What changed
1 fix0 additions0 changes0 removals
fixedOur seventh update is here. Since this is the last release of I Shall remain in Alpha stage, the update focuses on bringing new content in. Four new maps, complete achievements list, new weapons and improved textures are the things that make up the release. At the end of next month I Shall Remain reaches Beta state and everything there on will mostly focus on polishing features/functionality and fixes (and probably adding a few more things here and there) There are two important changes to the way we interact with the game which are worth mentioning first: - By default we pickup items with the F key (you can still set it the way you like it but the old setup didn't work correctly with the fixed camera controller) - By default we toggle flashlight with the C key now Changes in this release: - 60 Steam achivements added - 4 more maps (Bayonne Streets, Bayonne Safe, Bayonne Bridge and Bayonne Tunnel) - Main story and content to go with the added maps - Lots of textures updates and improvements for better quality - New weapon types for unarmed (Spike Knuckles, Brass Knuckles, Katar, Claws, Spiked Bracer) - New unique weapons (Fist of Kowlaq - spiked knuckes, Gordon - pipe, Nightshade - flamethrower) - Sewer texturing redone, it looks a lot more crisp now - Translations updated for tips, subtitles, journal and storyboard - Added backpacks (they are only available if certain doctrines are learned) - Spawners are now starting to respawn Infected in 12-24 game hrs interval - Fixed an issue added in the last update with mutations being reseted first time you exit the game (this made the game easier), now it resets correctly only when we start a new game - Some older maps adjusted and optimized - Flyby text updates in Pause Mode as well now and will position correctly if the camera is panning - Change the conditions for some achievements to be recorded to Steam (will take into account old progress as well) - Health and stamina are shown in Character window as int now - Maximum armor for squad members and infected is set to 75%. - Antidote item type added - Fix issue regarding missing Chain book quest. - Added color decals to trains to make them look better - Added coloured debris - Fix for teammates to tell you when they dont have a weapon equipped - Fix for bosses not following the player when off-screen - Freddy & Martha bosses added - CJ second ability only needs 2 level in squad to be active (from 3) - Added Hunterlag quick event - When we load a new scene a black screen should hide the loading process - Flares and grenades don't interact with the characters in the scene anymore - Flares show all the time correctly above the ground - Fix some issues regarding disabling lines in text dialog window. - If you have your flashlight on at night infected will see you from afar (25% more for now) - Lisard was set to spawn after 8 game hrs since it already spawned, fixed - Tank UI will hide correctly if you were killed while in the tank - Use enemy level in blood-serum conversion. - Add Renan quick event. - Make "Get available quests" option available for goon units also. - Add advanced skills option to trainers (we can now advance our doctrines all the way with the traders that are in the game already) - New car bus material added - Fix some issues
I Shall Remain changes
fixedOur seventh update is here. Since this is the last release of I Shall remain in Alpha stage, the update focuses on bringing new content in. Four new maps, complete achievements list, new weapons and improved textures are the things that make up the release. At the end of next month I Shall Remain reaches Beta state and everything there on will mostly focus on polishing features/functionality and fixes (and probably adding a few more things here and there) There are two important changes to the way we interact with the game which are worth mentioning first: - By default we pickup items with the F key (you can still set it the way you like it but the old setup didn't work correctly with the fixed camera controller) - By default we toggle flashlight with the C key now Changes in this release: - 60 Steam achivements added - 4 more maps (Bayonne Streets, Bayonne Safe, Bayonne Bridge and Bayonne Tunnel) - Main story and content to go with the added maps - Lots of textures updates and improvements for better quality - New weapon types for unarmed (Spike Knuckles, Brass Knuckles, Katar, Claws, Spiked Bracer) - New unique weapons (Fist of Kowlaq - spiked knuckes, Gordon - pipe, Nightshade - flamethrower) - Sewer texturing redone, it looks a lot more crisp now - Translations updated for tips, subtitles, journal and storyboard - Added backpacks (they are only available if certain doctrines are learned) - Spawners are now starting to respawn Infected in 12-24 game hrs interval - Fixed an issue added in the last update with mutations being reseted first time you exit the game (this made the