus on hero battles, equipment, and automated progression.
If you enjoy idle games with lots of upgrades, heroes, loot, and progression, I would be very happy if you check out the Steam page and add the game to your wishlist. It helps a lot!
Features
Unlock different heroes with unique weapons, stats, and abilities
Find potions, artifacts, and powerful equipment
Unlock over 100 permanent upgrades in a huge upgrade tree
Enable Auto-Run mode and let the game play automatically
Fight different enemies with special abilities
Defeat challenging bosses
Explore fantasy biomes, including grasslands, dungeons, volcanic plains, and more
Collect procedurally generated weapons with different rarity tiers
Enjoy automatic battles, idle progression, and satisfying long-term upgrades
Game Release
In case you didn't know: This week I released my Snake-meets-Roguelite game, HeroTail: Survivors.
It's free, so give it a try if you're interested:
Thank you so much for your support!
I’m excited to share more about Idle Pixel Battle soon.
Max
Source
Changelog.gg summarizes and formats this update. How we read updates.
