HomeGamesUpdatesPricingMethodology
Steam News30 September 201411y ago

I Shall Remain - September Update (0.8.4.0)

September 30-th, Tuesday I Shall Remain' forth update is here. This time the setting changes, we move to late Autumn with four new weather presets and we enter Jersey rural area.

Full notes

Full I Shall Remain update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedSeptember 30-th, Tuesday I Shall Remain' forth update is here. This time the setting changes, we move to late Autumn with four new weather presets and we enter Jersey rural area. Two new maps (the Newport Shelter and Jersey Safe) have been added (a total of 19 playable currently), country side theme is complete, special quest-like quick events are in as well. We can now rest on beds in Safes, Infected resistance to weapons has been temporarily removed (we want people to let us know how does it feel without it) and there are options to restart the game after you died (either on the last house you've been in, at the start of the map or at the last Safe you visited). A lot of improvements and additions made their way into the update as well. https://www.youtube.com/watch?v=h9SSEmDg8i8 Thanks again everybody for your participation, bug detection and suggestions, everything makes a difference. September update changes - Newport shelter map is in (contains the Jersey Christ hospital as well) - Jersey Safe map is in - Country side graphics theme finalized (roads, grass, fences, houses, interior props (rugs, wooden lockers, beds), barns, specific outside props, windmill, other buildings) - One original score - Special quest-like quick event implemented (added a few in the early scenes, will add more in the next updates) - Rest options available in Safe locations (can use beds to rest for as many hours as needed) - Work on balancing the infected stats to keep up with squad abilities at higher levels - Improved mines visibility (we can now see their glow even without direct fow) - We can recruit teammates via button without having to discuss with them - Explode upon death for crawler is in, teammates will get away from it when needed) - Late autumn season and weather presets added (late autumn rain, rain and snow, clear late autumn, light snow) - Increase damage for melee weapons. - Boss fight music plays in defend the area missions as well - Melee weapons are more durable. - Adjusted "Tenaru River" doctrine. - Restart the game after you died options added (at scene start, last building, last Safe scene) - All recently added mutations have a chance to get chosen when an infected is created (leaders and bosses) - Raindrop size increased in all rain effects - Sepia percent starts at 20% now (can't be less than that) - Added checkpoints in all buildings in Safes - Adjusted experience modifier to 130 in each scene. - Experience gained fighting with any of the weapons is similar now (there were some significat differences in the past regarding the weapon used) - Slightly different wind conditions for each tree type - Do not affect scavenge chance by game difficulty. - Units life amount adjusted (units are harder to kill now, especically leaders and bosses) - Land mine flickers when we press the alt button - Season change at the end of the Train Station scene - Ram mutation added for Buster, not active yet - Getting close to an NPC or Teammate now will show their image and interaction information at the top of the screen - Npc and teammate icons size increased on map/minimap - Rewards for selected quest are shown in UI using Icons now (way easier than reading about them in the quest text) - The tank has animation when shooting now - Monster resistances are temporary removed from the game (this is a feature that seems to be generating frustration more than anything else)