game easier), now it resets correctly only when we start a new game - Some older maps adjusted and optimized - Flyby text updates in Pause Mode as well now and will position correctly if the camera is panning - Change the conditions for some achievements to be recorded to Steam (will take into account old progress as well) - Health and stamina are shown in Character window as int now - Maximum armor for squad members and infected is set to 75%. - Antidote item type added - Fix issue regarding missing Chain book quest. - Added color decals to trains to make them look better - Added coloured debris - Fix for teammates to tell you when they dont have a weapon equipped - Fix for bosses not following the player when off-screen - Freddy & Martha bosses added - CJ second ability only needs 2 level in squad to be active (from 3) - Added Hunterlag quick event - When we load a new scene a black screen should hide the loading process - Flares and grenades don't interact with the characters in the scene anymore - Flares show all the time correctly above the ground - Fix some issues regarding disabling lines in text dialog window. - If you have your flashlight on at night infected will see you from afar (25% more for now) - Lisard was set to spawn after 8 game hrs since it already spawned, fixed - Tank UI will hide correctly if you were killed while in the tank - Use enemy level in blood-serum conversion. - Add Renan quick event. - Make "Get available quests" option available for goon units also. - Add advanced skills option to trainers (we can now advance our doctrines all the way with the traders that are in the game already) - New car bus material added - Fix some issues
Our seventh update is here. Since this is the last release of I Shall remain in Alpha stage, the update focuses on bringing new content in. Four new maps, complete achievements list, new weapons and improved textures are the things that make up the release. At the end of next month I Shall Remain reaches Beta state and everything there on will mostly focus on polishing features/functionality and fixes (and probably adding a few more things here and there) There are two important changes to the way we interact with the game which are worth mentioning first: - By default we pickup items with the F key (you can still set it the way you like it but the old setup didn't work correctly with the fixed camera controller) - By default we toggle flashlight with the C key now Changes in this release: - 60 Steam achivements added - 4 more maps (Bayonne Streets, Bayonne Safe, Bayonne Bridge and Bayonne Tunnel) - Main story and content to go with the added maps - Lots of textures updates and improvements for better quality - New weapon types for unarmed (Spike Knuckles, Brass Knuckles, Katar, Claws, Spiked Bracer) - New unique weapons (Fist of Kowlaq - spiked knuckes, Gordon - pipe, Nightshade - flamethrower) - Sewer texturing redone, it looks a lot more crisp now - Translations updated for tips, subtitles, journal and storyboard - Added backpacks (they are only available if certain doctrines are learned) - Spawners are now starting to respawn Infected in 12-24 game hrs interval - Fixed an issue added in the last update with mutations being reseted first time you exit the game (this made the game easier), now it resets correctly only when we start a new game - Some older maps adjusted and optimized - Flyby text updates in Pause Mode as well now and will position correctly if the camera is panning - Change the conditions for some achievements to be recorded to Steam (will take into account old progress as well) - Health and stamina are shown in Character window as int now - Maximum armor for squad members and infected is set to 75%. - Antidote item type added - Fix issue regarding missing Chain book quest. - Added color decals to trains to make them look better - Added coloured debris - Fix for teammates to tell you when they dont have a weapon equipped - Fix for bosses not following the player when off-screen - Freddy & Martha bosses added - CJ second ability only needs 2 level in squad to be active (from 3) - Added Hunterlag quick event - When we load a new scene a black screen should hide the loading process - Flares and grenades don't interact with the characters in the scene anymore - Flares show all the time correctly above the ground - Fix some issues regarding disabling lines in text dialog window. - If you have your flashlight on at night infected will see you from afar (25% more for now) - Lisard was set to spawn after 8 game hrs since it already spawned, fixed - Tank UI will hide correctly if you were killed while in the tank - Use enemy level in blood-serum conversion. - Add Renan quick event. - Make "Get available quests" option available for goon units also. - Add advanced skills option to trainers (we can now advance our doctrines all the way with the traders that are in the game already) - New car bus material added - Fix some issues