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Steam News7 July 20241y ago

0.3.3: Bugfixes, Gameplay balance

This small update fix some concerning bugs and bring some gameplay balance with the goal of providing a less frustrating experience on a couple points. It should also make the pace of the demo a bit faster.

In this update5

Full notes

Full Idle Colony update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions13 changes3 removals
  • Balance
  • Gameplay
  • Performance
  • UI and audio
changedThis small update fix some concerning bugs and bring some gameplay balance with the goal of providing a less frustrating experience on a couple points. It should also make the pace of the demo a bit faster.
addedThere will be less frequent updates going forward (except for major issues) so I can focus on making efficient progress on new exciting gameplay features. Thanks for your abundant feedback that I keep reading every day!
removedBug fixColonist should no longer get stuck inside walls
removedBug fixPerformance stats window (fps...) no longer merge with the stats pannel (production/gathering rate...)
changedBug fixHouse level 1 effectively spawn two colonists when getting the second pallier technology.
fixedBug fixFixed a bug that could reduce the Fertilizer stack count by one (and other technologies related bonus)
Mole Money upgrade scaling1.571.7Mole Money upgrade scaling increased, buffFlower combo time1.52.0secondsFlower combo time increased, buffFlower nb of hovering required54Flower nb of hovering required decreased, nerf

Idle Colony changes

changedThis small update fix some concerning bugs and bring some gameplay balance with the goal of providing a less frustrating experience on a couple points. It should also make the pace of the demo a bit faster.
addedThere will be less frequent updates going forward (except for major issues) so I can focus on making efficient progress on new exciting gameplay features. Thanks for your abundant feedback that I keep reading every day!
removedColonist should no longer get stuck inside walls
removedPerformance stats window (fps...) no longer merge with the stats pannel (production/gathering rate...)
changedHouse level 1 effectively spawn two colonists when getting the second pallier technology.

This small update fix some concerning bugs and bring some gameplay balance with the goal of providing a less frustrating experience on a couple points. It should also make the pace of the demo a bit faster.

There will be less frequent updates going forward (except for major issues) so I can focus on making efficient progress on new exciting gameplay features. Thanks for your abundant feedback that I keep reading every day!

Patch Note

Bug fix

  • Colonist should no longer get stuck inside walls

  • Performance stats window (fps...) no longer merge with the stats pannel (production/gathering rate...)

  • House level 1 effectively spawn two colonists when getting the second pallier technology.

  • Fixed a bug that could reduce the Fertilizer stack count by one (and other technologies related bonus)

UX

  • You can now disable drawing the colonists tracks in the settings

  • Fertilizer stack hitbox fixed to better fit the sprite

  • Fertilizer count appear hover the little plant when hovered.

Gameplay

  • Tree fruit tier is no longer capped at 5 (before being fertilized). Thus enabling for a wider RNG range, you might sometimes see very rare trees spawn.

  • Tree fruit tier is now clamped to avoid having very low tier fruit where you would not expect them.

  • Mole Money upgrade scaling increased from 1.57 to 1.7 (means the $amount n+1 = $amount n+0 * 1.7)

  • Flower max. combo increased to 8, and 16 with the technology (from 6 and 12)

  • Flower base money increased to $10 (from 5)

  • Flower money upgrade increment increased to $10, and upgrade price scaling reduced from 3.0 to 2.8

  • Flower combo time increased to 2.0 seconds (from 1.5)

  • Flower hitbox increased by 25%

  • Flower nb of hovering required reduced to 4 (from 5)

  • Manual watering time reduced by 66%

Polish

  • Watering sound pitch now increase with the progression

  • Tree have now a spawn animation with a sound.

Source

Steam News / 7 July 2024

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