Full notes
Full ICARUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Maps
- Gameplay
- Fixes
- Server
- Store
Welcome to Week 228.
This week we added Ruby to the Workshop which allows you to call down those precious resources on any Icarus map via the Orbital Exchange Interface. Supported Mount icons on hovered Saddle info windows have also been updated to be more readable, and pretty.
Notable Improvements:
Added temperature map to Elysium to increase environmental temperature near lava
Added lighting/VFX setup to Wind Turbine to represent its state (on, blocked, damaged, etc)
Fixed on/off state not reloading correctly for some deployables (Tesla included)
Fixed overlapping auras not behaving as intended
Updated the icons used for 'Can be Equipped by' section for Saddles/Mounts
Numerous updates to Field Guide entries which repositioned objects into more appropriate categories
Reduced server log spam by decreasing UID logging verbosity
This Week: Ruby Workshop Resource
This week, we’re introducing a new workshop pack: Ruby. This allows players on maps other than Elysium to access rubies for all their laser crafting needs.
Traditionally, we’ve avoided adding map-specific resources this early, as it can reduce the sense of uniqueness for new maps. However, we recognize that locking resources to a single map can feel restrictive, especially for players who want access to new materials and the items crafted from them while playing on older maps.
In the past, we’ve taken steps to address this by adding resources like Clay, Obsidian, and Scoria to the workshop, as well as introducing ways to obtain Super Cooled Ice and Crystallized Miasma through gameplay on older maps. This has enabled players to craft Prometheus-specific weapons and armor outside of their original map.
In general, unlocking these resource packs requires the exotic resource of that region, for example Stabilised Exotic for Prometheus and Uranium Rods for Elysium.
More recently, we introduced the Norex NPC Trader, who allows players to trade for boss creature parts unique to other maps. This means you can, for example, craft the Quarrite Shotgun on Styx, even though Quarrites don’t naturally appear there.
Adding Ruby to the workshop rounds out the set of Elysium-specific resources, making them all accessible through the workshop and available on other maps.
This Week: 'Can be Equipped By' Icons
When hovering over certain items, you'll sometimes see a section titled "Can be Equipped by" and then a list of icons of items which are supported. A common point of confusion was how we were representing the icons of our many different Mounts and the readability of those icons.
In this week's update we've completely changed the icons into what we believe are far more readable ones. Keen eyed prospectors may recognize these icons from the talent tree icons used on these mounts so there's an inherit connection players will hopefully have to assist in the readability of this system.
Next Week: Waterfall Improvements
Next week we are updating our waterfall technology across all of our maps. This update will improve the visual quality of waterfalls and also optimize their performance cost.
Your support makes these updates possible.
https://store.steampowered.com/app/1648533/Icarus_Dangerous_Horizons_Expansion/
https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/
Changelog 3.0.6.151037-rel-DangerousHorizons
New Content
Unlocked Ruby Ore in Workshop. Sanity pass on text for Resource packs, ensuring title and description matches player facing title and description of converted items
Fixed
PROM - fixed cave entrance in green quad
Ely - fixed impassables on edge between green and red quads
Downgraded the verbosity of some UID-related logging to prevent dedicated server log spam
Fixed incorrect head socket define for Bees
Ely, red quad - added missing lava lights to lake, audio splines and flow points adjustment to lava river
Fixed Stomper alert widget location being offset
Added Temperature map for Elysium to increase temperature in lava areas. Updating tooling to be able to switch just lakes/rivers to their 'minimap' materials for easier satellite image taking
Fixed material issues on misc DMs
Fixed Polymerizer not pointing to correct DM
Updated the pig carcass skeletal mesh to the latest version and assigned the correct eye material
Fixed floating rock & holes in cliffs in ELY, replaced IMP meshes with normal ones, fixed cave volumes, Purple/Orange Quad, Elysium
Adjustments to volume, pitching and distancing for the knife throw to add a lot more variation when multiple people are using throwing knives repeatedly
Removing CP from throwing event because it isn't hooked up to be used that way. further fine tunes to last throwing event
More adjustments to metal and standard knife throws pitch, volume and spatializer
- Wind TurbineAdded VFX lighting to represent various states of device (on/off, damaged, blocked, etc). Fixed Wobble animation not working on clients. Improved LOD settings. Tidied BP logic
Simplification and re balance of arrow impact event so it wasn't using as many unnecessary layers and sounds more defined
Fixed Weather Cheat biome list adding and sorting by Row handle but displaying by Display name. Now lists and sorts by Display name which fixes filtering and usability. Delete unused and unfinished SetStorm cheat
Fixed Tesla Coil not remembering it's active state when reloading game
Added new generic stats for attack range
Added boolean in Deployable_ManualToggle_Base to allow proper restoring of active state if desired
Tesla Coil damage now stat-driven by Electric Damage to show up in tool tips
Fixed a few typos in string text
Added fix for issue where two overlapping auras of the same type would incorrectly remove the modifier effect when only one aura was deactivated
Updated Textures for Lithium_Crossbow
Update Mount icons used in 'Can be Equipped By' section of item popups to use Talent tree icons for better readability. Remove SizeBox parenting of AttachmentIcon so that images can be sized more easily. Increase default icon size to 32px from 20px for better pow2 scaling. Resized icons to be 256 instead of 512px
Renamed workshop 'Bacterial Vaccines' to 'Antibiotic Vaccines' to match naming of granted modifier and existing naming schemes for similar items
Fixed incorrect item names in quest steps for Homestead mission on Olympus. Clarified Shelter is also required. Removed incorrect MetaData notes
String Translations - 'Legendary Weapon' in item popup. 'Trade' button on NPC Trader. 'Has given Birth' and 'Is Gestating' for genetics chat messages. 'Stability'/Med Device Title/Med Device Description. 'Genetics' title. 'Campaigns' in great hunts UI. Talent tooltip 'Req LVL'
Removed a debug print from AuraManagerComponent
Fixed an issue that was causing certain actors placed in levels to throw UID collision warnings when loading/unloading tiles (affected voxels, cave entrances, cave AI spawners, blockers, etc.)
