Full notes
Full iDigging update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
iDigging changes
update log v 0.20:
New cave. - New monster. - The shovel in the final cutscene has been changed. - The texture now changes depending on the depth. - Spiders are disabled in the "no enemies" mode. - Jump height and fall speed have been adjusted. - The number of police visits is now saved in the global save (the police visit achievement can now be obtained across multiple game sessions). - The logic and visuals of notifications have been changed. - Slightly reduced RAM usage.
Source
Changelog.gg summarizes and formats this update. How we read updates.
