In this update13
Full notes
Full ICARUS update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- Events
- Balance
- Workshop
ICARUS changes
Our first major expansion since New Frontiers, Dangerous Horizons delivers a whole new map, Elysium, including new missions, threats, mechanics, recipes and more.
As with all of our major DLC content, we've paired this with a massive free update for all ICARUS owners, the 'Kepler' update. Kepler gives players access to new resources, a whole new tech tier, missions across all existing maps featuring humanoid NPCs and more. Keep reading for all the details.
Launch Discounts
https://store.steampowered.com/app/1149460/ICARUS/ https://store.steampowered.com/app/1648533/Icarus_Dangerous_Horizons_Expansion/
Dangerous Horizons Expansion
New Map: Elysium
A entirely new 8x8km map made up of Desert, Tundra, Geothermal and Volcanic areas and, a first for Icarus, an NPC encampment. This map also features a few other unique gameplay modifications not seen before on other maps, waiting to be discovered.
Creatures
Alongside the new environments, Elysium presents the player with a menagerie of new creatures to avoid, fight, tame, farm and ride. Many of these new creatures are fully-integrated with existing systems like the genetics system, and many can be tamed and have all new talent trees to discover.
New World Boss
As with the other maps, Elysium features its own boss fight that will truly test the limits of your combat capability.
Tames and Mounts
Elysium features many newly-discovered native fauna that prospectors can tame, from mischievous primates to menacing canines, towering camels and not to mention the fast and lethal raptors. All these creatures have their own unique talent tree of buffs and abilities.
Storka
Storcas are mid-sized predators native to the tundra, built for agility and endurance in low-visibility conditions. As social creatures they are typically found in packs, making them particularly hazardous to wayward prospectors invading their territory.
Gribbler
Gribblers are small, fur-covered omnivores that scuttle across the tundra with unnerving speed. You will occasionally catch them hanging from trees, and they've been known to throw sticks at unwary prospectors.
Skulk
Stocky, low to the ground and armored with jagged dorsal spines, the Skulk is a predator built for ambush in the frozen wastes of Elysium. When tamed, they make an excellent guard dog.
Slinker
The Slinker prowls the tundra biome, its sleek frame and low stance built for silent pursuit across frozen plains. Its camouflage makes it nearly invisible in twilight, striking fast from cover.
Raptor
The Raptor is a swift, bipedal predator built for speed and endurance, using powerful legs and curved talons to strike prey with precision. Unlike other mounts, they can learn new attacks and be commanded to crouch or sneak.
Dune Raptor
A subspecies of Raptor tailored to life in the desert, that if trained correctly can utilize a devastating fire attack.
Draven
Dravens are hardy, thick-skinned desert dwellers built to endure the scorching winds and blistering heat of Icarus' arid biomes. Over time, environmental adaptation has thickened their hides and altered their physiology, making them far more resilient - and far less patient - than their ancestors.
Breeding & Husbandry With the release of this patch, Raptors, Dune Raptors, and Slinkers can now be bred to produce offspring, each with their own Serums and unique phenotypes. Gribblers, like the Wolf, have also received new phenotypes that can be acquired through capture and taming.
We will continue to add breeding to more new and existing creatures in future updates.
Aggressive Wildlife
Over 45 new creatures and variations have been added to Elysium, ranging from gentle deer to the terrifying Yeti. Each region offers unique wildlife, so thorough exploration is key to encountering them all. Many of these creatures feature new behaviours, adding both challenge and variety to your adventures across the planet.
Soldiers, Drones & Outposts
In addition to the natural wildlife, prospectors will encounter hostile soldiers, their outposts, and drones scattered throughout Elysium. These hostile forces spawn in a manner similar to how beehives appear in the wild, creating dynamic encounters as you explore. Successfully locating and clearing their outposts rewards players with valuable resources, making these zones both dangerous but worthwhile. Be prepared for tactical combat, as drones and soldiers will actively defend their positions, adding a new layer of challenge to life on Elysium.
New Vehicle: Hoverframe
The first terrestrial vehicle to be utilized planet-side on Icarus is a form of hover-bike. While not typically available to prospectors, a series of operations take you through the process of obtaining one through... less-typical means. It requires Refined Oil to run, can be picked up after placed down (though it is very heavy and requires a utility slot) and can be transferred off-world like any mount.
Missions/Operations
Featuring an all-new mission chain that extends the story of Icarus, another side quest chain to unlock Icarus' first planetside vehicle, and many other side-quests, Dangerous Horizons adds 17 missions that take you on a journey across this new map, with unique rewards like the new hoverframe vehicle.
Radioactive Zones
Some items, objects, and zones in Elysium are radioactive, creating a radial area of effect that slowly irradiates players. As radiation builds, prospectors will progress through stages of sickness: mild, acute, and terminal - each providing a progressively worse debuff. Protective gear such as the new Hazmat Suit or Containment Armor can help reduce radiation exposure, and several new medicines have been added to gradually remove accumulated radiation.
Within these radioactive zones are large uranium deposits. Uranium Extraction Units can be placed on these deposits to gather raw uranium, which is itself radioactive and must be processed before it can be used for crafting or further extraction.
Unique to radiation zones are several mutated creatures drawn to uranium extraction. These creatures will actively attack both prospectors and their extraction devices while active.
