What changed
1 fix0 additions0 changes0 removals
fixedOur second update in Beta (0.9.2.0) is here. This update focuses on balancing and fixes. Overall, every aspect of the game has been adjusted towards making I Shall Remain a pleasant experience for the casual player as well as for the more experienced ones. Following there's a list of the most important updates this release brings: Key features: - Weapon re-balanced - Unique weapons have fixed levels - Infected levels increased starting Bellevue map - Camera controller smoothness adjusted (should work smoother for everybody) - New perks for teammates added (Vagabond, Nurse, Watcher) - Enhanced attack effects adjusted - Two new infected mutations added (Pierce armor, Protector) Changes: - Went through most of the quests, adjustments to dialogs/quest text and adjusted them to make more sense - Adjusted weapons template, reduce the damage gap between them. - Added new perks for Andrea, Tommy and Jim. - Adjusted the default controller for less tearing (now it should work fine for everybody) - Proper quest translation - Two new infected mutations added (protector and pierce armor) - Show a green border around equipped weapon in player HUD for weapons that can use enhanced attacks. - Reduce the loot weapon chance for leaders from 25% to 15%. - Do not show "SHIFT + LMB to quick dismantle item" message when in trade mode. - Fixed "couldn't brake door with unarmed weapon" issue in Beth-Israel map - Few more dialog lines and quests added - Adjusted some of the doctrines and teammates abilities - Reduced sleep experience to 5%. - Critical hit bonus damage starts from 50% (it was 100%) - Enhanced attack damage was reduced by 50%. - Reduced the value for weapons instant kill bonus to 1% for rare weapons and 2% for elite weapons. - Adjusted some enhanced attack effects. - Adjusted experience gain by player on certain actions - Leader mutation increase rate is half now - Zombie mutation probabilities adjusted - Adjust blood-serum conversion rate. - Missing bed physics in Memorial Kettering-Sloan Center map - Fix for panning camera while paused (in both controllers) - Add "weapon ineffective" message when your attack has lower than 30% chance to hit. - Reduce the experience gain from blood-serum and running. - Prologue map adjusted - Removed on storyboard entry in East Side Safe - Adjustments to some of the dialogs - Starting story map adjusted for missing tree physics - Adjusted trainers quests after adding quest text corrections. - Jim's perks give also serum when sleep more at least 8 hours. - Removed 'equip_human_mr_helmet.mesh' from all maps where it shouldn't be present - Added one more scavenge in cp1 - Reduced the influence of intelligence in extra experience bonus from actions. - Adjusted enhanced attacks effects. - Adjusted On Guard on Constantinople doctrine effects. - Fixed "triggered doctrines doesn't work as it should" issue. - Show detailed tooltip for available doctrines in player HUD. - Adjusted hardcore tooltip to contain difficulty info. - Added perk info in teammate icon tooltip in dialog window. - Unique weapons have a fixed level now - Take instant kill into account when calculating weapon damage for tooltip. - Take inflict weakness into account when calculating weapon damage for tooltip. - Make main character icon selected (looks selected) when begin a conversation (in some cases alpha was 0.5). - Adjusted unique weapons. - Reduced experience gain in combat by 10%. - Hide tank info when we exit the game (if we are still in the tank when we exit) - Bellevue metro station
I Shall Remain changes
fixedOur second update in Beta (0.9.2.0) is here. This update focuses on balancing and fixes. Overall, every aspect of the game has been adjusted towards making I Shall Remain a pleasant experience for the casual player as well as for the more experienced ones. Following there's a list of the most important updates this release brings: Key features: - Weapon re-balanced - Unique weapons have fixed levels - Infected levels increased starting Bellevue map - Camera controller smoothness adjusted (should work smoother for everybody) - New perks for teammates added (Vagabond, Nurse, Watcher) - Enhanced attack effects adjusted - Two new infected mutations added (Pierce armor, Protector) Changes: - Went through most of the quests, adjustments to dialogs/quest text and adjusted them to make more sense - Adjusted weapons template, reduce the damage gap between them. - Added new perks for Andrea, Tommy and Jim. - Adjusted the default controller for less tearing (now it should work fine for everybody) - Proper quest translation - Two new infected mutations added (protector and pierce armor) - Show a green border around equipped weapon in player HUD for weapons that can use enhanced attacks. - Reduce the loot weapon chance for leaders from 25% to 15%. - Do not show "SHIFT + LMB to quick dismantle item" message when in trade mode. - Fixed "couldn't brake door with unarmed weapon" issue in Beth-Israel map - Few more dialog lines and quests added - Adjusted some of the doctrines and teammates abilities - Reduced sleep experience to 5%. - Critical hit bonus damage starts from 50% (it was 100%) - Enhanced attack damage was reduced by 50%. - Reduced the value for weapons instant kill bonus to 1% for rare weapons and 2% for