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Steam News17 July 201510y ago

I Shall Remain 0.9.3.4 Hot Fix

A new hotfix (0.9.3.4) is here. We are adding visible unarmed weapons, redefine-able primary fire support and a lot of fixes.

Full notes

Full I Shall Remain update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedA new hotfix (0.9.3.4) is here. We are adding visible unarmed weapons, redefine-able primary fire support and a lot of fixes. But maybe most importantly, all story teammates are hire-able in Survive game mode for the players to take them in their party. They all have the same characteristics they have in the story. This hotfix resets the control custom assignments so anyone who redefined the controls should do it again (sorry for that but it was needed to have redefine-able fire support). Thanks everybody for playing! - Adjusted flashlight appearance a bit (using a 3rd cone makes it hard to fight melee at night) - Restored a part of AI logic which made the teammates that weren't controlled by you shoot correctly - Some missing sounds related to teammates were fixed (the game crashed during combat because of that) - Small change to the tips window - Wire fences not correctly used in Holland Tunnel's first map - Added additional protection to the boundaries of units secondary attributes - Adjusted Staten island from hnom reports - Newlyborn bosses named newborn - Adjusted Civilian, Policeman and Agent perks. - Adjusted Delia's Persistence and James Cagney doctrines. - Adjusted Massacre and Lumberjack doctrines. - Created Katar, Claw and Bracer meshes (Bracer MUST be attached to bone "forearm" or we can't use it). When we equip the weapons we can see them now. - Changed standard game mode icon so the character won't look like Kratos - Unarmed weapons meshes added (for both teammates and main char) - Fixed the issue with the minimap fog of war remaining undiscovered if when you enter a new map you start running/walking as soon as possible (it wouldn't start to discover until you stopped once which wasn't OK) - Fixed reset player position when dying (this has been broken for a while now and would have allowed people continue the game from the place where they died instead of the end game choice) - When we die in Survive mode we always continue from the map center now - All teammates are hire-able in the Survive game mode now (from the NPCs building). You can play with any of them (including Pajota) - Adjusted the infected level in survive mode based on squad size and levels - Adjusted teammates commands UI controls position and size. - Infected melee animations sync with attack time (when the animation shows it should hit you that's when you get damage) - Safe scene should reset correctly now when we start a new game (it was broken, you could restart from your latest safe you were in a previous game) - Survive NPC house adjusted so there's room for all teammates - Fixed some issue with teammates UI when dismiss teammates. - Fixed "teammates will not be taken into consideration in survival game mode if they are not in your team" issue - Fixed shooting while reviving (we won't be able to do that anymore) - Enable Fire button in key config window. - Survive map Fog of war shown by default (similar to safe maps in story mode) - Teammate spawners moved in the center of the map to get teammates created when the game starts (so there's no hiccup when we approach the teammate building) - Support for redefining fire and secondary fire actions added (keyboard or mouse) - Adjusted "Of bullets and men" doctrine - Building foundations added to all buildings (when we are behind a building, the building is made transparent but its foundation doesn't) - Fixed an issue with auto-equip button and

