What changed
1 fix0 additions0 changes0 removals
fixedA new hotfix (0.9.3.3) is available today. We addressed some of the issues reported in the forum as well as some new features and fixes we planned to add. Thanks again everybody! - Added Tommy as teammate in survive game mode (we plan to have all teammates in in the next update, so people can choose which ones to take with them, this is merely for testing) - Hit screen effect added (when we get hit this effect will pop in to let us know we have been hit) - Flashlight effect added (the flashlight has light rays now coming out of it) - Two Nazi bosses use flame throwers now - Fixed a crash (thanks Hnom) when entering Staten Island (formatting error with the storyboard text) - Fixed crash for goons running (thanks Hnom again) - Flamethrower barrels updated mesh to look more smooth - Exit sign fading adjusted - Make teammate background level non interact-able (UI issue) - Sword swoosh sound from knife used - Knife is not scaled anymore - Teammates animations in sync with hit time - Added new animations and improved existing ones to main character - Fixed flamethrower material used for the fuel tank - In Survive game mode, teammates have levels related to main character level. - Improved damage overlay image, spitter overlay image, flamethrower mesh and textures, scavenge spark, leaf texture, spark texture, exit image - Fixed to have teammates not shake when they prepare to attack - Removed the wrong weapon orientation from the intro map - Fixed the issue with no animation playing when teammates run - Trying to fix the attacking from a great distance with melee/unarmed weapons - Small fix to a storyboard - Fixed jumpiness of switching idle animations on teammates - Fixed "pressing Ctrl in player dead game state will move the game in runtime" issue. - CJ textures adjusted. He is more soldier oriented - Separated teammate flashlight material and main character material (since teammates will always be visible 100%) - Infant boss adjusted - Bayonne Streets map adjusted for wrong wire fences - Adjusted lantern mesh starting point (because it looked bad when we shoot) - Hit effect synchronization with fade and time - Do not show flashlight icon ON when flashlight battery is depleted. - Fixed flashlight flicker material is only influenced by main char - Removed atk3 animation from unarmed for now
I Shall Remain changes
fixedA new hotfix (0.9.3.3) is available today. We addressed some of the issues reported in the forum as well as some new features and fixes we planned to add. Thanks again everybody! - Added Tommy as teammate in survive game mode (we plan to have all teammates in in the next update, so people can choose which ones to take with them, this is merely for testing) - Hit screen effect added (when we get hit this effect will pop in to let us know we have been hit) - Flashlight effect added (the flashlight has light rays now coming out of it) - Two Nazi bosses use flame throwers now - Fixed a crash (thanks Hnom) when entering Staten Island (formatting error with the storyboard text) - Fixed crash for goons running (thanks Hnom again) - Flamethrower barrels updated mesh to look more smooth - Exit sign fading adjusted - Make teammate background level non interact-able (UI issue) - Sword swoosh sound from knife used - Knife is not scaled anymore - Teammates animations in sync with hit time - Added new animations and improved existing ones to main character - Fixed flamethrower material used for the fuel tank - In Survive game mode, teammates have levels related to main character level. - Improved damage overlay image, spitter overlay image, flamethrower mesh and textures, scavenge spark, leaf texture, spark texture, exit image - Fixed to have teammates not shake when they prepare to attack - Removed the wrong weapon orientation from the intro map - Fixed the issue with no animation playing when teammates run - Trying to fix the attacking from a great distance with melee/unarmed weapons - Small fix to a storyboard - Fixed jumpiness of switching idle animations on teammates - Fixed "pressing Ctrl in player dead game state will move the game in runtime" issue. - CJ textures adjusted. He is more soldier oriented - Separated teammate flashlight material and main character material (since teammates will always be visible 100%) - Infant boss adjusted - Bayonne Streets map adjusted for wrong wire fences - Adjusted lantern mesh starting point (because it looked bad when we shoot) - Hit effect synchronization with fade and time - Do not show flashlight icon ON when flashlight battery is depleted. - Fixed flashlight flicker material is only influenced by main char - Removed atk3 animation from unarmed for now
A new hotfix (0.9.3.3) is available today. We addressed some of the issues reported in the forum as well as some new features and fixes we planned to add. Thanks again everybody! - Added Tommy as teammate in survive game mode (we plan to have all teammates in in the next update, so people can choose which ones to take with them, this is merely for testing) - Hit screen effect added (when we get hit this effect will pop in to let us know we have been hit) - Flashlight effect added (the flashlight has light rays now coming out of it) - Two Nazi bosses use flame throwers now - Fixed a crash (thanks Hnom) when entering Staten Island (formatting error with the storyboard text) - Fixed crash for goons running (thanks Hnom again) - Flamethrower barrels updated mesh to look more smooth - Exit sign fading adjusted - Make teammate background level non interact-able (UI issue) - Sword swoosh sound from knife used - Knife is not scaled anymore - Teammates animations in sync with hit time - Added new animations and improved existing ones to main character - Fixed flamethrower material used for the fuel tank - In Survive game mode, teammates have levels related to main character level. - Improved damage overlay image, spitter overlay image, flamethrower mesh and textures, scavenge spark, leaf texture, spark texture, exit image - Fixed to have teammates not shake when they prepare to attack - Removed the wrong weapon orientation from the intro map - Fixed the issue with no animation playing when teammates run - Trying to fix the attacking from a great distance with melee/unarmed weapons - Small fix to a storyboard - Fixed jumpiness of switching idle animations on teammates - Fixed "pressing Ctrl in player dead game state will move the game in runtime" issue. - CJ textures adjusted. He is more soldier oriented - Separated teammate flashlight material and main character material (since teammates will always be visible 100%) - Infant boss adjusted - Bayonne Streets map adjusted for wrong wire fences - Adjusted lantern mesh starting point (because it looked bad when we shoot) - Hit effect synchronization with fade and time - Do not show flashlight icon ON when flashlight battery is depleted. - Fixed flashlight flicker material is only influenced by main char - Removed atk3 animation from unarmed for now