What changed
1 fix0 additions0 changes0 removals
fixedNearly a week since the October Update and a new Hotfix is ready for release. The major feature of this update is the new Floating text combat feedback system and the Updated Infected information. We can now see the stats of each Infected and the real-time combat information (how much damage our character and teammates did on each shot, how much damage they receive, whether they hit or missed, if our infection increased, how much we healed and many more). Note that this information can be turned on/off from ishallremain.ini file (future updates will add this to the Options UI). Thank you for your valuable feedback. *********** 0.8.5.1 hot fix ************* - Floating text Combat Feedback system added (small numbers will pop each time we do damage, get hurt or heal ourselves) - Floating text can get hidden/shown from ishallremain.ini - Type of information we show (Damage, Critical damage, Infection, Instant kill, Heal, Shots missed) - Infected information updated. We can now see numbers for Health, Defense, Armor, Attack, Damage for each selected Infected. This can get easily correlated with the attack information we see during combat - Optimized secondary zombie materials (performance improvement on loading) - Adjust combat calculation in case of infected as attacker. - Change Regroup with Attack positions in Teammates UI - Fixed 'Steps sound won't properly stop (with fixed camera controller) when we run' issue - Increased the Infester chance to infect on spit from 10% to 25%. - Infester spit elite will take 2 infection points, bosses will take 3 - Adjusted the way we calculate on-fire damage (is percent of the weapon which inflicted the damage in the first place, this makes the flamethrower less effective - was overpowered) - Grass adjusted in the Prologue scene - Increased Spitter weapon damage - Added level up doctrine choice in Doctrines window also - Do not get experience in the Survival skill when running - Add "goto main menu" event and quest condition to be use in case of defend the area quest as fail condition. - Defend the area quests fail now if we exited the game while they are in progress. - Show the full damage in weapons tooltip - Defend the tank walkers now have a chance to spawn as loot different ammo types as well - Adjusted camera stutter in fixed camera controller - Fix for having the right cursor icon when in inventory and toggling realtime - Reflections for all objects increased to 2 - Fix for having the right cursor icon when in resting state - Jim Beret's abilities icons are in - Adjust infected defense and armor (they should reflect more of the damage now in later stages of the game) - Add Wrath mutation description. - Fix for wrong attack animation when we hold attack and switch the weapon while doing it - Reduced camera shake for miniguns and heavy machine guns - Fixed some text translations
I Shall Remain changes
fixedNearly a week since the October Update and a new Hotfix is ready for release. The major feature of this update is the new Floating text combat feedback system and the Updated Infected information. We can now see the stats of each Infected and the real-time combat information (how much damage our character and teammates did on each shot, how much damage they receive, whether they hit or missed, if our infection increased, how much we healed and many more). Note that this information can be turned on/off from ishallremain.ini file (future updates will add this to the Options UI). Thank you for your valuable feedback. *********** 0.8.5.1 hot fix ************* - Floating text Combat Feedback system added (small numbers will pop each time we do damage, get hurt or heal ourselves) - Floating text can get hidden/shown from ishallremain.ini - Type of information we show (Damage, Critical damage, Infection, Instant kill, Heal, Shots missed) - Infected information updated. We can now see numbers for Health, Defense, Armor, Attack, Damage for each selected Infected. This can get easily correlated with the attack information we see during combat - Optimized secondary zombie materials (performance improvement on loading) - Adjust combat calculation in case of infected as attacker. - Change Regroup with Attack positions in Teammates UI - Fixed 'Steps sound won't properly stop (with fixed camera controller) when we run' issue - Increased the Infester chance to infect on spit from 10% to 25%. - Infester spit elite will take 2 infection points, bosses will take 3 - Adjusted the way we calculate on-fire damage (is percent of the weapon which inflicted the damage in the first place, this makes the flamethrower less effective - was overpowered) - Grass adjusted in the Prologue scene - Increased Spitter weapon damage - Added level up doctrine choice in Doctrines window also - Do not get experience in the Survival skill when running - Add "goto main menu" event and quest condition to be use in case of defend the area quest as fail condition. - Defend the area quests fail now if we exited the game while they are in progress. - Show the full damage in weapons tooltip - Defend the tank walkers now have a chance to spawn as loot different ammo types as well - Adjusted camera stutter in fixed camera controller - Fix for having the right cursor icon when in inventory and toggling realtime - Reflections for all objects increased to 2 - Fix for having the right cursor icon when in resting state - Jim Beret's abilities icons are in - Adjust infected defense and armor (they should reflect more of the damage now in later stages of the game) - Add Wrath mutation description. - Fix for wrong attack animation when we hold attack and switch the weapon while doing it - Reduced camera shake for miniguns and heavy machine guns - Fixed some text translations
Nearly a week since the October Update and a new Hotfix is ready for release. The major feature of this update is the new Floating text combat feedback system and the Updated Infected information. We can now see the stats of each Infected and the real-time combat information (how much damage our character and teammates did on each shot, how much damage they receive, whether they hit or missed, if our infection increased, how much we healed and many more). Note that this information can be turned on/off from ishallremain.ini file (future updates will add this to the Options UI). Thank you for your valuable feedback. *********** 0.8.5.1 hot fix ************* - Floating text Combat Feedback system added (small numbers will pop each time we do damage, get hurt or heal ourselves) - Floating text can get hidden/shown from ishallremain.ini - Type of information we show (Damage, Critical damage, Infection, Instant kill, Heal, Shots missed) - Infected information updated. We can now see numbers for Health, Defense, Armor, Attack, Damage for each selected Infected. This can get easily correlated with the attack information we see during combat - Optimized secondary zombie materials (performance improvement on loading) - Adjust combat calculation in case of infected as attacker. - Change Regroup with Attack positions in Teammates UI - Fixed 'Steps sound won't properly stop (with fixed camera controller) when we run' issue - Increased the Infester chance to infect on spit from 10% to 25%. - Infester spit elite will take 2 infection points, bosses will take 3 - Adjusted the way we calculate on-fire damage (is percent of the weapon which inflicted the damage in the first place, this makes the flamethrower less effective - was overpowered) - Grass adjusted in the Prologue scene - Increased Spitter weapon damage - Added level up doctrine choice in Doctrines window also - Do not get experience in the Survival skill when running - Add "goto main menu" event and quest condition to be use in case of defend the area quest as fail condition. - Defend the area quests fail now if we exited the game while they are in progress. - Show the full damage in weapons tooltip - Defend the tank walkers now have a chance to spawn as loot different ammo types as well - Adjusted camera stutter in fixed camera controller - Fix for having the right cursor icon when in inventory and toggling realtime - Reflections for all objects increased to 2 - Fix for having the right cursor icon when in resting state - Jim Beret's abilities icons are in - Adjust infected defense and armor (they should reflect more of the damage now in later stages of the game) - Add Wrath mutation description. - Fix for wrong attack animation when we hold attack and switch the weapon while doing it - Reduced camera shake for miniguns and heavy machine guns - Fixed some text translations