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Steam News27 August 201411y ago

I Shall Remain - August Update (0.8.3.0)

August 28-th, Thursday I Shall Remain' third update comes a bit early this month, and brings a lot of new features, updates and adjustments.

Full notes

Full I Shall Remain update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedAugust 28-th, Thursday I Shall Remain' third update comes a bit early this month, and brings a lot of new features, updates and adjustments. Starting with 2 new maps, three new graphical themes, teammate abilities and commands, five new infected mutations and tons of improvements and fixes. A lot of customer suggestions/detected issues found their way in this update as well. https://www.youtube.com/watch?v=h9SSEmDg8i8 Thanks again everybody for your feedback! August update changes - Holland Tunnel scene - Holland Tunnel Train Yard scene - Story and maps related content added - Train yard, country side, river docks graphical themes added - New Sherman tank added, old Panzer tank visual updated - 2 new music scores added - Jim Beret teammate is in (cannot recruit for now till next update) - All other scenes improved/updated, visibility/collision issues fixed - Sepia filter adjustment - Teammate special abilities added (not final, some of them might change in the next updates) -- Andrea: Medic (automatically heals anyone in the team when needed), Helping hand (automatically revives fallen teammates) -- Tommy: Flashlight (he is using a flashlight same as you do but needs no battery), Cartographer (Reveal the current map and all details about it on request) -- Patrick: Eagle eye (sees 2 times farther on minimap), Killer instinct ( Instant kill chance increased by 2% for everyone in the team) -- Cathy: Merchant (All your trading actions get a 25% bonus), Teacher ( Everybody in the team gains 10% more experience from actions) -- Thomas: Divine intervention (Resistances for all Infected reduced by 15%), Slayer (All elite Infected get 50% more damage)) - Teammate commands updated -- Engage (Freely engage enemies in a large area around the main character) -- Hold (Hold current location until another command is given) -- Regroup (Follow closely and attack in a small area around the main character) -- Move to position (Move to the specified location and hold it until another command is given) -- Dismiss (The teammate will not be part of your team anymore) -- Talk (Start or follow up on discussions)) - Teammate command UI added (shows while paused). Using SHIFT key when selecting a command will apply to the entire squad - Add teammate's info on world map (from now on you can see in which visited map there are teammates to hire) - Added AI logic for evading mines and grenades for teammates - Squad limit condition added, based on the Leadership skill and its doctrines you could increase the limit further - Implement level-up doctrines for teammates (the teammates will learn the level up doctrines the same way you do when your level increases) - Add "enforce melee weapon using scraps" option similar with "enhance ammo" for ranged weapons option - Locker added to each safe scene (one in the church, the other in Andrea and Dr Andre Gratia building) - Infected mutations added -- LegKick for Mantis (from time to time Mantis will give you a powerful leg kick hit) -- Explode for Zombie Crawler (will explode on death based on the mutation parameters, not yet active) -- Wrath of Gunner for Marauder Gunner (will shoot straight up and after a small time period projectile will plummet towards the target) -- Shoot over obstacles (they can shoot over smaller obstacles, same as teammates and main character does) -- Unstoppable (they won't be easily stopped when hit like they normally do)) - Fighting boss music logic added, it will automatically run a BossFight melody when you fight a boss and switch back after you kill it

