Update log
Full Idle Champions of the Forgotten Realms update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Events
- Balance
Well met!
It's time for the first Adventure Update of 2026, and we're back with the next installment of Tales of the Champions! These two Champions could not be more different: one Champion is a hero of and for the people of Baldur's Gate, dedicated to a life of service while the other Champion only lived for 11 days...
For the next two Tales adventures, Duke Ulder Ravengard goes to extreme lengths to protect what matters to him most, while Spurt the Kobold endeavors to become the next Pirate King...
Completing the base adventures will unlock Duke Ravengard (Seat 8) and Spurt (Seat 3), while completing the new variants will unlock Feats, Corrupted Gems, Gold Champion Chests, and two exclusive Skins!
Are you ready to take on the challenge? Read on to learn more!
Legacy
Duke Ravengard would go to any lengths to protect that which matters most. With divine aid, he descends into Avernus once again to make things right, but a wrathful heart is not so easily swayed, and a devil's taste for dominion is never truly satisfied.
Complete Area 150
Rewards: Duke Ravengard Unlock
Variant 1: Rise of a Legacy
Duke Ravengard and a select group of allies embark on a hellish rescue mission.
Duke Ravengard starts in the formation. He can be moved, but not removed.
You may only use Champions with a Melee base attack.
After you complete area 50 for the first time, you can't remove Champions from the formation.
When you complete this variant, any Champions in the formation will be unavailable in the Burden of Legacy or End of a Legacy variants. Each Patron variant has its own list of unavailable Champions.
Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
Getting to Know Idle Champions: A Champion's attack is categorized as a Melee, Ranged, and/or a Magic attack. Some Variants and Champion abilities require a Champion to have a specific type of attack!
Complete Area 350
Rewards: 4 Duke Ravengard Gold Chests and 250 Corrupted Gems
Variant 2: Burden of Legacy
Duke Ravengard and a dwindling supply of allies embark on a hellish rescue mission.
Must have completed a Tier 2 variant in an Event and have completed Variant 1: Rise of a Legacy.
Duke Ravengard starts in the formation. He can be moved, but not removed.
You may only use Champions with a Melee base attack. You also can't use any Champions that you used to finish variant 1 other than Duke Ravengard.
After area 10, all enemies spawn with an extra 10 armored hit points which must be destroyed before their regular hit points appear. When an enemy is knocked back, these armored hit points are immediately removed, revealing its normal health bar.
After you complete area 50 for the first time, you can't remove Champions from the formation.
When you complete this variant, any Champions in the formation will be unavailable in the End of a Legacy variant. Each Patron variant has its own list of unavailable Champions.
Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
Complete Area 800
Rewards: Duke Ravengard No Compromises Feat, which Changes his Alignment to Lawful Good, and 250 Corrupted Gems
Variant 3: End of a Legacy
Duke Ravengard and a pitiful handful of allies embark on a hellish rescue mission. Must have completed a Tier 3 Variant in an Event and have completed Variant
Source