Uranium Processing
Uranium extracted from these areas can be processed in a Nuclear Centrifuge, creating several by-products - some useful, some dangerous.
Uranium Rods
These can be delivered back to the orbital workshop to be used as an exotic currency to purchase the newly available workshop gear or sold for Ren. These can also be used on planet to run a Nuclear Generator for a lot of electricity. Uranium Rods are Radioactive and will taint an area with radiation when stored in containers or carried in mounts or on prospectors.
Inert Uranium Ingots
These are a core crafting component for a lot of the new equipment, deployables and items exclusive to Dangerous Horizons. These also offer the unique opportunity to be converted via the chemistry bench into other high tier materials, making them a true dynamic metal. These ingots are inert and can be safely stored without the risk of radiation tainting nearby objects.
Radioactive Waste
A byproduct of processing uranium that will clog inventories and irradiate all objects and creatures around them. It is up to prospectors where and how they deicide to store or discard their waste.
New Armors
Bastion Armor
Crafted through a process of combining Uranium and Titanium, this creates a strong protective armor.
Hazmat Suit
Offers complete protection against radiation and cave sickness at the cost of physical protection.
Containment Armor
Adapted from Hazmat exosuits, this configuration crafted from Uranium and Synthetic Fibers keeps you mobile while minimizing exposure. The best storm protection available.
Stabilization Armor
Uses advanced medical technology to provide chemicals directly into the bloodstream to promote recovery. Purchased for Ren and Uranium Exotics from the orbital workshop.
Lasers
Dangerous Horizons introduces laser weapons to Icarus. The Laser Sidearm supports several attachments that let you modify the light emitted to deal Frost, Fire, Poison, or Electric damage, allowing you to tailor it to your target.
The Mining Laser gives prospectors a high-energy cutting beam designed to vaporize rock and reveal valuable ore with precision - all from a safe distance.
Friendly NPC Encampment
A faction has established a base, Eden, in a rock formation in the deserts of Elysium prior to your arrival, and missions will ultimately take you there to rendezvous with an old friend.
Central Mission Hub
Eden will serve as your central mission hub on Elysium as the C0NT4CT board and orbital exchange are initially unavailable.
Interactable NPCs
After completing the Operations to unlock them, traders can be invited to live in Eden, creating a central on-base trading hub. Additionally, a Culinary Specialist has been added, running a small food shop that sells emergency provisions for Ren. We expect more traders and NPCs to be added to both Eden and the base game over time.
Unique Resources
Lithium Tools Set
As the primary material for a new tools set on Elysium, Lithium gear is powered, providing unique bonuses but requiring charging either at your base or in the field.
Like the Obsidian, Miasmic and Cold Steel Tools before it, each Lithium tool provides unique abilities when collecting resources.
| Lithium Tool | Effect |
|---|---|
| Axe | Gain Organic Resin and Tree Sap when felling |
| Pickaxe | Gain Ionic Dust when mining |
| Sickle | Gain Tainted Plant DNA when reaping |
| Knife | Converts Bone & Leather into Carbon Paste when skinning |
| Sledgehammer | Gain Ionic Dust when breaking rocks |
Ionic Dust
This can be converted into Iron, Copper or Gold at the chemistry bench.
Tainted Plant DNA
This can be infused with purple exotics to create Volatile Exotic Bulbs which which can be planted to produce a single harvest of Unstable Exotics, previously only found on Prometheus.
Lithium Bow + Crossbow
A new pinnacle for string weapons crafted planetside, the Lithium Bow and Crossbow like other Lithium gear can utilize a charged battery to add electrical damage to their attacks, giving all arrows a chance to shock targets, affecting their movement speed and damage output.
Uranium
Elysium is a source of a powerful new resource - Uranium. This is a core ingredient in everything from new ammunition, equipment and armor sets to hoverframes. It can even be processed and sent up to orbit as the latest exotic resource used in the orbital workshop. Unfortunately, it is highly radioactive and can only be unearthed in hazardous new zones found in this inhospitable new area.
Ruby
Sourced from mining, Ruby Crystals can be shaped at the Glassworking Bench so they can be used in light focusing equipment - required by weapons like the Laser Sidearm and Mining Laser.
And More...
Achievements
Unlock 51 new achievements ranging from Jurassic Perks to Drill Baby Drill and Gone Fission, awarded for engaging with all Icarus' systems from animal taming, missions, fishing, exploration and much more.
Foods and Recipes
Elysium has several new additions for those culinary adventurers as well, with four new plants and 20 new recipes utilizing them from Garlic Bread and Onion Rings to Tequila.
The Free Kepler Update
While Elysium remains the exclusive destination for the Dangerous Horizons expansion, we’ve made many of the new items, resources, and core features available across every map. This ensures that the innovations we’ve built for our latest content can be enjoyed no matter where you play.
To keep our community together, we’ve maintained our 'Host-Owned' multiplayer policy: only the host needs to own the DLC for everyone in the session to enjoy its content. However, every DLC purchase funds the continued development of these free resource updates and the future of the game.
Tier 5 Manufacturing
Tier 5 introduces the latest manufacturing technology available planetside. Crude Oil, its refining into Refined Oil, and by-products such as Plastics, Synthetics, Compounds, and a new bulk Epoxy recipe can be accessed across all regions of Icarus, giving prospectors and manufacturers new ways to craft advanced items and equipment.
