What changed
0 fixes2 additions2 changes0 removals
addedUpdate Details: 1.Added an item called [FarmlandMark], which can designate land as arable. NPCs will plant crops of your choice in these marked areas.
changed2.Modified the effects of [SpeechNote] and [MedicalKit]. [SpeechNote] grants NPCs a 10-minute [Inspiration] effect, enhancing their movement speed and productivity. [MedicalKit] gives NPCs a 10-minute [Healing] effect, gradually restoring their health.
added3.Introduced a new lighting mode called [Penetrate], where solid blocks no longer completely obstruct light.
changed4.Enhanced NPC behavior; they will now coordinate and allocate their respective tasks.
Ice Land changes
addedUpdate Details: 1.Added an item called [FarmlandMark], which can designate land as arable. NPCs will plant crops of your choice in these marked areas.
changed2.Modified the effects of [SpeechNote] and [MedicalKit]. [SpeechNote] grants NPCs a 10-minute [Inspiration] effect, enhancing their movement speed and productivity. [MedicalKit] gives NPCs a 10-minute [Healing] effect, gradually restoring their health.
added3.Introduced a new lighting mode called [Penetrate], where solid blocks no longer completely obstruct light.
changed4.Enhanced NPC behavior; they will now coordinate and allocate their respective tasks.
Update Details: 1.Added an item called [FarmlandMark], which can designate land as arable. NPCs will plant crops of your choice in these marked areas.
2.Modified the effects of [SpeechNote] and [MedicalKit]. [SpeechNote] grants NPCs a 10-minute [Inspiration] effect, enhancing their movement speed and productivity. [MedicalKit] gives NPCs a 10-minute [Healing] effect, gradually restoring their health.
3.Introduced a new lighting mode called [Penetrate], where solid blocks no longer completely obstruct light.
4.Enhanced NPC behavior; they will now coordinate and allocate their respective tasks.