Full notes
Full Idle DeepMiner update
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Repeated intro
Hey everyone!
What changed
- Events
- Balance
- Gameplay
- Store
- Fixes
Idle DeepMiner changes
Big update this time - we've added timed events to shake up your runs, reworked some systems, and squashed a bunch of bugs.
Timed Events
Five new timed events can now trigger during your run:
Glass Blocks - block HP is reduced by 80%, everything shatters in just a few hits (comes with a new artifact)
Blast Zone - blocks explode when broken (new talent)
Gold Rush - all ore drops are doubled (new talent)
Lucky Streak - proc chances for abilities (dynamite, clones, etc.) are doubled (new talent)
Overdrive - pickaxe speed ×5 (new talent)
Changes
The skill tree background now shows animated falling ore that updates as you unlock new ore types
Several talents in the talent tree have been redesigned
Four new talent types added, tied to timed events and QTE mechanics
QTE spawn logic and overall QTE behavior have been overhauled
Bug Fixes
Ore stat upgrades can no longer be purchased before the ore itself is unlocked
Fixed a bug where gold blocks couldn't be broken the first time they were encountered
Fixed incorrect positioning of the first marker on the depth scale
The discount exclamation mark in the skill tree now displays correctly
Fixed incorrect talent description
Fixed several translation errors
As always, if you run into any issues - let us know. We're constantly working to make the game better! ⛏️
Source
Changelog.gg summarizes and formats this update. How we read updates.
