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Steam News12 June 20179y ago

Plans For The Future

Based on feedback I've received here are a few things I plan to add to this game that are often requested and would be relatively easy for me to do.

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Full Icarus Starship Command Simulator update

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addedBased on feedback I've received here are a few things I plan to add to this game that are often requested and would be relatively easy for me to do. I can't provide any timelines for when they will be implemented but I wanted to put them out there so people know that I am hearing their feedback. _______________________________________________________ An Ironman Mode - this was actually how most of the beta testers experienced the game since I didn't have saving/loading for a while. Many people actually beat the game this way and I think it made it a thrilling experience to make it through the entire game without dying. This would effectively be the "Hard" mode. More Guns - I've decided on a defensive weapon(shotgun) and an assault rifle that can be unlocked with a certain amount of materials. This will help keep the gunplay a little more interesting and also provide a choice between upgrading personal weapons or upgrading the ship. Hails - I plan to do some very simple hails so all of them are not just "(no response)". They will be completely optional and won't have a significant effect on the gameplay. _______________________________________________________ I cannot promise an endless amount of content updates to this game. The main reason being that the technology I used to make this game is really old(as you can probably tell by the default 4:3 aspect ratio and long loading times) and I'm looking forward to using newer technology to make games. However, I think it is still worth it to add these things so maybe someone who picks it up in a few years can have a little more refined experience than they would without all your feedback - which has been really interesting to read.

Based on feedback I've received here are a few things I plan to add to this game that are often requested and would be relatively easy for me to do. I can't provide any timelines for when they will be implemented but I wanted to put them out there so people know that I am hearing their feedback. _______________________________________________________ An Ironman Mode - this was actually how most of the beta testers experienced the game since I didn't have saving/loading for a while. Many people actually beat the game this way and I think it made it a thrilling experience to make it through the entire game without dying. This would effectively be the "Hard" mode. More Guns - I've decided on a defensive weapon(shotgun) and an assault rifle that can be unlocked with a certain amount of materials. This will help keep the gunplay a little more interesting and also provide a choice between upgrading personal weapons or upgrading the ship. Hails - I plan to do some very simple hails so all of them are not just "(no response)". They will be completely optional and won't have a significant effect on the gameplay. _______________________________________________________ I cannot promise an endless amount of content updates to this game. The main reason being that the technology I used to make this game is really old(as you can probably tell by the default 4:3 aspect ratio and long loading times) and I'm looking forward to using newer technology to make games. However, I think it is still worth it to add these things so maybe someone who picks it up in a few years can have a little more refined experience than they would without all your feedback - which has been really interesting to read.

Source

Steam News / 12 June 2017

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