HomeGamesUpdatesPricingMethodology
Steam News23 May 201610y ago

Dev Update - Pockets

Hey there! It's been a while since the last post but much has been happening behind the scenes as I've slowly been chipping away at the remaining chapters.

Full notes

Full ICARUS.1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there! It's been a while since the last post but much has been happening behind the scenes as I've slowly been chipping away at the remaining chapters. Chapter 3 was finished (shot above is taken from there) and then I've turned my attention back to a few of the core game play elements, namely Journal log systems and how you pick items up. A good point was mentioned that if you can only carry one item then puzzles will become very linear (which they are at present) A solution is to introduce a back pack / pocket. You will now be able to pick up and store items. If you are interacting with an item that needs something you are holding, it will automatically be taken out of your pocket and shown as the item you are carrying. This seems to be working well and I'm slowly rolling it out across all the chapters. I'll be updating the demo with this addition. Another request was a log system that collects together the story fragments from terminals as you collect them. On reflection this is a great idea so I've been working hard to get this into the UI system. As a result I had to come up with a new solution for persistent data which took some time but it's all in place. Again, I'm rolling this out across all the chapters and will update the Demo with this feature. Oh and finally here's a sneak peek at some concept artwork which you can allways follow on my twitter @16bitsperpx

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHey there! It's been a while since the last post but much has been happening behind the scenes as I've slowly been chipping away at the remaining chapters. Chapter 3 was finished (shot above is taken from there) and then I've turned my attention back to a few of the core game play elements, namely Journal log systems and how you pick items up. A good point was mentioned that if you can only carry one item then puzzles will become very linear (which they are at present) A solution is to introduce a back pack / pocket. You will now be able to pick up and store items. If you are interacting with an item that needs something you are holding, it will automatically be taken out of your pocket and shown as the item you are carrying. This seems to be working well and I'm slowly rolling it out across all the chapters. I'll be updating the demo with this addition. Another request was a log system that collects together the story fragments from terminals as you collect them. On reflection this is a great idea so I've been working hard to get this into the UI system. As a result I had to come up with a new solution for persistent data which took some time but it's all in place. Again, I'm rolling this out across all the chapters and will update the Demo with this feature. Oh and finally here's a sneak peek at some concept artwork which you can allways follow on my twitter @16bitsperpx

Source

Steam News / 23 May 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.