HomeGamesUpdatesPricingMethodology
Steam News18 November 20241y ago

Bosses, Trophies & Language fixes

Hi everyone! Hope you are doing well! Tomorrow is the day!:sparkles: Are you ready to face the forces of The Corruption and save the timelines?

In this update4

Full notes

Full Iconia Defenders update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions3 changes0 removals
  • Fixes
  • Maps
  • Gameplay
fixedJapanese & Chinese texts fixedFirst of all, I want to talk about a very important fix that I just uploaded (lol). Translations to Japanese and Chinese are fixed ! Now every character should display accordingly.
changedJapanese & Chinese texts fixedHonestly, I was doing a mess with font files, when in reality I just needed to click some checkboxes (thanks Unity Forums!)
changedJapanese & Chinese texts fixedRight now the fix only applies to 1.0 and not the demo. But I will try my best to update the demo soon :)
changedBossesRight now, there are a total of 4 stages, and in each of them there is a unique boss that you will need to face in order to unlock the next one.
addedBossesAfter defeating a boss for the first time, the run will end and you will get its trophy . A timeless artifact that will either unlock a new feature, or affect every new run in different ways. You will also unlock new lore about the boss and the world.
addedBossesThe next time you face the boss, the run will not end and the world will transition to the next stage, where new and more powerful enemies await. Btw, the map will also increase its size :D

Iconia Defenders changes

fixedFirst of all, I want to talk about a very important fix that I just uploaded (lol). Translations to Japanese and Chinese are fixed ! Now every character should display accordingly.
changedHonestly, I was doing a mess with font files, when in reality I just needed to click some checkboxes (thanks Unity Forums!)
changedRight now the fix only applies to 1.0 and not the demo. But I will try my best to update the demo soon :)
changedRight now, there are a total of 4 stages, and in each of them there is a unique boss that you will need to face in order to unlock the next one.
addedAfter defeating a boss for the first time, the run will end and you will get its trophy . A timeless artifact that will either unlock a new feature, or affect every new run in different ways. You will also unlock new lore about the boss and the world.

Hi everyone! Hope you are doing well!

Tomorrow is the day!:sparkles: Are you ready to face the forces of The Corruption and save the timelines?

Japanese & Chinese texts fixed

First of all, I want to talk about a very important fix that I just uploaded (lol). Translations to Japanese and Chinese are fixed! Now every character should display accordingly.

Honestly, I was doing a mess with font files, when in reality I just needed to click some checkboxes (thanks Unity Forums!)

Right now the fix only applies to 1.0 and not the demo. But I will try my best to update the demo soon :)

Bosses

Another topic I want to talk about are the bosses you will face on the game. I will not make any spoiler but rather tell the path of your journey and when they exactly appear:

Psst! If you want to discover it all by yourself, don't read this and play the game! <3

Right now, there are a total of 4 stages, and in each of them there is a unique boss that you will need to face in order to unlock the next one.

After defeating a boss for the first time, the run will end and you will get its trophy. A timeless artifact that will either unlock a new feature, or affect every new run in different ways. You will also unlock new lore about the boss and the world.

The next time you face the boss, the run will not end and the world will transition to the next stage, where new and more powerful enemies await. Btw, the map will also increase its size :D

When do bosses appear?

Wave 14

You will face the first boss at wave 14th, like in the demo.

Wave 26

Second boss Wave 40: Third boss Wave 54: Final boss

After defeating the Final boss, the infinite-mode will be enabled, and random bosses (from the list of bosses) will spawn every 7 waves (starting from 0, example: at wave 56, 63, 70, etc).

Anything else?

Well, honestly there is a lot to talk about that I didn't cover before. But those things deserve their own post, and I don't want to create a bigger wall of text lol.

On other notes, I am thinking about adding the next (non-defeated) boss wave number to the "Current Wave Indicator", to reflect when you will "win" the run. Until all bosses are defeated once. Do you think it is a good idea? Please let me know in the comments! Or join our Discord and we can talk there :)

Thank you very much for reading till here, and I hope you enjoy the game as I do! God bless you all and have a wonderful week!

Source

Steam News / 18 November 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.