Full notes
Full I, Zombie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Hi guys, the very first update is finally live! It's first of the upcoming few (since I'm finally able to work full-time with I, Zombie). What has changed? In general - game was ported from XNA to Unity3D. What it means? From now on it'll be easier for me to work with next updates - which means there'll be more of them. Also, few bugs were fixed. Which ones? Pathfinding is a lot better, XNA-specific problems also shouldn't occur anymore, graphics was slightly improved and the game balance was changed (just a little bit). What next? In few upcoming weeks there's gonna be some updates containing among others:
- mouse support,
- additional levels with new graphics theme ,
- and finally, later on
(Q1 of 2016) - level editor ! Also - sincere apologies for making you wait such a long time. I promise, I'll do better! ;) Have fun! Also! If any issue with update occurs try uninstalling the game and re-downloading it again. The game structure has changed and Steam sometimes has problems with checking differences. Sorry for inconvienience!
Source
Changelog.gg summarizes and formats this update. How we read updates.
