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Steam News11 December 201411y ago

I Shall Remain 0.8.6.1 Hot Fix

With the holiday approaching and since the next release is going to be at the end of January, we used the first ten days of the month to focus on testing and improving the whole game experience.

Full notes

Full I Shall Remain update

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedWith the holiday approaching and since the next release is going to be at the end of January, we used the first ten days of the month to focus on testing and improving the whole game experience. There is no special thing that has been added but there are a lot of improvements in many departments (art, sound, discussions and lore, logic). Thank you everyone for playing and giving us feedback! - Content adjustments to most maps - More textures updated - generally made everything more apocalyptic - Dialogs and quest texts adjusted in many places - Teammate experience and progress is shown on the Teammate UI in main player HUD now - Teammate broken weapons is shown on the Teammate UI in main player HUD now - Implemented logic for teammates that have something to tell to player (instead of reaching a certain location, their request to talk to you should appear at anytime if you advanced enough into the story) - Fixed the issues with taking CJ as a teammate - Fixed the issue where you coudln't talk to Stanley on Ellis Island - Mutations parameters adjusted (overall, new started games should give zombies higher chances for mutations to appear) - No requirement of a medical kit to revive teammates from now on (might leave it on harder difficulty levels) - Grass added to Ellis Island scnee, grass adjusted in other scenes - Goons save correctly now and will fight against you as well as against Infected - The last 3 music scores are in - Change Alphabet City's zone index from 5 to 1 (fast travelling uses this to determine how much will pass from one destination to another) - Fatigue regeneration increased around fire (is half of the rate inside buildings) - Alphabet City fire shelter added (was missing entirely) - Newport Shelter adjustments to scene geometry and collision shapes - Teammates receive now an experience bonus regarding main character leadership level (0.2*Leadership level). - Adjusted smoke and night fog effects - Infants book added to Central Park map - Thomas documents mutation information added - Andrea infected documents content added (will adjust on them further) - Ellis Island documents content added (will adjust on them further) - Run a sound when a quest starts (this way the player can see better when a quest starts and can look at the details) - Fix for osmosis where it was allocated to each unit but didn't show in UI (would have snown units healing themselves without having the mutation shown in the UI) - Fix for teammates to get positioned correctly near the main char when he dies and resets his position (sometimes the teammates would reset to the start of the map, not where the player was) - Adjust attack speed weapon bonus - Wilson boss spawns correctly once with its pack now - 25% chance for baby explode mutation by default - 2 new loading hints added - Put teammate icon in the right position after dismissing other teammate - At night zombies use only 75% of their visibility range (this makes it easier to sneak pass them) - Tank material adjusted when you are in (makes it easier to see which way you shoot at night) - Fix "doctrines aren't correctly shown' in case of a squad with size bigger than 1 - 'Do not count CJ in squad size' fixed - Rejuvenation applies 10% to boss, 20% to the rest of the units - Bosses generates at least rare weapon enhancers. - New weapon enhancer icon and stamp - overwritten the