Oil Deposits
Oil deposits have been discovered across Olympus, Styx, and Prometheus, providing one of Tier 5’s most essential resources: Crude Oil. These deposits are key to advancing manufacturing capabilities and crafting some of the most advanced items in Icarus.
Crude Oil can be extracted using Pump Jacks and transported via piping to your refining facilities, where it can be processed into Refined Oil and a variety of valuable by-products.
Due to the addition of Oil Geysers this week there will be a FLOD reset, meaning on all existing prospects felled trees and mined rocks will respawn. This may cause some disruptions to bases but is a necessary cost for the Oil inclusion.
Oil Refinement
Refined Oil can be obtained through two different methods using the new Tier 5 material processing machines: the Crude Oil Refiner and the Natural Oil Processor.
The Crude Oil Refiner produces Refined Oil directly from Crude Oil. This method requires locating an oil geyser and transporting the Refined Oil in barrels from a processing facility.
The Natural Oil Processor offers an alternative, converting Biofuel directly into Refined Oil. When connected to an Organic Extractor, which turns organic matter into Biofuel, it allows farmers to generate oil naturally and pipe it directly into the processor for continuous production.
Once refined, the oil can be used in a Polymerizer to craft Plastics, Synthetics, Compounds, and even a new bulk Epoxy recipe - perfect for those too busy to hunt Mammoths.
Industrial Equipment
The absolute peak of planetside resource gathering tech is introduced in Tier 5 in the form of the Chainsaw and Jackhammer which run off Refined Oil. We also introduce the Nailgun, which when charged and stocked with nails, allows you to repair structures from afar. No more dangerous climbing to repair the ceiling in a storm.
NPC Traders
12 New NPC Missions across Olympus, Styx & Prometheus
While NPC Humans introduce a new threat with Kepler, not all of them are hostile.
New NPC traders have been added to Olympus, Styx, and Prometheus, and can be unlocked through new Operations. Once their respective Operation is completed, each trader will remain available, ready to exchange various raw materials for Ren.
Dedicated traders are available for Fish, Crops, and Animal Vestiges.
NPC Biomass Trader
For prospectors who have defeated some of the greatest threats on Icarus, the NOREX Exchange offers a new opportunity.
Trade your Biomass for boss-specific items, allowing equipment that was previously uncraftable on certain maps to now be crafted across all maps.
Access is granted only once you’ve proven you’re up to the challenge.
New Defensive Structures
Flame Turret and Tesla Coil
For those who are absolutely confident in the flame-retardant nature of their base, the new flame turret and tesla coil are new additions to prospectors' base defense arsenal.
New Fortifications
For those who prefer to take a more hands-on approach to base defense, all the existing fortifications are now available in stone and concrete variants with new platforms allowing you to navigate your walls more safely and target creatures outside the wall with much greater precision.
New Building Pieces
One of our most frequently requested additions has been expanded building options - particularly curved structures. With the Kepler update, we’re introducing both curved and diagonal building pieces to give players greater flexibility in their designs.
In addition we have added two brand-new construction sets: Ice and Limestone.
The following construction sets now include curved pieces: Ice, Stone, Scoria, Glass, Stone Brick, Clay Brick, Scoria Brick, Tempered Glass, and Concrete.
Limestone is a brand resource found naturally on Elysium but can also be purchased from the orbital workshop for Ren. Limestone recipes include building materials and some alternate recipes for glass, steel and concrete.
Workshop Saddles
With all the recent flexibility introduced with Mounts allowing you to take them down on a mission, players wanted to be able to land planetside with a saddle ready to go. There are now multiple options for Saddles you can purchase from the workshop and take down so you can land even more prepared to hit the ground running.
New Armors
Resurgent Armor
A synthetic bio-loop system turned for regenerative performance in hostile environments.
Dusty Miner Armor
Specialised armor designed specifically for survival and resource retrieval in the caves of Icarus. Grants bonuses battling cave-based creatures and increased mining yield.
New Attachments
Tier 5 also offers the new 'Specialist' tier of 15 brand new or upgraded tiers of attachment for your tools, weapons and armor.
Next Week: Kepler Follow-up
Next week we'll add all the things that didn't make the cut for the Dangerous Horizons launch, plus any fixes required for issues identified at or soon after launch.
Your support makes these updates possible.
