Full notes
Full Idle Knight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
- Store
changedAdjusted chest drop rates for better balance. - Added a new **Skins** section to the shop. - Added the following skins to the shop: - Satyr - Dark Knight - Emerald Knight - Silver Knight - Monochrome Knight - Consumables can now only be purchased once per week, per item. - Improved overall shop structure and item availability. - Applied backend adjustments for weekly purchase limits. - Added general shop and economy balancing improvements.
Idle Knight changes
changedAdjusted chest drop rates for better balance. - Added a new **Skins** section to the shop. - Added the following skins to the shop: - Satyr - Dark Knight - Emerald Knight - Silver Knight - Monochrome Knight - Consumables can now only be purchased once per week, per item. - Improved overall shop structure and item availability. - Applied backend adjustments for weekly purchase limits. - Added general shop and economy balancing improvements.
Idle Knight - Update v1.0.3
Adjusted chest drop rates for better balance. - Added a new **Skins** section to the shop. - Added the following skins to the shop:
- Satyr
- Dark Knight
- Emerald Knight
- Silver Knight
- Monochrome Knight
Consumables can now only be purchased once per week, per item. - Improved overall shop structure and item availability. - Applied backend adjustments for weekly purchase limits. - Added general shop and economy balancing improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