I Shall Remain changes

fixedWith the holiday approaching and since the next release is going to be at the end of January, we used the first ten days of the month to focus on testing and improving the whole game experience. There is no special thing that has been added but there are a lot of improvements in many departments (art, sound, discussions and lore, logic). Thank you everyone for playing and giving us feedback! - Content adjustments to most maps - More textures updated - generally made everything more apocalyptic - Dialogs and quest texts adjusted in many places - Teammate experience and progress is shown on the Teammate UI in main player HUD now - Teammate broken weapons is shown on the Teammate UI in main player HUD now - Implemented logic for teammates that have something to tell to player (instead of reaching a certain location, their request to talk to you should appear at anytime if you advanced enough into the story) - Fixed the issues with taking CJ as a teammate - Fixed the issue where you coudln't talk to Stanley on Ellis Island - Mutations parameters adjusted (overall, new started games should give zombies higher chances for mutations to appear) - No requirement of a medical kit to revive teammates from now on (might leave it on harder difficulty levels) - Grass added to Ellis Island scnee, grass adjusted in other scenes - Goons save correctly now and will fight against you as well as against Infected - The last 3 music scores are in - Change Alphabet City's zone index from 5 to 1 (fast travelling uses this to determine how much will pass from one destination to another) - Fatigue regeneration increased around fire (is half of the rate inside buildings) - Alphabet City fire shelter added (was missing entirely) - Newport Shelter adjustments to scene geometry and collision shapes - Teammates receive now an experience bonus regarding main character leadership level (0.2*Leadership level). - Adjusted smoke and night fog effects - Infants book added to Central Park map - Thomas documents mutation information added - Andrea infected documents content added (will adjust on them further) - Ellis Island documents content added (will adjust on them further) - Run a sound when a quest starts (this way the player can see better when a quest starts and can look at the details) - Fix for osmosis where it was allocated to each unit but didn't show in UI (would have snown units healing themselves without having the mutation shown in the UI) - Fix for teammates to get positioned correctly near the main char when he dies and resets his position (sometimes the teammates would reset to the start of the map, not where the player was) - Adjust attack speed weapon bonus - Wilson boss spawns correctly once with its pack now - 25% chance for baby explode mutation by default - 2 new loading hints added - Put teammate icon in the right position after dismissing other teammate - At night zombies use only 75% of their visibility range (this makes it easier to sneak pass them) - Tank material adjusted when you are in (makes it easier to see which way you shoot at night) - Fix "doctrines aren't correctly shown' in case of a squad with size bigger than 1 - 'Do not count CJ in squad size' fixed - Rejuvenation applies 10% to boss, 20% to the rest of the units - Bosses generates at least rare weapon enhancers. - New weapon enhancer icon and stamp - overwritten the

With the holiday approaching and since the next release is going to be at the end of January, we used the first ten days of the month to focus on testing and improving the whole game experience. There is no special thing that has been added but there are a lot of improvements in many departments (art, sound, discussions and lore, logic). Thank you everyone for playing and giving us feedback! - Content adjustments to most maps - More textures updated - generally made everything more apocalyptic - Dialogs and quest texts adjusted in many places - Teammate experience and progress is shown on the Teammate UI in main player HUD now - Teammate broken weapons is shown on the Teammate UI in main player HUD now - Implemented logic for teammates that have something to tell to player (instead of reaching a certain location, their request to talk to you should appear at anytime if you advanced enough into the story) - Fixed the issues with taking CJ as a teammate - Fixed the issue where you coudln't talk to Stanley on Ellis Island - Mutations parameters adjusted (overall, new started games should give zombies higher chances for mutations to appear) - No requirement of a medical kit to revive teammates from now on (might leave it on harder difficulty levels) - Grass added to Ellis Island scnee, grass adjusted in other scenes - Goons save correctly now and will fight against you as well as against Infected - The last 3 music scores are in - Change Alphabet City's zone index from 5 to 1 (fast travelling uses this to determine how much will pass from one destination to another) - Fatigue regeneration increased around fire (is half of the rate inside buildings) - Alphabet City fire shelter added (was missing entirely) - Newport Shelter adjustments to scene geometry and collision shapes - Teammates receive now an experience bonus regarding main character leadership level (0.2*Leadership level). - Adjusted smoke and night fog effects - Infants book added to Central Park map - Thomas documents mutation information added - Andrea infected documents content added (will adjust on them further) - Ellis Island documents content added (will adjust on them further) - Run a sound when a quest starts (this way the player can see better when a quest starts and can look at the details) - Fix for osmosis where it was allocated to each unit but didn't show in UI (would have snown units healing themselves without having the mutation shown in the UI) - Fix for teammates to get positioned correctly near the main char when he dies and resets his position (sometimes the teammates would reset to the start of the map, not where the player was) - Adjust attack speed weapon bonus - Wilson boss spawns correctly once with its pack now - 25% chance for baby explode mutation by default - 2 new loading hints added - Put teammate icon in the right position after dismissing other teammate - At night zombies use only 75% of their visibility range (this makes it easier to sneak pass them) - Tank material adjusted when you are in (makes it easier to see which way you shoot at night) - Fix "doctrines aren't correctly shown' in case of a squad with size bigger than 1 - 'Do not count CJ in squad size' fixed - Rejuvenation applies 10% to boss, 20% to the rest of the units - Bosses generates at least rare weapon enhancers. - New weapon enhancer icon and stamp - overwritten the

Source

Steam News / 11 December 2014

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