What changed
1 fix0 additions0 changes0 removals
fixedA new beta hotfix is here. In the light of the upcoming release, multiple fixes have been applied to improve the teammates AI and improve upon diagonal walking for main character along many smaller adjustments and fixes. Thank you all for playing! - Smooth direction change while running/walking and not shooting (it looks less weird) - Fixed issue with walking diagonal while carrying object - Fixed issue with running and pressing back buttton (will combine animations in a bad way) - Fixes combination of movement giving bad animations - Won't force fullscreen to default desktop resolution by default - Teammates use the whole range of the weapon now - Adjusted a bit the AI of teammates, they will attack the enemy regardless of whether they are in the range of the main player or not - Adjusted a few maps - Adjustments to teammates AI - Take weapon's magazine bonus into account when calculating DPS. - Fixed "drag and drop stackable items from locker to inventory doesn't correctly work" issue. - Eliminate bazooka ammo from loot list. - Fixed issue with running and strafing braking animations - Regroup/attack mode distances smaller for all teammates - Swaped the Story and Survive buttons position in main menu. - Added tooltip for Prologue, Story and Survive UI buttons - Fixed animation issues with carrying objects - Fixed position for carried objects in hands (the object is far from character's face) - Teammates are shooting over obstacles now (player controlled or not) - Fixed Christopher was too small sometimes - Teammates follow you if you get too far from them while they attack - John Carry from Beth Israel map will help with killing infected there - Fixes for teammates won't attack while in hold position mode - Adjusted Realdead Man trigger's position and size. - Achievements are not enabled in Debug version - Minimum engage distance is AI Wake Distance for each teammate (which is about 8m) (so unarmed teammates still get engaged to a certain distance) - Flamethrower adjusted into teammate's hands (flamethrower flame close to the weapon) - Fixed disabled animations offscreen for Infected when they were in an animation based state (leg kick, Ram). Made the Infected stay there until on-screen again and not follow you - Fixed baby infected not getting fire when exploding - Added weapons and doctrines for traders in all Safes (now they show on table the things you can buy, was empty before) - Chainsaw smoke added when the chainsaw is started - Adjust traders icons. - Fixed traders in Lower Manhattan, was using by mistake the ones from Upper east side safe - Added a bit more information about pre-loaded and unloaded textures in log (in debug version)
I Shall Remain changes
fixedA new beta hotfix is here. In the light of the upcoming release, multiple fixes have been applied to improve the teammates AI and improve upon diagonal walking for main character along many smaller adjustments and fixes. Thank you all for playing! - Smooth direction change while running/walking and not shooting (it looks less weird) - Fixed issue with walking diagonal while carrying object - Fixed issue with running and pressing back buttton (will combine animations in a bad way) - Fixes combination of movement giving bad animations - Won't force fullscreen to default desktop resolution by default - Teammates use the whole range of the weapon now - Adjusted a bit the AI of teammates, they will attack the enemy regardless of whether they are in the range of the main player or not - Adjusted a few maps - Adjustments to teammates AI - Take weapon's magazine bonus into account when calculating DPS. - Fixed "drag and drop stackable items from locker to inventory doesn't correctly work" issue. - Eliminate bazooka ammo from loot list. - Fixed issue with running and strafing braking animations - Regroup/attack mode distances smaller for all teammates - Swaped the Story and Survive buttons position in main menu. - Added tooltip for Prologue, Story and Survive UI buttons - Fixed animation issues with carrying objects - Fixed position for carried objects in hands (the object is far from character's face) - Teammates are shooting over obstacles now (player controlled or not) - Fixed Christopher was too small sometimes - Teammates follow you if you get too far from them while they attack - John Carry from Beth Israel map will help with killing infected there - Fixes for teammates won't attack while in hold position mode - Adjusted Realdead Man trigger's position and size. - Achievements are not enabled in Debug version - Minimum engage distance is AI Wake Distance for each teammate (which is about 8m) (so unarmed teammates still get engaged to a certain distance) - Flamethrower adjusted into teammate's hands (flamethrower flame close to the weapon) - Fixed disabled animations offscreen for Infected when they were in an animation based state (leg kick, Ram). Made the Infected stay there until on-screen again and not follow you - Fixed baby infected not getting fire when exploding - Added weapons and doctrines for traders in all Safes (now they show on table the things you can buy, was empty before) - Chainsaw smoke added when the chainsaw is started - Adjust traders icons. - Fixed traders in Lower Manhattan, was using by mistake the ones from Upper east side safe - Added a bit more information about pre-loaded and unloaded textures in log (in debug version)
A new beta hotfix is here. In the light of the upcoming release, multiple fixes have been applied to improve the teammates AI and improve upon diagonal walking for main character along many smaller adjustments and fixes. Thank you all for playing! - Smooth direction change while running/walking and not shooting (it looks less weird) - Fixed issue with walking diagonal while carrying object - Fixed issue with running and pressing back buttton (will combine animations in a bad way) - Fixes combination of movement giving bad animations - Won't force fullscreen to default desktop resolution by default - Teammates use the whole range of the weapon now - Adjusted a bit the AI of teammates, they will attack the enemy regardless of whether they are in the range of the main player or not - Adjusted a few maps - Adjustments to teammates AI - Take weapon's magazine bonus into account when calculating DPS. - Fixed "drag and drop stackable items from locker to inventory doesn't correctly work" issue. - Eliminate bazooka ammo from loot list. - Fixed issue with running and strafing braking animations - Regroup/attack mode distances smaller for all teammates - Swaped the Story and Survive buttons position in main menu. - Added tooltip for Prologue, Story and Survive UI buttons - Fixed animation issues with carrying objects - Fixed position for carried objects in hands (the object is far from character's face) - Teammates are shooting over obstacles now (player controlled or not) - Fixed Christopher was too small sometimes - Teammates follow you if you get too far from them while they attack - John Carry from Beth Israel map will help with killing infected there - Fixes for teammates won't attack while in hold position mode - Adjusted Realdead Man trigger's position and size. - Achievements are not enabled in Debug version - Minimum engage distance is AI Wake Distance for each teammate (which is about 8m) (so unarmed teammates still get engaged to a certain distance) - Flamethrower adjusted into teammate's hands (flamethrower flame close to the weapon) - Fixed disabled animations offscreen for Infected when they were in an animation based state (leg kick, Ram). Made the Infected stay there until on-screen again and not follow you - Fixed baby infected not getting fire when exploding - Added weapons and doctrines for traders in all Safes (now they show on table the things you can buy, was empty before) - Chainsaw smoke added when the chainsaw is started - Adjust traders icons. - Fixed traders in Lower Manhattan, was using by mistake the ones from Upper east side safe - Added a bit more information about pre-loaded and unloaded textures in log (in debug version)