https://store.steampowered.com/bundle/35727/Icarus_Complete_the_Set/
Changelog 3.0.0.149794-rel-DangerousHorizons
New Content
Adding missing mount fall damage row for speeder bike
New Images for Side Quests
Removing Smoke from Broken Speeder No Smoke
Adding empty speeder base for spawning in the base
Adding broken speeder no smoke to spawn in the base during ambush / lifeline, swapped out in lifeline after simmons returns
SQ_Ambush - Adjusting NPC Spawn Location so they don't get stuck inside a turret
Swapping dmaaged speeder mesh for an acutal damage speeder
Adding Updated Speeder Kit & Carcass Icon
Removing hightlightable and interactable from the foward base
Reducing Enzyme Loot from Radioactive Creatures
Fixed speeder bike VFX staying enabled if you got on and off bike quickly
Renamed interaction text to get on speeder bike
Reduced speeder bike fuel-per-second consumption by 20%, boosting is now 4x more expensive instead of 2x
Fixed speeder bike turning back on immediately after getting off (if holding down input)
Shifted speeder bike follow camera slightly forward
Added flashlight to speeder bike that activates when ridden
Improved speeder bike terrain IK, control rig
Disabled verlet smoothing on speeder bike character anims
Speeder Bike should now get swapped out to destroyed variant when killed
Prebuilt structure world spawners will clean up immediately when desired
Prebuilt world spawners will become more likely to cleanup over time and after NPCs have been cleared
Added NPC towers to ELY swamp biomes
Fixed NPC spotlight log spam after it gets cleaned up
Fixed PopulatePrebuiltContainersWithLoot function not working
Switched out Soldier NPCs assault rifle mesh
Fixed soldier NPC flashlight not being disabled after dying
Fixing some transport drones not having spacialisers on them
Fixed SQ_Courier scaled int node throwing errors when trying to calculate before drone is initialised
Fixed choppy drone movement for clients in SQ_Courier
SQ_Courier drone now drops off crate and fades out at end of mission
Fixed SQ_Courier drone not going to correct location at forward base
Fixed SQ_Courier escort quest step progress not displaying correctly for clients
Fixed drone disappearing when reloading SQ_Courier
Fixed being able to stand on SQ_Courier drone
Speeder Bike FX update on BP
Add Terrain_021 entries for Bestiary data
Ignore Speederbike DT validation for Carcass
FG Blacklist new Wyrm Submachine Gun
Increase Fur weight from 10g to 50g. FurStack no longer gives XP to match other resource stack recipes. Swap meshable to Fur mesh
Cliff Placement Pass and Manual Cave Pass, Outpost 11
Update DHs feature level icon to Raptor. Fix MIP settings on other icons
Carrier drone should no longer attempt to spawn ads when more than 100m away from target
Drone transport start and end updates
SQ_Trials - Fixing Churches Dialogue at the end of the mission
Added speederbike backpack mesh to the BP and DT
SQ_Trials - Adjusting Map Markers, Locations and Distance Thresholds for the route markers so it feels better, the locations and placement are now a lot more forgiving
Fixed pigs being spawned when snare trap was baited with wild boar bait
Fixed a number of AI setup DT rows that were incorrectly tagged with creature baits
Added updated dialogue for tucker using jakes old lines with current voice processing to match other NPCs
Added 'corpse' to speeder bike
Picking up a speeder bike now transfers all items into player inventory (or spawns overflow if full)
Claiming a speeder bike no longer prompts for a name
Speeder bike corpse no longer gets the rotting carcass modifier applied
Speeder bike corpse no longer transfers virtual saddle item to loot inventory
Speeder bike light materials are now disabled when turned off
Updated some speeder bike VFX to ensure dedicated server isn't turning them on/off
Added Backback asset for the speeder bike
Fix several holes in Olympus transition cave
SQ_Trials - Churches Inventory does not fill up with items every time you log back in
SQ_Lifeline - Churches Inventory does not fill up with items every time you log back in
SQ_Trials - Adjusting Ordering of Quest so you make your speeder first and you no longer need to be briefed by Church
Ely - removed some decals around Eden entrance that were causing flickering on landscape
SQ_Lifeline - Adding Delays to Moving of NPC's to Forward Base so that the audio can deregister the npc identity
Inventory - Hover QoL fixed bug where hovering over a slot and closing the inventory would keep switching on hotbar press (dev locked)
Update rewards for Elysium missions
Adding new church line when he first meets you back at his base to help better sell that moment. Adding session flag so that simmons thanks dialogue can play. Cleaning up quest
Eden - fixed canvas wall mesh clipping with itself
SQ_Courier - Fixed Highlightable Table
Added static meshs for a damaged state of the speeder bike
SQ_Courier - Removing Report to Church Quest Steps so you can make the parts before leaving your base, renaming Drone UDA Transport Drone and adding references to Jump-Starting the Drone, Also added some hint text to various objectives
SQ_Lifeline - Fixing Faction Mission Pointing to an Objective that doesnt exist
SQ_Lifeline - Fixing the number of cooked food so it is consistent between steps
SQ_Lifeline - Removing Speak to Church Steps when they are not needed
SQ_Lifeline - Enemies that are targetting tucker will now attack you if you hit them
Update Elysium minimap to paintover images. Update source files
Fixed Injured NPC's from saying the NPC Flag lines as well as the injured / healed lines