I Shall Remain changes

  • Mantishero
  • Trainmap
fixedAugust 28-th, Thursday I Shall Remain' third update comes a bit early this month, and brings a lot of new features, updates and adjustments. Starting with 2 new maps, three new graphical themes, teammate abilities and commands, five new infected mutations and tons of improvements and fixes. A lot of customer suggestions/detected issues found their way in this update as well. https://www.youtube.com/watch?v=h9SSEmDg8i8 Thanks again everybody for your feedback! August update changes - Holland Tunnel scene - Holland Tunnel Train Yard scene - Story and maps related content added - Train yard, country side, river docks graphical themes added - New Sherman tank added, old Panzer tank visual updated - 2 new music scores added - Jim Beret teammate is in (cannot recruit for now till next update) - All other scenes improved/updated, visibility/collision issues fixed - Sepia filter adjustment - Teammate special abilities added (not final, some of them might change in the next updates) -- Andrea: Medic (automatically heals anyone in the team when needed), Helping hand (automatically revives fallen teammates) -- Tommy: Flashlight (he is using a flashlight same as you do but needs no battery), Cartographer (Reveal the current map and all details about it on request) -- Patrick: Eagle eye (sees 2 times farther on minimap), Killer instinct ( Instant kill chance increased by 2% for everyone in the team) -- Cathy: Merchant (All your trading actions get a 25% bonus), Teacher ( Everybody in the team gains 10% more experience from actions) -- Thomas: Divine intervention (Resistances for all Infected reduced by 15%), Slayer (All elite Infected get 50% more damage)) - Teammate commands updated -- Engage (Freely engage enemies in a large area around the main character) -- Hold (Hold current location until another command is given) -- Regroup (Follow closely and attack in a small area around the main character) -- Move to position (Move to the specified location and hold it until another command is given) -- Dismiss (The teammate will not be part of your team anymore) -- Talk (Start or follow up on discussions)) - Teammate command UI added (shows while paused). Using SHIFT key when selecting a command will apply to the entire squad - Add teammate's info on world map (from now on you can see in which visited map there are teammates to hire) - Added AI logic for evading mines and grenades for teammates - Squad limit condition added, based on the Leadership skill and its doctrines you could increase the limit further - Implement level-up doctrines for teammates (the teammates will learn the level up doctrines the same way you do when your level increases) - Add "enforce melee weapon using scraps" option similar with "enhance ammo" for ranged weapons option - Locker added to each safe scene (one in the church, the other in Andrea and Dr Andre Gratia building) - Infected mutations added -- LegKick for Mantis (from time to time Mantis will give you a powerful leg kick hit) -- Explode for Zombie Crawler (will explode on death based on the mutation parameters, not yet active) -- Wrath of Gunner for Marauder Gunner (will shoot straight up and after a small time period projectile will plummet towards the target) -- Shoot over obstacles (they can shoot over smaller obstacles, same as teammates and main character does) -- Unstoppable (they won't be easily stopped when hit like they normally do)) - Fighting boss music logic added, it will automatically run a BossFight melody when you fight a boss and switch back after you kill it

August 28-th, Thursday I Shall Remain' third update comes a bit early this month, and brings a lot of new features, updates and adjustments. Starting with 2 new maps, three new graphical themes, teammate abilities and commands, five new infected mutations and tons of improvements and fixes. A lot of customer suggestions/detected issues found their way in this update as well. https://www.youtube.com/watch?v=h9SSEmDg8i8 Thanks again everybody for your feedback! August update changes - Holland Tunnel scene - Holland Tunnel Train Yard scene - Story and maps related content added - Train yard, country side, river docks graphical themes added - New Sherman tank added, old Panzer tank visual updated - 2 new music scores added - Jim Beret teammate is in (cannot recruit for now till next update) - All other scenes improved/updated, visibility/collision issues fixed - Sepia filter adjustment - Teammate special abilities added (not final, some of them might change in the next updates) -- Andrea: Medic (automatically heals anyone in the team when needed), Helping hand (automatically revives fallen teammates) -- Tommy: Flashlight (he is using a flashlight same as you do but needs no battery), Cartographer (Reveal the current map and all details about it on request) -- Patrick: Eagle eye (sees 2 times farther on minimap), Killer instinct ( Instant kill chance increased by 2% for everyone in the team) -- Cathy: Merchant (All your trading actions get a 25% bonus), Teacher ( Everybody in the team gains 10% more experience from actions) -- Thomas: Divine intervention (Resistances for all Infected reduced by 15%), Slayer (All elite Infected get 50% more damage)) - Teammate commands updated -- Engage (Freely engage enemies in a large area around the main character) -- Hold (Hold current location until another command is given) -- Regroup (Follow closely and attack in a small area around the main character) -- Move to position (Move to the specified location and hold it until another command is given) -- Dismiss (The teammate will not be part of your team anymore) -- Talk (Start or follow up on discussions)) - Teammate command UI added (shows while paused). Using SHIFT key when selecting a command will apply to the entire squad - Add teammate's info on world map (from now on you can see in which visited map there are teammates to hire) - Added AI logic for evading mines and grenades for teammates - Squad limit condition added, based on the Leadership skill and its doctrines you could increase the limit further - Implement level-up doctrines for teammates (the teammates will learn the level up doctrines the same way you do when your level increases) - Add "enforce melee weapon using scraps" option similar with "enhance ammo" for ranged weapons option - Locker added to each safe scene (one in the church, the other in Andrea and Dr Andre Gratia building) - Infected mutations added -- LegKick for Mantis (from time to time Mantis will give you a powerful leg kick hit) -- Explode for Zombie Crawler (will explode on death based on the mutation parameters, not yet active) -- Wrath of Gunner for Marauder Gunner (will shoot straight up and after a small time period projectile will plummet towards the target) -- Shoot over obstacles (they can shoot over smaller obstacles, same as teammates and main character does) -- Unstoppable (they won't be easily stopped when hit like they normally do)) - Fighting boss music logic added, it will automatically run a BossFight melody when you fight a boss and switch back after you kill it

Source

Steam News / 27 August 2014

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