I Shall Remain changes

fixedA new hotfix (0.9.3.4) is here. We are adding visible unarmed weapons, redefine-able primary fire support and a lot of fixes. But maybe most importantly, all story teammates are hire-able in Survive game mode for the players to take them in their party. They all have the same characteristics they have in the story. This hotfix resets the control custom assignments so anyone who redefined the controls should do it again (sorry for that but it was needed to have redefine-able fire support). Thanks everybody for playing! - Adjusted flashlight appearance a bit (using a 3rd cone makes it hard to fight melee at night) - Restored a part of AI logic which made the teammates that weren't controlled by you shoot correctly - Some missing sounds related to teammates were fixed (the game crashed during combat because of that) - Small change to the tips window - Wire fences not correctly used in Holland Tunnel's first map - Added additional protection to the boundaries of units secondary attributes - Adjusted Staten island from hnom reports - Newlyborn bosses named newborn - Adjusted Civilian, Policeman and Agent perks. - Adjusted Delia's Persistence and James Cagney doctrines. - Adjusted Massacre and Lumberjack doctrines. - Created Katar, Claw and Bracer meshes (Bracer MUST be attached to bone "forearm" or we can't use it). When we equip the weapons we can see them now. - Changed standard game mode icon so the character won't look like Kratos - Unarmed weapons meshes added (for both teammates and main char) - Fixed the issue with the minimap fog of war remaining undiscovered if when you enter a new map you start running/walking as soon as possible (it wouldn't start to discover until you stopped once which wasn't OK) - Fixed reset player position when dying (this has been broken for a while now and would have allowed people continue the game from the place where they died instead of the end game choice) - When we die in Survive mode we always continue from the map center now - All teammates are hire-able in the Survive game mode now (from the NPCs building). You can play with any of them (including Pajota) - Adjusted the infected level in survive mode based on squad size and levels - Adjusted teammates commands UI controls position and size. - Infected melee animations sync with attack time (when the animation shows it should hit you that's when you get damage) - Safe scene should reset correctly now when we start a new game (it was broken, you could restart from your latest safe you were in a previous game) - Survive NPC house adjusted so there's room for all teammates - Fixed some issue with teammates UI when dismiss teammates. - Fixed "teammates will not be taken into consideration in survival game mode if they are not in your team" issue - Fixed shooting while reviving (we won't be able to do that anymore) - Enable Fire button in key config window. - Survive map Fog of war shown by default (similar to safe maps in story mode) - Teammate spawners moved in the center of the map to get teammates created when the game starts (so there's no hiccup when we approach the teammate building) - Support for redefining fire and secondary fire actions added (keyboard or mouse) - Adjusted "Of bullets and men" doctrine - Building foundations added to all buildings (when we are behind a building, the building is made transparent but its foundation doesn't) - Fixed an issue with auto-equip button and

A new hotfix (0.9.3.4) is here. We are adding visible unarmed weapons, redefine-able primary fire support and a lot of fixes. But maybe most importantly, all story teammates are hire-able in Survive game mode for the players to take them in their party. They all have the same characteristics they have in the story. This hotfix resets the control custom assignments so anyone who redefined the controls should do it again (sorry for that but it was needed to have redefine-able fire support). Thanks everybody for playing! - Adjusted flashlight appearance a bit (using a 3rd cone makes it hard to fight melee at night) - Restored a part of AI logic which made the teammates that weren't controlled by you shoot correctly - Some missing sounds related to teammates were fixed (the game crashed during combat because of that) - Small change to the tips window - Wire fences not correctly used in Holland Tunnel's first map - Added additional protection to the boundaries of units secondary attributes - Adjusted Staten island from hnom reports - Newlyborn bosses named newborn - Adjusted Civilian, Policeman and Agent perks. - Adjusted Delia's Persistence and James Cagney doctrines. - Adjusted Massacre and Lumberjack doctrines. - Created Katar, Claw and Bracer meshes (Bracer MUST be attached to bone "forearm" or we can't use it). When we equip the weapons we can see them now. - Changed standard game mode icon so the character won't look like Kratos - Unarmed weapons meshes added (for both teammates and main char) - Fixed the issue with the minimap fog of war remaining undiscovered if when you enter a new map you start running/walking as soon as possible (it wouldn't start to discover until you stopped once which wasn't OK) - Fixed reset player position when dying (this has been broken for a while now and would have allowed people continue the game from the place where they died instead of the end game choice) - When we die in Survive mode we always continue from the map center now - All teammates are hire-able in the Survive game mode now (from the NPCs building). You can play with any of them (including Pajota) - Adjusted the infected level in survive mode based on squad size and levels - Adjusted teammates commands UI controls position and size. - Infected melee animations sync with attack time (when the animation shows it should hit you that's when you get damage) - Safe scene should reset correctly now when we start a new game (it was broken, you could restart from your latest safe you were in a previous game) - Survive NPC house adjusted so there's room for all teammates - Fixed some issue with teammates UI when dismiss teammates. - Fixed "teammates will not be taken into consideration in survival game mode if they are not in your team" issue - Fixed shooting while reviving (we won't be able to do that anymore) - Enable Fire button in key config window. - Survive map Fog of war shown by default (similar to safe maps in story mode) - Teammate spawners moved in the center of the map to get teammates created when the game starts (so there's no hiccup when we approach the teammate building) - Support for redefining fire and secondary fire actions added (keyboard or mouse) - Adjusted "Of bullets and men" doctrine - Building foundations added to all buildings (when we are behind a building, the building is made transparent but its foundation doesn't) - Fixed an issue with auto-equip button and

Source

Steam News / 17 July 2015

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