Update log
Full Idle Champions of the Forgotten Realms update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Balance
- Gameplay
- Store
Ancient. Primordial. Elemental forces from the Inner Planes begin to lash out...
The first Variants Update of 2026 unleashes 12 Elemental-themed Adventure Variants across the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune’s Wheel, and Vecna: Eve of Ruin - including the epic capstone to our mini Vecna story arc in Grand Tour!
Learn more below...
A Grand Tour of the Sword Coast
Get Back In The Castle
Variant: Kas the DPS
Fight your way across Tovag with Kas as your main damage dealer!
Kas starts in the formation. He can be moved, but not removed.
You may not use any other Champions that have the DPS role.
A random elemental boss spawns in the first wave of non-boss areas. These bosses don't drop gold or loot bags, or count towards quest progress.
Champions don't recover health when moving to a new area.
Champions resurrect at half health when changing areas instead of full health.
At the start of each area, Champions take damage equal to 30% of their max health.
Champions that aren't Evil deal no damage with their base attacks.
Complete Area 600
Checkmate
Variant: Endgame
Return to Candlekeep when you are fully geared up!
You may only use Champions that have all Epic equipment and an average item level of at least 1000.
Quest Requirements for the first 300 areas are reduced by 50%.
Complete Area 675
Vecna Out!
Variant: Sacrificial Lambs
It's just you and Vecna - and a bunch of disposable goody two-shoes.
After every 50 areas, a random non-evil Champion is removed from the formation and can't be used for the rest of the adventure. If there are no non-evil Champions left in the formation, an evil Champion is removed instead.
Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
Complete Area 675
Additional Rewards
5 Modron Component Chests
1,250 Corrupted Gems
Light of Xaryxis
The Hunt for The Last Breath
Variant: The Devilish Hunt for the Last Breath
Assist Gargenhale in retrieving his flagship with a Tiefling crew!
You may only use Tiefling Champions
Complete Area 850
To Infinity's and Beyond
Variant: Somebody's Poisoned the Waterhole!
Travel to the tavern of Infinity's to find a solution to some horrible poison.
All the Champions are poisoned. Every second, Champions take damage equal to 2.5% of their max health.
Champions don't recover health when moving to a new area.
Champions resurrect at half health when changing areas instead of full health.
1-2 watery elementals spawn with each wave. They don't drop gold nor count towards quest progress.
Complete Area 900
The Jungles of Doomspace
Variant: Sleep Tight
Explore the jungles of Aruun and try to keep your eyes open.
Every 6 seconds, a random Champion falls asleep for 30 seconds. While asleep, they are stunned. Elves, Half-Elves, and Warforged are immune to this.
Complete Area 950
The Arena of Blood
Variant: Out of the Frying Pan
Travel to the Arena of Blood while under fire!
You may not use Champions with a melee base attack.
1-2 fiery elementals spawn with each wave. They don't drop gold nor count towards quest progress
A Fire Elemental joins the formation.
Complete Area 1000
Turn of Fortune's Wheel
Shemeshka's Gambit
Variant: Windy Day
Face down Shemeshka and determine Wren's true loyalty in a brisk windstorm.
The Weather is Windy in each area.
Source