decreased laser miner mines per second from 10 to 4
increased laser miner mining radius from 30 to 45
increased mining laser time to overheat from 5 to 9
decreased mining laser time to cooldown from 5 to 4
decreased mining laser power usage per second from 100 to 30
Removing Landing Pads as Rewards for ELY2
ELY4 - Adding NPC Spawn Points to Mission 4 Base & Scaling Per Player Count
ELY2 - Scaling number of NPC's per player count
Fixing mission quest delay to make sure it matches the dialogue event that has been shortened since its first implimentation
ELY3 - Adjusting Spawn Locations of the Specters so they don't get stuck in the ceiling in the lab
Tundra Money Tame - Fixed bug where monkey would attack player if stuck
Fixed Speeder Bike saddle inventory/stats not getting applied
Fixed Speeder Bike sprint particles showing when turned off
Fixed a number of typos and changed wording for clarity on quest steps and item text
Update terrain selection background image for Elysium. Optimize all BG images to 1024x512 as the images are heavily blurred over the top
ELY3 - Removing Laser Pistol and adding NPC spawn points
Update Advanced Beam buildables, icons, material overrides
Fix Brick Beam Diagonal Angle having no collision and BP pointing to glass meshes
Adding Collectable Notes to ELY4
Unlock new buildables talents
Field Guide blacklist Devlocked new items
Fixed Speeder Bike still generating genetic values
Adding in Post Campaign Notes that will spawn in EDEN
Fixed Speeder Bike fuel not recording
Norex Pod - changed light glow mesh to rectangle instead of sphere for better appearance in swamp lighting
Removing QM which where being used for collectable notes
Adding Mission Enteries into ItemTemplate for Flavour Collectable Notes
Adding Notes for EDEN Setup that spawn when EDEN is spawned
Removing speeder bike audio and VFX logic playing on tick and adding it on begin play with event by timer loop. Adding smoke trail when going high speed. Audio fine tunes and adjustments to add a little more weight
Adding Mision Enteries into Itemable for Flavour Collectable Notes
ELY2 - Adding Flavour Notes
ELY2 - Adding Enemy NPC's to the Lab Base
Small Adjustment on Scouts SMG Texture
Fixed physical material on DEP_CookingStation
Adding information only flag for the sandwyrm queen boss quest mentioning how it will now spawn in open worlds
Adjustment of ELY Mission Rewards to Spread out
Hiding Speeder Bike Seat so it can no longer been seen
You can now pickup your bike after placing it down (Owners or Unclaimed Only)
Speeder Bike State is now stored and reflected when picking up and putting down (Fillable & Durability)
Fixed Speeder Item Data to include the correct fillable and durability values
Removed Crate from Speeder Deploy replaced with static mesh
Slight Adjustments to Raptor Phenotype Weightings
Locking Claybrick/Scoriabrick and Scoria Curved / Diagonal Bleuprint talents
Slighty Adjusted Ice Building Piece Recipes
Fixing Concrete Curved & Diagonal Building Recipes to use Rebar and screws instead of wood and leather
Adjusting Ionic Dust Conversion Rate on the sledgehammer and pickaxe - its no longer 1 per swing but 30% of total acquired ore
Adjusting Recipes for Ionic Dust, now looking at a conversion rate of 5 -> 1 - works out to be about ~3 ores per voxel node
Ionic Dust now stacks to 500
Fixing issues where operations such as sorting etc in inventories where the radiation count does not change but item changed delagates fired would clear the radiation emitter from that inventory instead of leaving be as no change occured
Adding new alternate recipe on the chemistry bench for Distilled Miasmic Coating that uses lithium as a multiplier
Adding new alternate recipe on the chemistry bench for cold steel ingots which uses ruby as a multipler
Adding new alternate recipes for volatile subtance that uses lithium and water
Adding Alternate Solar Panel Recipes that use shaped ruby instead of glass
Adjusting Lithium Battery Recipes (Now 1/2 Cost of Standard but including lithium)
Adding Uranium Rods -> Ren Exchange
Adjusted Currency Exchange UI and Added new Strings and widgets as needed
Fixed courier drone not reaching final landing pad
Updated SQ_Courier quest text to show when drone needs repair
Carrier drone in SQ_Courier now spawns ahead of player to make sure it catches up
Fixed SQ_Courier drones not moving to target
Fixing issue where you could not deploy player crafted landing pads
All enemy turrets no longer have the unobtainable applied to them when part of prebuilt structures
Changed text from 'Defend Drone' to 'Clear Out ...' in courier mission
Courier drone is no longer attacked while damaged/not repaired
Courier drone now correctly descends when it requires repair
Improved Courier drone movement blending
Added drone swarm wave halfway between courier outpost 1/2
Increased courier drone speed to 500
Courier drone now takes longer to charge
Updated courier drone movement spline to end at new base
SQ_Courier should now end when drone reaches base
Fixing issue where Stabalisation Workshop Armor was not accessible in DH builds
Adding 250 Ren and 50 Exotics to the level boosts when selecting a map
Adding Meta Workshop Refined Oil Canisters
Adjusting Images & Meshes for Refined Oil, Biofuel & Hydrazine workshop canisters
Various speeder bike balances and adjustments
Reduction in reverb for Church's lines which were sounding too echoey in the environment
Update CurvedWall buildables, icons, material overrides
Inventory - Fixed warning error when inventory items created in space
Enemy turrets now use new Soldier/Drone relationship row
