What changed
1 fix0 additions0 changes0 removals
fixedI Shall Remain fifth update is here. As always, a combination of content (4 new maps), brand new features (Steam Achievements vers1.0, Fixed Camera controller ver1.0, Infected area completely redone, Camera pan, Infected selection, Main character outline) and updated features (Discussion dialog with support for teammate dialogs, Improved tooltips and fonts) and a new Teammate (Jim Beret) are the highlights of this release. Thanks again everybody for your participation. October update changes - Jersey Suburbs, Jersey Medical, Ellis Island Bridge, Ellis Island maps are in - Steam Achievements (14 test achievements, the current achievements will likely change during development, a lot more will be added) - Jim Beret teammate can now be hired from Holland Train Yard map - He is specialized on melee and repair - Blacksmith ability - Any repair operation within the team costs 2 scraps less - Craftsman ability - Allows to upgrade weapon rarity (automatically upgrades existing effects on that weapon) - New 'Fixed camera controller' (version 1.0 is in, we will update it with new features as we get more feedback from the community) - The camera stays fixed on the player and follows its position - use WASD to move the player - use LeftMouse to attack - Use RightMouse to rotate around without attacking - Use MiddleMouse to rotate camera around player - Discussion dialog majorly updated - any teammate can now have his own dialog lines - we can now select which character is driving the discussion at any moment - discussion history added (we can now see the whole discussion in a linear manner) - font changes, discussion protagonists added to history - Infected UI window completely redone - Information about any Infected type we got in contact with - Information about any supported mutation for each infected type - More accurate logic to get experience when killing infected (taking into consideration the unit, weapon type and damage with that weapon for each unit hitting a specific infected) - Quick events and information are shown in quest window - We can now select units with the mouse in Pause Mode (Ctrl) and see their properties - We can now pan the camera with RightMouse button pressed in Pause Mode (Ctrl) - We can now see an outline of our character behind walls (this way we can track him even in tight spaces - we might add this for teammates and/or Infected) - We can now pan when we are in go to position setup for teammates (using right click pressed and moving the mouse). Canceling this operation it's done now with middle click - We can now highlight Barrels objects when hovering over - Add tooltips for Options controls (we can now see information about each option and details for each choice) - New tooltip implemented which uses different fonts regarding resolutions (they scale with the resolution) - Overall Font changes - Started work on the new character and animations (not yet available) - Added chainsaw weapon resources (not yet in) - Added three new interior textures for houses - We show hints about specific game aspects when loading a scene - CJ and Michael have different clothes now - Started work on a second Infected type of textures - Optimal distance for ranged weapons do not affect chance to hit (which means we will hit more often so it doesn't frustrate players who used to miss a lot) - Fixed a major issue related to not being able to finish the Prologue (this happen with any quest
I Shall Remain changes
fixedI Shall Remain fifth update is here. As always, a combination of content (4 new maps), brand new features (Steam Achievements vers1.0, Fixed Camera controller ver1.0, Infected area completely redone, Camera pan, Infected selection, Main character outline) and updated features (Discussion dialog with support for teammate dialogs, Improved tooltips and fonts) and a new Teammate (Jim Beret) are the highlights of this release. Thanks again everybody for your participation. October update changes - Jersey Suburbs, Jersey Medical, Ellis Island Bridge, Ellis Island maps are in - Steam Achievements (14 test achievements, the current achievements will likely change during development, a lot more will be added) - Jim Beret teammate can now be hired from Holland Train Yard map - He is specialized on melee and repair - Blacksmith ability - Any repair operation within the team costs 2 scraps less - Craftsman ability - Allows to upgrade weapon rarity (automatically upgrades existing effects on that weapon) - New 'Fixed camera controller' (version 1.0 is in, we will update it with new features as we get more feedback from the community) - The camera stays fixed on the player and follows its position - use WASD to move the player - use LeftMouse to attack - Use RightMouse to rotate around without attacking - Use MiddleMouse to rotate camera around player - Discussion dialog majorly updated - any teammate can now have his own dialog lines - we can now select which character is driving the discussion at any moment - discussion history added (we can now see the whole discussion in a linear manner) - font changes, discussion protagonists added to history - Infected UI window