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Steam News28 August 201510y ago

I Shall Remain - Hotfix 1.0.1

Our series of updates continues today with the 1.0.1 HotFix. We've fixed a few smaller issues people were encountering but also few important ones about teammates not responding to commands and their firing rates.

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedOur series of updates continues today with the 1.0.1 HotFix. We've fixed a few smaller issues people were encountering but also few important ones about teammates not responding to commands and their firing rates. But most importantly, we decreased the level of details for some of the default options. There have been complaints about the post process effects, sepia amount and dropped frames and this should allow people to enjoy the game by default without having to adjust the Options. We apologies for anyone else who ran the game with them active by default and liked it, please go in the Options and re-enable them. Changes: - Sepia amount is 30% now by default (instead of 50%) - V-Sync is enabled by default (in our tests it gave smoother performance) - Motion Blur post process effect is disabled by default now (Post Process set to Medium) - Shadowing options are set to High instead of Highest (will drop frames on some machines) - Teammate AI regroup logic fixed (now it should work the way it was meant to) - Prologue and Story starting map adjusted - Knife Weapon is for sale in Upper East Side Safe now - Adjusted Bullets and Men, NCO leadership training, Team combat drilling doctrines to reduce the teammates attack speed bonus - NPCs that are hidden (ex: Chain) have their physics invalidated and they won't be taken into consideration for proximity (fixed reported issue) - Screen fade out added (when the prologue and the story finish, there is a smooth fade out from the world). - Change "Flamethrower fuel" with "Fuel" in inventory window. - Adjusted window vertical scroll bar (the scroll bar is transparent now)

I Shall Remain changes

fixedOur series of updates continues today with the 1.0.1 HotFix. We've fixed a few smaller issues people were encountering but also few important ones about teammates not responding to commands and their firing rates. But most importantly, we decreased the level of details for some of the default options. There have been complaints about the post process effects, sepia amount and dropped frames and this should allow people to enjoy the game by default without having to adjust the Options. We apologies for anyone else who ran the game with them active by default and liked it, please go in the Options and re-enable them. Changes: - Sepia amount is 30% now by default (instead of 50%) - V-Sync is enabled by default (in our tests it gave smoother performance) - Motion Blur post process effect is disabled by default now (Post Process set to Medium) - Shadowing options are set to High instead of Highest (will drop frames on some machines) - Teammate AI regroup logic fixed (now it should work the way it was meant to) - Prologue and Story starting map adjusted - Knife Weapon is for sale in Upper East Side Safe now - Adjusted Bullets and Men, NCO leadership training, Team combat drilling doctrines to reduce the teammates attack speed bonus - NPCs that are hidden (ex: Chain) have their physics invalidated and they won't be taken into consideration for proximity (fixed reported issue) - Screen fade out added (when the prologue and the story finish, there is a smooth fade out from the world). - Change "Flamethrower fuel" with "Fuel" in inventory window. - Adjusted window vertical scroll bar (the scroll bar is transparent now)

Our series of updates continues today with the 1.0.1 HotFix. We've fixed a few smaller issues people were encountering but also few important ones about teammates not responding to commands and their firing rates. But most importantly, we decreased the level of details for some of the default options. There have been complaints about the post process effects, sepia amount and dropped frames and this should allow people to enjoy the game by default without having to adjust the Options. We apologies for anyone else who ran the game with them active by default and liked it, please go in the Options and re-enable them. Changes: - Sepia amount is 30% now by default (instead of 50%) - V-Sync is enabled by default (in our tests it gave smoother performance) - Motion Blur post process effect is disabled by default now (Post Process set to Medium) - Shadowing options are set to High instead of Highest (will drop frames on some machines) - Teammate AI regroup logic fixed (now it should work the way it was meant to) - Prologue and Story starting map adjusted - Knife Weapon is for sale in Upper East Side Safe now - Adjusted Bullets and Men, NCO leadership training, Team combat drilling doctrines to reduce the teammates attack speed bonus - NPCs that are hidden (ex: Chain) have their physics invalidated and they won't be taken into consideration for proximity (fixed reported issue) - Screen fade out added (when the prologue and the story finish, there is a smooth fade out from the world). - Change "Flamethrower fuel" with "Fuel" in inventory window. - Adjusted window vertical scroll bar (the scroll bar is transparent now)

Source

Steam News / 28 August 2015

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