What changed
0 fixes1 addition0 changes0 removals
addedEssentially, this update is a major preparation before the first big version. If you've already played the demo, you won't see anything critically new overall. But in the next version, there will be something to look at even for those who played before. The game's structure has been completely reworked, and a foundation has been laid for the core of future updates. Specifically, you can now walk around the house and change the time of day. Stress and trust systems have also been added. For now, these systems don't have time to affect the gameplay yet, but that will change in the next update. Choices have been added closer to the end of the demo, which are currently used as placeholders. Their development you will see in the next update. The "—" symbols have been removed from the text. Thank you for the feedback. + 3k words of story + 1 music track
I want to run away from my goth mommy... or do I? changes
addedEssentially, this update is a major preparation before the first big version. If you've already played the demo, you won't see anything critically new overall. But in the next version, there will be something to look at even for those who played before. The game's structure has been completely reworked, and a foundation has been laid for the core of future updates. Specifically, you can now walk around the house and change the time of day. Stress and trust systems have also been added. For now, these systems don't have time to affect the gameplay yet, but that will change in the next update. Choices have been added closer to the end of the demo, which are currently used as placeholders. Their development you will see in the next update. The "—" symbols have been removed from the text. Thank you for the feedback. + 3k words of story + 1 music track
Essentially, this update is a major preparation before the first big version. If you've already played the demo, you won't see anything critically new overall. But in the next version, there will be something to look at even for those who played before. The game's structure has been completely reworked, and a foundation has been laid for the core of future updates. Specifically, you can now walk around the house and change the time of day. Stress and trust systems have also been added. For now, these systems don't have time to affect the gameplay yet, but that will change in the next update. Choices have been added closer to the end of the demo, which are currently used as placeholders. Their development you will see in the next update. The "—" symbols have been removed from the text. Thank you for the feedback. + 3k words of story + 1 music track