Speeder Bike - Added ability to repair backpack version from repair bench/manufacturer. Added T5 to the repair enum
Removed 'Pet' from Speeder Bike interaction
You can now fill up Speeder Bike with refined oil cans via interaction
Adding correct PMs to soldiers so they have blood and gore sounds when shot
Update CurvedAngle buildables, icons, material overrides
Cliff Placement Pass and Manual Cave Pass, Outpost 11
Adjustments to mission quest delays to better account for length of dialogue
Adjustments to a few dialogue lines. Adding the correct MissionNPC row to medic since the new one I added was removed
Added updated skeletal mesh and textures for the speeder bike
Fixed Speeder Bike not appearing when spawned
Update Curve Wall Angles buildables, icons, material overrides
Adding Limestone Workshop Pack
Added function to randomly distribute loot within a prebuilt structure's inventories
Improved the quality of the Tusker Fur for both the adult and juvi by doing a proper groom pass and heavily reducing the physics
Adding SMG alternative fire and audio event for scout version. Small adjustment to lithium audio FX to reduce even more over time but still reflect VFX
SQ - mesh and material fixups, extra set dressing in BP_SQ_Forward_Base, macro and cliff adjustment in green quad so base fits better with surroundings
Partially Implementing the Refined Oil & Crude Oil into the Field guide
Update icon on all diagonal/curved pieces so that they're consistent. Fix material swaps for StoneBrick skins
Hoverframe now adds a movement speed modifier if you are carrying it on your back - added temporary carrying mesh
Added Desert Raptor variants to the Mounts Data table
Increased ELY Story 3 spawn blocker radius from 150m -> 175m
Fixed bug in ELY Story 3 where spawn blocker wasn't getting cleaned up properly if you abandoned mission
Adding smoke effect on speeder bike rev when starting to tie in with the audio. Also adding new SMG audio to firearms. Adjustments to dialogue to match missions
Adjusted nav blocker and two static meshes in Mission 3 to fix navigation not being generated on ramp out of lab
Removed campfire from yellow quad, added to BP_NPC_Chef
SQ - Adjusting Speeder Recipe
Removed soldier outposts from Tundra biome
Add Sandwyrm Egg recipe ingredients to Lantern and Target items
Speeder bike fall damage audio, adding to creature audio component as a variable to swap. Various adjustments to volumes of SB and fall damage event
Removed Cobalt Nodes in the Swamp on Yellow Quad, Elysium
another attempt to fix BP_Eden_Campfire
SQ Trials - Committing missed files from when source control disconnnected
SQ Trials - Adding a new quest step where you need to interact with a device to kick off the trial
SQ Trials - Granting players the account flag so the can build the speeder mid mission
SQ - Fixing up NPC Dialogues
SQ - Fixing Churchs Lines
SQ_Lifeline - Committing Quest Marker for new travel step
SQ_Lifeline - Adding Extra Steps for Finding the TPS Cache in the Cave Near Simmons
SQ_Ambush - Slight Adjustments to prebuilt structures adding in mission device and other useable devices to built and adding turrets to destroyed
SQ_Ambush - Slight Adjustments to quest marker locations
SQ_Ambush - Adding Prepare and Equipment Steps to Ambush to Prevent Backtracking
SQ_Ambush - Church is now in the emergency pod when it lands
SQ_Ambush - Fixing Quest Marker Positions for the landing pod, restock and captain
Additional edits to SQ_Courier. NPC outposts should now be functional and part of quest steps
Fixed bug where mines that were spawned with unobtainable prebuilt structures couldn't be damaged
Added new AI relationship rows for drone/soldier NPCs
Update and add icons for Diagonal building pieces. Remove icons that aren't correct so that they can be replaced. Fix ScoriaBrick piece pointing to incorrect skin. Fix StoneBrick piece pointing to incorrect material after creating new materials
SQ - the Captain NPC now sits at a desk
SQ - Shifting Base Location, Shifting all Quest Markers for all vehicle side quests, adjusting foward bases meshes so they work with the new location
Removing test bp committed placed on elysium
Fix incorrect mask on Scoria Brick angle inverted
Fix incorrect mask in Scoria Brick Diagonal Floor
Fixed unlock hierarchy for Glass Building Trim set. Organize new talent unlocks to be in same order and same icons as each other for consistency. Fix missing icons for talent unlocks
Fix icons and display names of new Ice curved pieces
Resaving DMs to fix engine folder material ref
Now adjusting speederbike audio based on in - idle, move - sprint, and also speed. Adding speed layer in and adjustments to all layers to balance against each other. Adding BP logic
Adding Scouts SMG and Sandwyrm SMG, adding rewards to missions
Removing talent rewards from ely fisher mission and adding uranium ammo rewards for the fallout mission
Resaving DMs to fix engine folder material ref
Attempting to fix FMOD having a tantrum
Setting up Speeder bike audio BP ready for two layers. Waiting for fmod param banks before I can setup correctly
Setting up secondary speeder bike event to account for rev and other event to account for speed to work in conjunction with each other. Adding new FMOD param for Rev to be used
SQ_Courier - Adding new Scouts Arctic Armor Envirosuit as a Reward
All Churchs Crew all wear the same new envirosuit under their armor
SQ_Trials - Full Implementation of Quest, needs a little polish and adjustments
Add icons for ScoriaBrick Curved Set pieces. Set correct destructible meshes
Remove interact from Wyrm Target
Increase weight of Throne from 500g to 2kg
