Idle Champions of the Forgotten Realms
Steam News 25 February 20262mo ago

February 2026 Variants Update

Ancient. Primordial. Elemental forces from the Inner Planes begin to lash out... The first Variants Update of 2026 unleashes 12 Elemental-themed Adventure Variants across the Grand Tour of the Sword Coast, Light of Xary…

Update log

Full Idle Champions of the Forgotten Realms update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions12 changes2 removals
  • Maps
  • Balance
  • Gameplay
  • Store
changedAncient. Primordial. Elemental forces from the Inner Planes begin to lash out...
changedVariant: Kas the DPSFight your way across Tovag with Kas as your main damage dealer!
removedVariant: Kas the DPSKas starts in the formation. He can be moved, but not removed.
addedVariant: Kas the DPSChampions don't recover health when moving to a new area.
changedVariant: Kas the DPSChampions resurrect at half health when changing areas instead of full health.
changedVariant: Kas the DPSAt the start of each area, Champions take damage equal to 30% of their max health.

Ancient. Primordial. Elemental forces from the Inner Planes begin to lash out...

The first Variants Update of 2026 unleashes 12 Elemental-themed Adventure Variants across the Grand Tour of the Sword Coast, Light of Xaryxis, Turn of Fortune’s Wheel, and Vecna: Eve of Ruin - including the epic capstone to our mini Vecna story arc in Grand Tour!

Learn more below...

A Grand Tour of the Sword Coast

Get Back In The Castle

Variant: Kas the DPS

Fight your way across Tovag with Kas as your main damage dealer!

  • Kas starts in the formation. He can be moved, but not removed.

  • You may not use any other Champions that have the DPS role.

  • A random elemental boss spawns in the first wave of non-boss areas. These bosses don't drop gold or loot bags, or count towards quest progress.

  • Champions don't recover health when moving to a new area.

  • Champions resurrect at half health when changing areas instead of full health.

  • At the start of each area, Champions take damage equal to 30% of their max health.

  • Champions that aren't Evil deal no damage with their base attacks.

  • Complete Area 600

Checkmate

Variant: Endgame

Return to Candlekeep when you are fully geared up!

  • You may only use Champions that have all Epic equipment and an average item level of at least 1000.

  • Quest Requirements for the first 300 areas are reduced by 50%.

  • Complete Area 675

Vecna Out!

Variant: Sacrificial Lambs

It's just you and Vecna - and a bunch of disposable goody two-shoes.

  • After every 50 areas, a random non-evil Champion is removed from the formation and can't be used for the rest of the adventure. If there are no non-evil Champions left in the formation, an evil Champion is removed instead.

  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.

  • Complete Area 675

  • Additional Rewards

    • 5 Modron Component Chests

    • 1,250 Corrupted Gems

Light of Xaryxis

The Hunt for The Last Breath

Variant: The Devilish Hunt for the Last Breath

Assist Gargenhale in retrieving his flagship with a Tiefling crew!

  • You may only use Tiefling Champions

  • Complete Area 850

To Infinity's and Beyond

Variant: Somebody's Poisoned the Waterhole!

Travel to the tavern of Infinity's to find a solution to some horrible poison.

  • All the Champions are poisoned. Every second, Champions take damage equal to 2.5% of their max health.

  • Champions don't recover health when moving to a new area.

  • Champions resurrect at half health when changing areas instead of full health.

  • 1-2 watery elementals spawn with each wave. They don't drop gold nor count towards quest progress.

  • Complete Area 900

The Jungles of Doomspace

Variant: Sleep Tight

Explore the jungles of Aruun and try to keep your eyes open.

  • Every 6 seconds, a random Champion falls asleep for 30 seconds. While asleep, they are stunned. Elves, Half-Elves, and Warforged are immune to this.

  • Complete Area 950

The Arena of Blood

Variant: Out of the Frying Pan

Travel to the Arena of Blood while under fire!

  • You may not use Champions with a melee base attack.

  • 1-2 fiery elementals spawn with each wave. They don't drop gold nor count towards quest progress

  • A Fire Elemental joins the formation.

  • Complete Area 1000

Turn of Fortune's Wheel

Shemeshka's Gambit

Variant: Windy Day

Face down Shemeshka and determine Wren's true loyalty in a brisk windstorm.

  • The Weather is Windy in each area.

Source

Steam News / 25 February 2026

Open original