What changed
1 fix0 additions0 changes0 removals
fixedI Shall Remain Beta Update is here. We've been working hard for the last one and a half month to push in many of the feature and content we planned to have, as well as some of the suggestions you had and debated in the forum. We succeeded in most of the things we aimed at and that's what makes this release special in our opinion. Following are the key elements of this release: - Finished main story content and quests - Initial character background perk selection on new game - Hardcore mode - Three new aberration units - Enhanced attack mode - 20 more secondary trainer quests - Flares can be used as weapons - One more unique weapon - More quick events - More achievements To people who want to get a good feel about this new release, we suggest them to start a new game since there have been changes in many aspects throughout the game content and logic. One thing to mention also is the fact that the default input has been changed, we use now Right Mouse Button for Enhanced attack mode in both camera controllers. The second controller uses Alt to rotate the camera around the character and Middle Mouse Button to rotate the character around itself. Another thing to mention is that the updated animations for the main character and the teammates are 95% done and will be in the next update. The list of the major fixes and changes made for this version - F1, F2 set different camera perspective in both camera controllers (the F2 setting is more top/down and will allow players to see more of the map but might decrease performance in some cases). - Sleeping makes more sense now in game's economy (you gain % experience for a certain amount of time after you wake up for the whole team). - Added the option to use the Antidote item - Brightness option added (can only be set from main.ini for now and it's only a testing option 0-100, default 50). - Contrast option added (can only be set from main.ini for now and it's only a testing option, 0-1, default 0). - SmoothFramerate option added (can only be set from main.ini for now. Might decrease performance so use carefully. Should allow us to get away of the tearing effect on the screen when running 0-1, 0 default). - Teammates request help only if they are under your control. - Promotion quests added to trainers. - Atomic preset added. - Added 3 new quick events. - Bosses use a fixed level now, they won't scale with your level anymore - Added new 5 bosses. - Added new note form Chain about aberrations. - Add perks choices at the start of the game. - Translated texts for mutations and infected description - Save game difficulty and hardcore option for each game. - Option for game difficulty and hardcore choice when starting a new story game. - Save/Load for the selected perk. - New Prologue game modes start by default with Normal difficulty and hardcore off. - Fixed for teammates stand at the wrong height when entering a map - Fixed "Experience bar doesn't update when trading (main character only)" issue. - Fixed "Selecting the level up doctrine with the respective window opened won't update it immediately (neither will switching between panels)" issue. - Fixed "No more experience when buying back" issue. - Fixed the show cursor logic for ranged weapons. - We show the range for ranged weapons in tooltips now - Fixed
I Shall Remain changes
fixedI Shall Remain Beta Update is here. We've been working hard for the last one and a half month to push in many of the feature and content we planned to have, as well as some of the suggestions you had and debated in the forum. We succeeded in most of the things we aimed at and that's what makes this release special in our opinion. Following are the key elements of this release: - Finished main story content and quests - Initial character background perk selection on new game - Hardcore mode - Three new aberration units - Enhanced attack mode - 20 more secondary trainer quests - Flares can be used as weapons - One more unique weapon - More quick events - More achievements To people who want to get a good feel about this new release, we suggest them to start a new game since there have been changes in many aspects throughout the game content and logic. One thing to mention also is the fact that the default input has been changed, we use now Right Mouse Button for Enhanced attack mode in both camera controllers. The second controller uses Alt to rotate the camera around the character and Middle Mouse Button to rotate the character around itself. Another thing to mention is that the updated animations for the main character and the teammates are 95% done and will be in the next update. The list of the major fixes and changes made for this version - F1, F2 set different camera perspective in both camera controllers (the F2 setting is more top/down and will allow players to see more of the map but might decrease performance in some cases). - Sleeping makes more sense now in game's economy (you gain % experience for a certain amount of time after you wake up for the whole team). - Added the option to use the Antidote item - Brightness option added (can only be set from main.ini for now and it's only a testing option 0-100, default 50). - Contrast option added (can only be set from main.ini for now and it's only a testing option, 0-1, default 0). - SmoothFramerate option added (can only be set from main.ini for now. Might decrease performance so use carefully. Should allow us to get away of the tearing effect on the screen when running 0-1, 0 default). - Teammates request help only if they are under your control. - Promotion quests added to trainers. - Atomic preset added. - Added 3 new quick events. - Bosses use a fixed level now, they won't scale with your level anymore - Added new 5 bosses. - Added new note form Chain about aberrations. - Add perks choices at the start of the game. - Translated texts for mutations and infected description - Save game difficulty and hardcore option for each game. - Option for game difficulty and hardcore choice when starting a new story game. - Save/Load for the selected perk. - New Prologue game modes start by default with Normal difficulty and hardcore off. - Fixed for teammates stand at the wrong height when entering a map - Fixed "Experience bar doesn't update when trading (main character only)" issue. - Fixed "Selecting the level up doctrine with the respective window opened won't update it immediately (neither will switching between panels)" issue. - Fixed "No more experience when buying back" issue. - Fixed the show cursor logic for ranged weapons. - We show the range for ranged weapons in tooltips now - Fixed
I Shall Remain Beta Update is here. We've been working hard for the last one and a half month to push in many of the feature and content we planned to have, as well as some of the suggestions you had and debated in the forum. We succeeded in most of the things we aimed at and that's what makes this release special in our opinion. Following are the key elements of this release: - Finished main story content and quests - Initial character background perk selection on new game - Hardcore mode - Three new aberration units - Enhanced attack mode - 20 more secondary trainer quests - Flares can be used as weapons - One more unique weapon - More quick events - More achievements To people who want to get a good feel about this new release, we suggest them to start a new game since there have been changes in many aspects throughout the game content and logic. One thing to mention also is the fact that the default input has been changed, we use now Right Mouse Button for Enhanced attack mode in both camera controllers. The second controller uses Alt to rotate the camera around the character and Middle Mouse Button to rotate the character around itself. Another thing to mention is that the updated animations for the main character and the teammates are 95% done and will be in the next update. The list of the major fixes and changes made for this version - F1, F2 set different camera perspective in both camera controllers (the F2 setting is more top/down and will allow players to see more of the map but might decrease performance in some cases). - Sleeping makes more sense now in game's economy (you gain % experience for a certain amount of time after you wake up for the whole team). - Added the option to use the Antidote item - Brightness option added (can only be set from main.ini for now and it's only a testing option 0-100, default 50). - Contrast option added (can only be set from main.ini for now and it's only a testing option, 0-1, default 0). - SmoothFramerate option added (can only be set from main.ini for now. Might decrease performance so use carefully. Should allow us to get away of the tearing effect on the screen when running 0-1, 0 default). - Teammates request help only if they are under your control. - Promotion quests added to trainers. - Atomic preset added. - Added 3 new quick events. - Bosses use a fixed level now, they won't scale with your level anymore - Added new 5 bosses. - Added new note form Chain about aberrations. - Add perks choices at the start of the game. - Translated texts for mutations and infected description - Save game difficulty and hardcore option for each game. - Option for game difficulty and hardcore choice when starting a new story game. - Save/Load for the selected perk. - New Prologue game modes start by default with Normal difficulty and hardcore off. - Fixed for teammates stand at the wrong height when entering a map - Fixed "Experience bar doesn't update when trading (main character only)" issue. - Fixed "Selecting the level up doctrine with the respective window opened won't update it immediately (neither will switching between panels)" issue. - Fixed "No more experience when buying back" issue. - Fixed the show cursor logic for ranged weapons. - We show the range for ranged weapons in tooltips now - Fixed