completely redone - Information about any Infected type we got in contact with - Information about any supported mutation for each infected type - More accurate logic to get experience when killing infected (taking into consideration the unit, weapon type and damage with that weapon for each unit hitting a specific infected) - Quick events and information are shown in quest window - We can now select units with the mouse in Pause Mode (Ctrl) and see their properties - We can now pan the camera with RightMouse button pressed in Pause Mode (Ctrl) - We can now see an outline of our character behind walls (this way we can track him even in tight spaces - we might add this for teammates and/or Infected) - We can now pan when we are in go to position setup for teammates (using right click pressed and moving the mouse). Canceling this operation it's done now with middle click - We can now highlight Barrels objects when hovering over - Add tooltips for Options controls (we can now see information about each option and details for each choice) - New tooltip implemented which uses different fonts regarding resolutions (they scale with the resolution) - Overall Font changes - Started work on the new character and animations (not yet available) - Added chainsaw weapon resources (not yet in) - Added three new interior textures for houses - We show hints about specific game aspects when loading a scene - CJ and Michael have different clothes now - Started work on a second Infected type of textures - Optimal distance for ranged weapons do not affect chance to hit (which means we will hit more often so it doesn't frustrate players who used to miss a lot) - Fixed a major issue related to not being able to finish the Prologue (this happen with any quest
I Shall Remain fifth update is here. As always, a combination of content (4 new maps), brand new features (Steam Achievements vers1.0, Fixed Camera controller ver1.0, Infected area completely redone, Camera pan, Infected selection, Main character outline) and updated features (Discussion dialog with support for teammate dialogs, Improved tooltips and fonts) and a new Teammate (Jim Beret) are the highlights of this release. Thanks again everybody for your participation. October update changes - Jersey Suburbs, Jersey Medical, Ellis Island Bridge, Ellis Island maps are in - Steam Achievements (14 test achievements, the current achievements will likely change during development, a lot more will be added) - Jim Beret teammate can now be hired from Holland Train Yard map - He is specialized on melee and repair - Blacksmith ability - Any repair operation within the team costs 2 scraps less - Craftsman ability - Allows to upgrade weapon rarity (automatically upgrades existing effects on that weapon) - New 'Fixed camera controller' (version 1.0 is in, we will update it with new features as we get more feedback from the community) - The camera stays fixed on the player and follows its position - use WASD to move the player - use LeftMouse to attack - Use RightMouse to rotate around without attacking - Use MiddleMouse to rotate camera around player - Discussion dialog majorly updated - any teammate can now have his own dialog lines - we can now select which character is driving the discussion at any moment - discussion history added (we can now see the whole discussion in a linear manner) - font changes, discussion protagonists added to history - Infected UI window completely redone - Information about any Infected type we got in contact with - Information about any supported mutation for each infected type - More accurate logic to get experience when killing infected (taking into consideration the unit, weapon type and damage with that weapon for each unit hitting a specific infected) - Quick events and information are shown in quest window - We can now select units with the mouse in Pause Mode (Ctrl) and see their properties - We can now pan the camera with RightMouse button pressed in Pause Mode (Ctrl) - We can now see an outline of our character behind walls (this way we can track him even in tight spaces - we might add this for teammates and/or Infected) - We can now pan when we are in go to position setup for teammates (using right click pressed and moving the mouse). Canceling this operation it's done now with middle click - We can now highlight Barrels objects when hovering over - Add tooltips for Options controls (we can now see information about each option and details for each choice) - New tooltip implemented which uses different fonts regarding resolutions (they scale with the resolution) - Overall Font changes - Started work on the new character and animations (not yet available) - Added chainsaw weapon resources (not yet in) - Added three new interior textures for houses - We show hints about specific game aspects when loading a scene - CJ and Michael have different clothes now - Started work on a second Infected type of textures - Optimal distance for ranged weapons do not affect chance to hit (which means we will hit more often so it doesn't frustrate players who used to miss a lot) - Fixed a major issue related to not being able to finish the Prologue (this happen with any quest