Full notes
Full IDIOTIC (The Game) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Fixes
- Balance
- Gameplay
- Events
Heyo! I patched common bugs found in the latest build!
I'm planning out an update road map right now so I'll post it soon. For now it'll be mostly bug fixes until I have the plan working.
If you have any feedback lmk either here, in Discord or Reddit. All available as links in the bottom left of the main menu screen :-)
Change log:
Increased firing sound of Not Bad
fixed the sliding animation not showing when in air
increased sliding sfx volume
fixed some boosts sfx not being affected by sfx volume settings
fixed text in boosts sometimes clipping out of the box (or getting cropped)
fixed color of "waste coins" boost being affected by "second chances"
fixed summary saying "play:.." instead of just the mission name
added a looping check queues for firing and adsing (should make using the weapons even smoother)
fixed xp boosts giving xp twice sometimes
added an extra level lock for missions (you could sometimes glitch into missions meant for higher levels)
made heavy drone bigger (and eat sandvich)
made holding the crouch button to always go back to crouching/sliding as long as pressed (yes, you can now bunny jump)
fixed the explosion reward tile is over extending backwards in Destruction
fixed cheesing spot in Garden
fixed Garden looking unlocked even if it wasn't in mission selection
fixed Laser Katana looking unlocked even if it wasn't in weapons selection
added a 288 fps limit as requested on Steam
Source
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