Full notes
Full ICBM: Escalation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Server
- Performance
- Events
- Fixes
ICBM: Escalation changes
https://store.steampowered.com/app/3535540/ICBM_Escalation__Endless_October/ Hi everyone,
a brand new update for ICBM: Escalation is here. It focuses on fixing a multiplayer issue, along with various balancing adjustments and bug fixes for the DLC missions.
Here is the full changelog:
1.0.9
Fixed the MP issue with lagging and disconnecting when the server is run on much more powerful machine than client,
Fixed the crash on server migration when lagging,
Fixed the crash on forced sync with out-of-sync hosted units,
Changed the handling of the diplomacy offers for the Events system,
Fixed the "My Last Words" achievement (once again),
Fixed "Down With The Sickness" achievement,
Fixed the possibility to skip pre-requisite techs when distributing points,
Fixed the AI not using nukes for air strikes on armies and bases
GENERAL FIXES
Fixed unit model animations for all Soviet tanks, the tier 5 Soviet Spec-Ops Helicopter, and the static laser defence site
Added flavour text for Mission Pass/Fail screens
Fixed captured territories carrying casualties over to the player for several missions
MISSION 3
Fixed a bug where losing Cambodia and re-invading it would trigger a nuclear war
Causing a US retreat now completes an objective, destroying the retreating US units is no longer required
Visually clarified the time available for the bonus objective
MISSION 4
Fixed a bug where the AWACS tech would not carry over from earlier missions if unlocked
Visually clarified the time available for the bonus objective
MISSION 5
Changed the Warsaw Pact to be neutral to avoid confusion
Removed passive research and production from European NATO
Visually clarified the time available for the bonus objective
Moved an enemy SSBN to a different location to prevent accidental nuclear war
Increased player's baseline production GDP
Territories captured by the player and lost to the US are now auto-reassigned to European NATO
Fixed a bug where losing a captured territory to the US and re-invading it would trigger a nuclear war
Fixed a bug where using nuclear weapons in a US-captured territory would trigger a nuclear war
Increased mission point rewards for next mission
MISSION 6
Changed the mission ending immediately upon finishing the primary objectives if secondary objectives are available
Increased mission point rewards for next mission
MISSION 7
Overhauled the spawning system for insurgents inside the USSR, which are much more active
Added periodic enemy army reinforcements to Afghanistan
Clarified an objective location involving a unit spawn
Changed timings for mission phases
Reduced mission time from 30 mins to 20
Adjusted ISAF landing zone
Reduced player production GDP
Added more starting units for the player
Increased mission point rewards for next mission
MISSION 8
Added several free starting techs
Added more starting units in Primorsky and south of Japan
Increased player's baseline production power
Adjusted aid ship spawns slightly
Landing spec-ops in Japan no longer triggers war
Lowered Japanese tolerance for casualties before starting total war
Increased mission point rewards for next mission
MISSION 9
Fixed the Alaska bonus objective not working properly and causing nuclear war
Fixed the 'Surface ship' and 'Submarine' objectives not being counted separately
Adjusted routes for some NATO fleet responses
Landing spec-ops in enemy territory no longer triggers war
Added a Carrier to one of the player's Cruiser groups.
Added resupply ships to several friendly naval groups
Added the 'Advanced warship' tech to the player for free
Increased mission point rewards for next mission
MISSION 10
Fixed a bug where Mongolia controlling Baotou after 40 mins instead of the player would cause a fail
Added several free starting techs
Increased the player's baseline production and research output
MISSION 11
Greatly increased the budget available from the previous mission for more starting units + techs
Source
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