Improve seating position on Wyrm Throne. Optimize textures
Fix Wyrm head pointing to Yeti itemable. Add icon
Sandwyrm Queen Lantern: Fix materials wapping to Biofuel Lamp when activated. Improve glass and 'on' material visuals. Change capsule collision to box so it stands when dropped. Lighting adjustments. LOD adjustments
Improve damage output on Sandwyrm bow. Now sits between Compound and Lithium Bows
Add BP Projection UI component to Nailgun so that Building Durability shows on highlighted piece
Add DT validation for DT Mount AISetups defines that are used non-exclusively
SQ_Norex - Reworking quest to spawn in a special landshark instead of the slug boss due to issues with the slug boss in this mission context
Adding Speeder Bike Kit item, Talent, Recipe etc
Tierified fortification durability [Wood]
Adding Gribbler Skins to the Datatable so they can rolled as phenotypes
Allowing multiple materials be assigned to G-Fur for Variations
Fixing Wolf and Slinker Variations to have the correct GFur Setup
SQ_Hunter - Fixed Highlightable Meshes
Fixes to ELY courier sidequest, improvements to spline movement
Ignore Speederbike for Mounts DT validation for survival stats
Replaced need for titanium plates with powerbank in SQ Courier
Increased time taken to charge drone in SQ Courier
Added wobbly animations to courier drone
WIP AI movement proxy for courier drone to replace timeline-based spline movement
Adjusted location of final spline point in SQ Courier to prevent drone from phasing through wall of base
Fixed smoke particle effects on courier drone playing even when repaired
BTTask_FollowSpline path and associated boss spline actor now work correctly on Pawns as well as Characters
Added clamp to Speeder Bike AnimBP, preventing transform lerp from exceeding alpha of 1.0
Inventory - Hovering over an item and tapping a hotbar key will drag the item to that slot and then focus it. (Dev locked)
Cliff Placement Pass and Manual Cave Pass, Outpost 11
Fix hold transforms for Lithium/Sandwyrm bow, add missing FKScale to idle anims
Added 5 Rare and 2 Legendary skins for the Desert Raptor, including all materials and textures
Update weight of Sandwyrm backpack, fix incorrect Meshable, optimize textures
Biome override - fixed leaving override on a mount makes the biome persist
Add RoofPeakConnector and RoofPeakCap Buildables to all building tiers (except Interior Wood). Fix material override on ScoriaBrick Cap and fix incorrect Mask texture in material
Added SK_GUN_SMG_Sandwyr_Queen with materials and textures
Raptor carcass skin variation applied to mount DT
fixed slinker feathers z fighting
Added Sandwyrm Queen Boss button and coming soon to UMG_Boss_Button widget
Updated alignment of new title screen purchase button
Added sounds to new title screen purchase button
Fixed slinker mount corpse having carcass/bones meshes reversed
Fixed slinker mount corpse overriding skinned material
Adding lots more dialogue. Griff and simmons hi, hello, thanks, and info etc
Slinker mount - Removed stat preventing players from attacking when riding slinker mount
More dialogue additions. Adding new NPC griff table row to stop old nullsec dialogue playing. Adding relief sigh to chrizzyyy
Reduced turn rate of Speeder Bike while sprinting
Drastically reduced braking friction of speeder bike to make it slowly come to a stop
Some tweaks to MountInterface to better make use of screen space when mount commands aren't visible
Disabled mount-related widgets inside of MountInterface when inspecting speeder bike
Increased speed of speeder bike
Added Ice Snow Areas on Green Quad, Elysium
Adding lots more dialogue lines for mission chains. Church, griff, injured, healed, generic mission etc, invite farmer etc
Armor paperdoll - Added dev locked radiation barrier that turns on when you have rad resist
Updated Damaged material for DEP_Fortifications_Concrete
SQ_Hunter - Fixed Highlightable Name
SQ_Fisher - Removed Wait for building to compelte before sell as it used to be done in parallel - no longer
Raptors, Desert Raptors and Slinkers can now all be bread and have serums that you can craft
You can no longer toggle NPC map icons when they are shifting
Adding popup with text that appears when inviting npcs to EDEN
When attempting to register a map icon on a component which already has one we break our early to prevent orphaned map widgets from being created and added
Trade NPCs can now be invited back on clients
Fixing issue where trader NPC's would try and register their map icon multiple times
SQ_Fisher - Now requires you to craft a fishing rod
SQ_Fisher - Reworked fisher quest so you are front loaded with items you need to craft
SQ_Fisher - Fisher now uses better skeleton and stands up when healed
SQ_Lifeline - Church and Griff now play a standup animation when healed
SQ_Fisher - Bear now has more projectile resistance
Items marked as unobtainable are now fireproof
SQ_Courier - Adding T5 onto the Prospect Talent Wiget and code enum
SQ_Courier - Switch Tag queries and Item Queries on Refined Oil Can & Titanium Plate so they are shown in the field guide again
Further tweaks to speeder bike handling, animation, and FOV
Improved Speeder Bike control rig
Fix incorrect type on Limestone RoofPeakCap
Fix Limestone TrapDoor and RoofPeakCap material setup, add icons. Fix Limestone WallAngle4 icon taken with broken materials. Add DT validation to D_BuildingPieces that flags non-Deprecated rows which aren't utilized in D_Buildable so that it is clear what content is currently in use. Mark unused rows as Deprecated
Fixed Transition Cave Light Leaking & Fixed Tunnel Hole on Orange Quad, Elysium