Fixed an ensure related to recent aura changes
Fixed a crash related to recent aura changes
Fixed a crash related to recent aura changes
Speeder bike is no longer a valid 'parent' for wild juvenile creatures
Weapon Rack - Added flamethrower tag to legendary flamethrower so it appears properly
Fixed stretching images on Field Guide Main menu, Fixed Bestiary page lock, adjusted item grid title on item Field Guide menu
Misc asset LOD fixes, Texture optimization, null material fixes. Updates to AssetInfo tooling
Added borders, made tweaks to Bestiary Page layout, removed dotted line, font size changes and spacing changes between each item
Fixed several items being dumped in the 'Other' category in the Field Guide due to missing tags
Added Lava Splash Effect, Moved Cave Entrance to Fix Light Bug, Purple/Orange Quad, Elysium
- Field GuideChanged Defense category to be wide grid. Changed Plants to be narrow grid. Devlock Meta Flashlight so that its not on FG yet. Re-tag several drinks as 'Food' instead of 'Resource'. Fridges and Reservoirs are Deployables not Benches. Bait moved to Husbandry. Beacon Tool moved to Equipment. Moved Boss chair/thrones to Decorations. Fixed Scyther Head Itemable. Moved Weapon Racks from Decoration to Deployable as they have function over form, reduced Comfort values. Blacklist some items which are used for Set Dressing and can't be typically obtained
Added slanted title boxes to bestiary, changed scrollbar color in Field Guide, changed hover and select state on Field Guide scrollbar, changed ResourceItemGrid title and alignment in Field Guide
- Field GuideFixed Ice Mammoth Projectile item using Ice Armor Fragment itemable causing it to appear in 'Other' category. Removed exclusion of Spoiled Meat from Food TagQuery as it is a food, just not a very good one
Changed FieldGuide Deployable TagQuery to include Communicators which are no longer deployables. Deleted GreatHuntCrafting devlocked data
Updated max context distance for a number of large creatures to prevent issues with footstep audio components not being cleaned up correctly
Future Content
Legendary Chainsaw - Added ability to shoot saw as a projectile and disables the saw while its in its cooldown period. Added a 'saw' mesh and it rotates based on anim
Legendary Chainsaw - Locked functionality behind living weapon parts. Removed test stats from the chainsaw
Legendary Chainsaw - Removed old blades and used living weapon ones
Added WIP static meshes for the Rad Boss poses on the rock spire for blocking
Added Icons for Legendary Chainsaw components. Added helper BP for taking Icons with multiple meshes
Added 3 variants of the choppable Banyan Tree and Burnt Banyan Tree, including all SMs, BPs, FT's, materials, textures and Data Table entries
Added Rad Boss skeletal mesh and first batch of Rad Boss animations
Radiation weather storm VFX wip
Cliff Placement Pass and Manual Cave Pass, Outpost 11
Legendary Chainsaw - Added stat to adjust screenshake
Added JU_BlueMonstera with three wild variants, as well as all growth stages, including all SKs, DMs, BPs, materials, textures and Data Table entries
Added Workshop Flashlight data, dev-locked
Added wind on radiation storm
Blocking out Jungle, Cliff Placement Pass and Manual Cave Pass, Outpost 11
Created Header Bar for Field Guide, added background to Field Guide Scroll menu, Adjusted Field Guide search bar
WIP lavafall material stretching fix
Added DCO_SandwyrmQueen_Statue_Bronze
Legendary Chainsaw - Logs cut with wyrm chainsaw now highlight
Blocking out Jungle, Cliff Placement Pass and Manual Cave Pass, Outpost 11
Update WeatherManInGame widget to support newer atmospheres and weather. Fixed tool setting Biomes instead Atmospheres. Fixed Whiteout textblock not being bound to value
Updated JU_BlueMonstera to address feedback
Lava splash FX and BP_waterfallBase update - added controls for spawn rate and size for small lava falls
Updated SK_ITM_Flashlight and new textures
Updated some texture sizes for Legendary Chainsaw
Rock Formation prefabs can now be created via the ActorPrefabUtility widget
Files missed from last commit - Added first pass of JU_HairyPalm tree, including SMs, FTs, materials and textures
Added first pass of JU_HairyPalm tree, including SMs, FTs, materials and textures
Added missing collisions and tweaked FT settings for JU_BlueMonstera variants
Legendary Chainsaw - Added stat that increases fillable units stored in an item
WIP Radboss Arena map, various set dressing meshes, materials and textures - added emissive map parameter to MA_Voxel_Ice_ITM
Deleted Light Test file and data
Blocking out Jungle, Cliff Placement Pass and Manual Cave Pass, Outpost 11
Removed deprecated FlagPole data that was superseded by InternationalFlag sytem but never removed
Removed Broken Bushes, Outpost 11
Setting up rad boss audio row and adding a few notifies
Source
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