Full notes
Full Icebound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Compatibility
- Gameplay
Given how long it has been since the last update, many might assume that perhaps I vanished into the Infinitum, or became lost in time and space. But, nay, I am still on this mortal plane, and, as some might say, "back in business" and "so back". Furthermore, as TF2 might attest to, 'tis the season for resurrecting things from the grave. Therefore, I am proud to announce that Icebound 2.0 has been released! While not exactly a remaster, it revamps the entire interface and changes some game mechanics and even character graphics. If you experience any problems or issues with the game, let me know so that they can be addressed. The game is currently half-off for the Winter Sale as well!
It still does not have the long-awaited voice acting, but that is currently in development. In the interest of getting it to people as soon as possible, it may be releasing in stages. Furthermore, DRM-free versions will be rolling out to those who have the game on the Humble Store.
Full changelog
(Contains minor spoilers for names)
This patch institutes a full redesign of the game's interface. The game is now a 64-bit program and is no longer Windows XP-compatible. It is a modernization of the game incorporating things I've learned since release, while fixing a few long-unaddressed bugs.
Gameplay changes
Notoriety changed to Alignment and simplified into a single meter
Added "neutral" option to alchemy puzzles that does not change alignment. Now, you only have to gain Order or Chaos if you wish to do so.
Prevent tutorial from re-appearing if you choose to repeat the first puzzle on a second playthrough
UI changes
Complete Main Menu and dossier graphical revamp. New unlockable backgrounds added to Main Menu upon game completion.
The game now has an option to change to a dyslexia-friendly font for accessibility purposes.
Added text history, achievement progress, and "about" screens.
Choice menu now adjusts in size depending on number of choices and has new buttons.
Consolidated settings screen for better usability, new settings added including font changer
Consolidated and updated help screen
Save file names now show the ingame day
Reduced text size of alert prompt screen and dossier text for better readability
Slight opacity reduction of text box and text box faces now slide in/out
Added tooltips for quick menu and adjusted opacity
Updated text skipping indicator
Stat screen descriptions now appear in the same window
Removed defunct link in Web Links
Cursor size increased by 25%
Quit to desktop option added to ingame menu
Graphical changes
Isaac's face was redrawn, and now matches the cutscene version. This is closer to my original conception of his appearance.
Fei's head was redrawn. It is now also identical to the cutscene version, and is much more scar-- I mean, cuddly.
Vastly improved several animal sprites - Yoreya, Bessie, Nibbles. The former was just the original sprite artist not being great at drawing animals, while the latter couple were design decisions I wanted to change to something more fitting for the Icebound universe.
Modified Nibbles cutscene and Farm background to reflect design changes
Lamia's disguise sprites redone to better match art style
Taro dreamworld silhouette adjusted
Golden Knight calling card improved
Dougal's glowing eyes in nighttime animated
Lamia's blushing animated
Fei breakdown scene moved in-engine
Salamandra core FX added
Added alchemy FX in certain scenes
Final puzzle intro improved
"How to Perform Alchemy" tutorial now has textboxes instead of static
Source
Changelog.gg summarizes and formats this update. How we read updates.
