Full notes
Full Ice Age update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Fixes
- Balance
- Store
Thank you for your support. We look forward to more feedback and suggestions from the Steam community to help us continuously update and improve the game!
Added dynamic real-time navigation maps and minimaps to both summer and winter maps. You can turn the minimap on and off in the game settings.
Added support for more languages, including Portuguese - Brazil, Portuguese - Portugal, Spanish - Spain, Spanish - Latin America, Romanian, and Indonesian.
Disabled motion blur.
Fixed the bug of animals being able to attack through walls, reducing the attack range of animals.
Reduced the frequency and duration of animal attacks, decreasing the number of animals actively hunting players.
Shortened the time it takes for a fish to bite while fishing; the time is random, usually ranging from a few seconds to tens of seconds, but there is a certain probability that the fish will escape.
Disabled the Z key to sit function; you can now select the sit animation by pressing Q.
Changed the game guide key to J, you can rebind it to other keys in the input list.
Added the Q key emote animation selection function key binding to the input settings list; you can set the bound emote to be enabled by other keys.
UI adjustments and improvements.
Fixed the invisible collision bug near the glacier caves in the winter map, adjusted the cave's collision surface, and fixed the issue of players falling underground near cave entrances due to missing terrain collisions.
Game performance optimization
Source
Changelog.gg summarizes and formats this update. How we read updates.