elite weapons. - Adjusted some enhanced attack effects. - Adjusted experience gain by player on certain actions - Leader mutation increase rate is half now - Zombie mutation probabilities adjusted - Adjust blood-serum conversion rate. - Missing bed physics in Memorial Kettering-Sloan Center map - Fix for panning camera while paused (in both controllers) - Add "weapon ineffective" message when your attack has lower than 30% chance to hit. - Reduce the experience gain from blood-serum and running. - Prologue map adjusted - Removed on storyboard entry in East Side Safe - Adjustments to some of the dialogs - Starting story map adjusted for missing tree physics - Adjusted trainers quests after adding quest text corrections. - Jim's perks give also serum when sleep more at least 8 hours. - Removed 'equip_human_mr_helmet.mesh' from all maps where it shouldn't be present - Added one more scavenge in cp1 - Reduced the influence of intelligence in extra experience bonus from actions. - Adjusted enhanced attacks effects. - Adjusted On Guard on Constantinople doctrine effects. - Fixed "triggered doctrines doesn't work as it should" issue. - Show detailed tooltip for available doctrines in player HUD. - Adjusted hardcore tooltip to contain difficulty info. - Added perk info in teammate icon tooltip in dialog window. - Unique weapons have a fixed level now - Take instant kill into account when calculating weapon damage for tooltip. - Take inflict weakness into account when calculating weapon damage for tooltip. - Make main character icon selected (looks selected) when begin a conversation (in some cases alpha was 0.5). - Adjusted unique weapons. - Reduced experience gain in combat by 10%. - Hide tank info when we exit the game (if we are still in the tank when we exit) - Bellevue metro station
Our second update in Beta (0.9.2.0) is here. This update focuses on balancing and fixes. Overall, every aspect of the game has been adjusted towards making I Shall Remain a pleasant experience for the casual player as well as for the more experienced ones. Following there's a list of the most important updates this release brings: Key features:
- Weapon re-balanced
- Unique weapons have fixed levels
- Infected levels increased starting Bellevue map
- Camera controller smoothness adjusted
(should work smoother for everybody) - New perks for teammates added (Vagabond, Nurse, Watcher) - Enhanced attack effects adjusted - Two new infected mutations added (Pierce armor, Protector) Changes: - Went through most of the quests, adjustments to dialogs/quest text and adjusted them to make more sense - Adjusted weapons template, reduce the damage gap between them. - Added new perks for Andrea, Tommy and Jim. - Adjusted the default controller for less tearing (now it should work fine for everybody) - Proper quest translation - Two new infected mutations added (protector and pierce armor) - Show a green border around equipped weapon in player HUD for weapons that can use enhanced attacks. - Reduce the loot weapon chance for leaders from 25% to 15%. - Do not show "SHIFT + LMB to quick dismantle item" message when in trade mode. - Fixed "couldn't brake door with unarmed weapon" issue in Beth-Israel map - Few more dialog lines and quests added - Adjusted some of the doctrines and teammates abilities - Reduced sleep experience to 5%. - Critical hit bonus damage starts from 50% (it was 100%) - Enhanced attack damage was reduced by 50%. - Reduced the value for weapons instant kill bonus to 1% for rare weapons and 2% for elite weapons. - Adjusted some enhanced attack effects. - Adjusted experience gain by player on certain actions - Leader mutation increase rate is half now - Zombie mutation probabilities adjusted - Adjust blood-serum conversion rate. - Missing bed physics in Memorial Kettering-Sloan Center map - Fix for panning camera while paused (in both controllers) - Add "weapon ineffective" message when your attack has lower than 30% chance to hit. - Reduce the experience gain from blood-serum and running. - Prologue map adjusted - Removed on storyboard entry in East Side Safe - Adjustments to some of the dialogs - Starting story map adjusted for missing tree physics - Adjusted trainers quests after adding quest text corrections. - Jim's perks give also serum when sleep more at least 8 hours. - Removed 'equip_human_mr_helmet.mesh' from all maps where it shouldn't be present - Added one more scavenge in cp1 - Reduced the influence of intelligence in extra experience bonus from actions. - Adjusted enhanced attacks effects. - Adjusted On Guard on Constantinople doctrine effects. - Fixed "triggered doctrines doesn't work as it should" issue. - Show detailed tooltip for available doctrines in player HUD. - Adjusted hardcore tooltip to contain difficulty info. - Added perk info in teammate icon tooltip in dialog window. - Unique weapons have a fixed level now - Take instant kill into account when calculating weapon damage for tooltip. - Take inflict weakness into account when calculating weapon damage for tooltip. - Make main character icon selected (looks selected) when begin a conversation (in some cases alpha was 0.5). - Adjusted unique weapons. - Reduced experience gain in combat by 10%. - Hide tank info when we exit the game (if we are still in the tank when we exit) - Bellevue metro station