Adding mission transport drone audio. Need to test it works in all situations
Bosses Tab - Added sandwyrm queen to list (dh locked)
Added simple terrain following ctrl rig to Speeder Bike
Slinker skins applied on data table
Raptor geothermal skins variation
Getting dialogue to correctly play on vic in mission ambush
Ely - added more nav blockers around mission 3 lab, fixed mesh placement in entrance tunnel, red quad
Fixed Buried Voxels on Orange Quad, Elysium
Wyrm Queen world boss spawner should no longer activate until Story 5 has been completed
Wyrm Queen World Boss Spawner that is automatically created at end of Story 5 mission should now be placed on cooldown on mission completion
Fixed issue in Story 1 where quest flag was being marked as complete after abandonment of quest
Raptor feather skin texture
Igloo mission - Fixed duplicate rewards missions
Adding speeder bike audio to speeder bike. Also adding temp pilot lights at back of bike that start when the bike does to help support audio. Removing moa sounds from bike
Changed logic in BP_Eden_Campfire to 'activate' instead of 'set active' to try and fix missing fire FX
Added new drone and prospector map icons
Ely - fixing floating and buried voxels in green, yellow and red quads
Fixed Buried Voxels on Purple Quad, Elysium
Added missing text to Gribbler talent tree
Updated bestiary text for drone and pig entries
PROM - added non-flod duplicate of LC_MED_10, replaced instances in Blue, Purple, Red quads
SQ_Courier - Trnasport Drone now moves at correct speed and stops when players are too far away
SQ_Courier - Adding Quest Marker and Drone Movement
SQ_Courier - Fixing NPC's in foward base saying they are injured when they are not
SQ_Courier - Adding WIP Map Icon
SQ_Courier - Fixing Washingtons placement location in the base
SQ_Courier - Setting up first half of the side quest
Creature skin variations now support a map of material slots -> material overrides instead of a single material
Adding manufacturer generic kit item and hooked up to meshable
SQ_Farmer - Dropping Fruit / Vege requirements down to 50 each
SQ_Igloo - Coziness requirement dropped to 25 - 100 based on difficulty
SQ_Igloo - Piece requirement dropped to 20 - 50 based on difficulty
SQ_Igloo - Shovel is now a stone shovel with the expectation players will need to repair it
Added first pass implementation of new DH title screen
SQ_Fisher - Adding Heal device Account unlock to quest
ELY6 - Reverting last commit and fixing ordering in Notes Table it would have broken multple quests
ELY6 - Swapping Door Document Codes as they were the wrong way around
Add Bestiary images for Drone and Eagle
Adding new sniper event in for mission sniper. adding sniper event into BP. Dialogue adjustments and fine tunes
Fixed Floating Rocks and Double Voxel in AC_SML_004_DLC2 on Green Quad, Elysium
Further work on Speeder Bike anims, fuel usage, replicated events, movement, AI behaviour
Mounts can now optionally override a new function that adds a widget to the bottom of current mount info on player HUD
Speeder Bike now turns on/off when player mounts/dismounts or when running out of fuel
Speeder Bike now runs on refined oil
Speeder Bike no longer has food/water/stamina
Devlocked tame capture grenade
Fix incorrect D1 SK mesh on Concrete Fortification Gate
Swapped out RVT mats for NoRVT variants on AC Cave entrances - Changed parentage of CaveIcePillar mats - Added extra cave influence checks and params to master snowIce and ice lake mats - adjusted 'cave' params on top-level ice material instance to reduce brightness in cave atmosphere
Add experience progressive stat to pig. Fix DT validation not picking up on empty array
Fixing audio events calling invite not using call to parent and therefore not inviting back correctly. Various other dialogue additions and adjustments to play back correct dialogue in missions
Add DT validation for empty Bestiary lore entries
Mount Audio - Fixed mount footsteps dissapearing when walking into a cave
Fixed Landscape Blending and Angled Grass on Green Quad, Elysium
Added missing dialogue line in data dialogue table. Removing events and adjustments
Added Carcass materials for the Gribbler variants
Added dialogue entries for ELY side quests
Adding all of Norex mission dialogue NPC and mission start
Made allignment adjustments to Fuel type widget for fillable tools/weapons
SQ Farmer - There is now a map icon when selling your crops
SQ Fisher - Adjusting Bear Spawn Location
Added carcass materials for all Wolf variants, as well as added tehm to the Mounts data table
Fixed Cave Bugs, Fixed Cave Entrance Landscape Blending on Green Quad, Elysium
SQ Lifeline - Unlocked on DH Builds
Oil geyser placement and decal painting on Prometheus, purple quad
Added bool to D_MapIcons table that enables a simple hover tooltip displaying text
Oil geyser placement and decal painting on Styx, red + yellow quads
SQ Lifeline - Now Fully Playable
Added carcass materials for all the buffalo variants, as well as added them to the Mounts data table
Oil geyser placement and decal painting on Olympus, green + blue quads
SQ Lifeline - Committing mission flow and 3/4 events
Adding Image to talents for sandwyrm queen
Remove prototype NPC turret data/BP
Devlock Alloy Arrow/Bolt items to match recipe status until they're ready to be used
Remove devlocked example/test query recipes that have errors
Update Generated LODs for Elysium. Update tooling
Future Content
Adding ITM_Legendary_Chainsaw parts and animation
Devlock Wyrm Queen trophy as its not gated behind devlocked talent
Source
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