I Shall Remain changes

  • Trainmap
addedSeptember 30-th, Tuesday I Shall Remain' forth update is here. This time the setting changes, we move to late Autumn with four new weather presets and we enter Jersey rural area. Two new maps (the Newport Shelter and Jersey Safe) have been added (a total of 19 playable currently), country side theme is complete, special quest-like quick events are in as well. We can now rest on beds in Safes, Infected resistance to weapons has been temporarily removed (we want people to let us know how does it feel without it) and there are options to restart the game after you died (either on the last house you've been in, at the start of the map or at the last Safe you visited). A lot of improvements and additions made their way into the update as well. https://www.youtube.com/watch?v=h9SSEmDg8i8 Thanks again everybody for your participation, bug detection and suggestions, everything makes a difference. September update changes - Newport shelter map is in (contains the Jersey Christ hospital as well) - Jersey Safe map is in - Country side graphics theme finalized (roads, grass, fences, houses, interior props (rugs, wooden lockers, beds), barns, specific outside props, windmill, other buildings) - One original score - Special quest-like quick event implemented (added a few in the early scenes, will add more in the next updates) - Rest options available in Safe locations (can use beds to rest for as many hours as needed) - Work on balancing the infected stats to keep up with squad abilities at higher levels - Improved mines visibility (we can now see their glow even without direct fow) - We can recruit teammates via button without having to discuss with them - Explode upon death for crawler is in, teammates will get away from it when needed) - Late autumn season and weather presets added (late autumn rain, rain and snow, clear late autumn, light snow) - Increase damage for melee weapons. - Boss fight music plays in defend the area missions as well - Melee weapons are more durable. - Adjusted "Tenaru River" doctrine. - Restart the game after you died options added (at scene start, last building, last Safe scene) - All recently added mutations have a chance to get chosen when an infected is created (leaders and bosses) - Raindrop size increased in all rain effects - Sepia percent starts at 20% now (can't be less than that) - Added checkpoints in all buildings in Safes - Adjusted experience modifier to 130 in each scene. - Experience gained fighting with any of the weapons is similar now (there were some significat differences in the past regarding the weapon used) - Slightly different wind conditions for each tree type - Do not affect scavenge chance by game difficulty. - Units life amount adjusted (units are harder to kill now, especically leaders and bosses) - Land mine flickers when we press the alt button - Season change at the end of the Train Station scene - Ram mutation added for Buster, not active yet - Getting close to an NPC or Teammate now will show their image and interaction information at the top of the screen - Npc and teammate icons size increased on map/minimap - Rewards for selected quest are shown in UI using Icons now (way easier than reading about them in the quest text) - The tank has animation when shooting now - Monster resistances are temporary removed from the game (this is a feature that seems to be generating frustration more than anything else)

September 30-th, Tuesday I Shall Remain' forth update is here. This time the setting changes, we move to late Autumn with four new weather presets and we enter Jersey rural area. Two new maps (the Newport Shelter and Jersey Safe) have been added (a total of 19 playable currently), country side theme is complete, special quest-like quick events are in as well. We can now rest on beds in Safes, Infected resistance to weapons has been temporarily removed (we want people to let us know how does it feel without it) and there are options to restart the game after you died (either on the last house you've been in, at the start of the map or at the last Safe you visited). A lot of improvements and additions made their way into the update as well. https://www.youtube.com/watch?v=h9SSEmDg8i8 Thanks again everybody for your participation, bug detection and suggestions, everything makes a difference. September update changes - Newport shelter map is in (contains the Jersey Christ hospital as well) - Jersey Safe map is in - Country side graphics theme finalized (roads, grass, fences, houses, interior props (rugs, wooden lockers, beds), barns, specific outside props, windmill, other buildings) - One original score - Special quest-like quick event implemented (added a few in the early scenes, will add more in the next updates) - Rest options available in Safe locations (can use beds to rest for as many hours as needed) - Work on balancing the infected stats to keep up with squad abilities at higher levels - Improved mines visibility (we can now see their glow even without direct fow) - We can recruit teammates via button without having to discuss with them - Explode upon death for crawler is in, teammates will get away from it when needed) - Late autumn season and weather presets added (late autumn rain, rain and snow, clear late autumn, light snow) - Increase damage for melee weapons. - Boss fight music plays in defend the area missions as well - Melee weapons are more durable. - Adjusted "Tenaru River" doctrine. - Restart the game after you died options added (at scene start, last building, last Safe scene) - All recently added mutations have a chance to get chosen when an infected is created (leaders and bosses) - Raindrop size increased in all rain effects - Sepia percent starts at 20% now (can't be less than that) - Added checkpoints in all buildings in Safes - Adjusted experience modifier to 130 in each scene. - Experience gained fighting with any of the weapons is similar now (there were some significat differences in the past regarding the weapon used) - Slightly different wind conditions for each tree type - Do not affect scavenge chance by game difficulty. - Units life amount adjusted (units are harder to kill now, especically leaders and bosses) - Land mine flickers when we press the alt button - Season change at the end of the Train Station scene - Ram mutation added for Buster, not active yet - Getting close to an NPC or Teammate now will show their image and interaction information at the top of the screen - Npc and teammate icons size increased on map/minimap - Rewards for selected quest are shown in UI using Icons now (way easier than reading about them in the quest text) - The tank has animation when shooting now - Monster resistances are temporary removed from the game (this is a feature that seems to be generating frustration more than anything else)

Source

Steam News / 30 September 2014

Open original post

Changelog.gg summarizes and formats this update. How we read updates.