Full notes
Full I wanna be The Cat update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
- UI and audio
fixedNew achievement: Really Impossible - Win the game on medium without dying * New achievement: Medium Speedrun - Win the game on medium under 13 minutes * New achievement: Unstoppable - Win the game on hard taking no more than 3 hits - Credits displayed the same names twice in a row - Changed sound effects for Mewrio fight - Mewrio's big ball had a weird hitbox allowing cheese strats and was also damaging the player incorectly - Multiplayer spawned players outside of the field - Super hero achievement did not trigger - Best cat in the world achievement did not trigger - World achievements did not trigger properly - Items leveling was not working - Ballanced a lot of levels - Fixed max hp not getting properly displayed after hitting a warp - Final boss phase 1 nerf - Final boss phase 2 nerfed, shortened on medium and hard, removed cheese strats - Final boss phase 3 had a cheese strat allowing the player to skip parts of the phase - Buffed early game (mini)bosses - Renamed jump refreshers to multijump orbs. They now add a jump regardless of the situation - Buffed Atk and Def badges and perks - Buffed death charm - Fixed extra jump consummable - Skills are now correcly stacking - Def calculation was not done correctly - Icecat's icicles were not disappearing correcly after the fight - Falling speed when out of water reduced - Falling speed when dropping from a sticky wall reduced - Nyanko phase 2 had a wall attack glitch - Items are now consumed when beating a (mini)boss and hitting a save - New players will start the game with 100 coins to spend on upgrades - Restarting a run on online mode single player will work as expected
I wanna be The Cat changes
fixedNew achievement: Really Impossible - Win the game on medium without dying * New achievement: Medium Speedrun - Win the game on medium under 13 minutes * New achievement: Unstoppable - Win the game on hard taking no more than 3 hits - Credits displayed the same names twice in a row - Changed sound effects for Mewrio fight - Mewrio's big ball had a weird hitbox allowing cheese strats and was also damaging the player incorectly - Multiplayer spawned players outside of the field - Super hero achievement did not trigger - Best cat in the world achievement did not trigger - World achievements did not trigger properly - Items leveling was not working - Ballanced a lot of levels - Fixed max hp not getting properly displayed after hitting a warp - Final boss phase 1 nerf - Final boss phase 2 nerfed, shortened on medium and hard, removed cheese strats - Final boss phase 3 had a cheese strat allowing the player to skip parts of the phase - Buffed early game (mini)bosses - Renamed jump refreshers to multijump orbs. They now add a jump regardless of the situation - Buffed Atk and Def badges and perks - Buffed death charm - Fixed extra jump consummable - Skills are now correcly stacking - Def calculation was not done correctly - Icecat's icicles were not disappearing correcly after the fight - Falling speed when out of water reduced - Falling speed when dropping from a sticky wall reduced - Nyanko phase 2 had a wall attack glitch - Items are now consumed when beating a (mini)boss and hitting a save - New players will start the game with 100 coins to spend on upgrades - Restarting a run on online mode single player will work as expected
- New achievementReally Impossible - Win the game on medium without dying * New achievement: Medium Speedrun - Win the game on medium under 13 minutes * New achievement: Unstoppable - Win the game on hard taking no more than 3 hits - Credits displayed the same names twice in a row - Changed sound effects for Mewrio fight - Mewrio's big ball had a weird hitbox allowing cheese strats and was also damaging the player incorectly - Multiplayer spawned players outside of the field - Super hero achievement did not trigger - Best cat in the world achievement did not trigger - World achievements did not trigger properly - Items leveling was not working - Ballanced a lot of levels - Fixed max hp not getting properly displayed after hitting a warp - Final boss phase 1 nerf - Final boss phase 2 nerfed, shortened on medium and hard, removed cheese strats - Final boss phase 3 had a cheese strat allowing the player to skip parts of the phase - Buffed early game (mini)bosses - Renamed jump refreshers to multijump orbs. They now add a jump regardless of the situation - Buffed Atk and Def badges and perks - Buffed death charm - Fixed extra jump consummable - Skills are now correcly stacking - Def calculation was not done correctly - Icecat's icicles were not disappearing correcly after the fight - Falling speed when out of water reduced - Falling speed when dropping from a sticky wall reduced - Nyanko phase 2 had a wall attack glitch - Items are now consumed when beating a (mini)boss and hitting a save - New players will start the game with 100 coins to spend on upgrades - Restarting a run on online mode single player will work as expected
Source
Changelog.gg summarizes and formats this update. How we read updates.
