What changed
1 fix0 additions0 changes0 removals
fixedJuly 31-st, Thursday I Shall Remain second major update is here. Starting with content (5 more maps, new subway theme, characters and story) to Instant Travel and World Map, improved weather effects and camera system to tons of improvements, adjustments and fixes, make this the biggest update yet. The game play time increases to 10+ hours, Survive the night game time aside. For anyone updating to this version from the original one (0.8.0.0) please make sure you delete your local content before doing so (we disabled profile removal in the .ini file and there are inconsistencies with the first version. If you updated regularly over the last two months then there should be no issue) Scorpius Games wishes to thank everyone for their valuable feedback and support; we hope you will enjoy this release as much as we did implementing it. https://www.youtube.com/watch?v=GFCY7tS39lc July update changes (after the HotFix 0.8.1.1 release) - Bellevue Hospital Subway map added - Beth-Israel Medical Center map added - Beth-Israel Medical Center Subway/Sewer map added - Lower Manhattan Safe map added - Holland Tunnel Entrance map added - NPCs, Teammates, content and story added for these maps - World Map added (we can now see the world map as well as areas of interest and information about each with names and suggested character level to entry) - Subway fast travelling implemented (we can basically go to any area of the map in an instant now from a Subway Entrance to any other Subway Entrance) - Subway instant travel affects time and infection - New items added : Repair Kit, Energizer, Infection Kit (they get be used and get an exact result regardless of your RPG statistics) - Change location and scene for Patrick Russell quest after reading all documents - Open the door in MSKC after talking with Ryan Corwin - Pause the game when showing hints (The prologue will act a bit different since the game will pause each time a hint is shown but we feel this is better) - Adjusted flamethrower damage and fire over time damage (smaller damage) - Film grain effect added - Gas tank added (not used yet) - The prologue scene has save points now - 'Breaking Doors' hint added to the Prologue - 'Zombie resistance to attack types' hint added to the Prologue - On minimap all exits have their target shown as text (this way we know where to exit the scene to fulfill quests that finish in other scenes) - Default Sepia effect is 50% in Options - Music themes implemented (multiple music pieces removed from playing, only the ones that give the required mood remain) - Camera controller adjusted (free rotation added, the mouse won't rotate the character anymore, the character will rotate to camera rotation when we make an action) - Camera controller smoothness added (rotation, zoom, character rotation) - Slow down time on pause effect added - Fade-in from black when starting a scene effect added - Tunnel meshes added (not used yet) - Fixed "not send end stage event in survive mode" reported issue - Implemented minigun spread visual - Fixed the issue with the rifles not hitting their targets as often as they should - Fixed some issues with target size for all weapons (we should be able to hit bosses better now) - We now save as the game starts/loads - Adjust SHIFT/TAB interaction for RUN/WALK (TAB toggles it, SHIFT inverses it while holding) - Crosshair doesn't show when we reload now or we have no bullets - debug version added to
I Shall Remain changes
fixedJuly 31-st, Thursday I Shall Remain second major update is here. Starting with content (5 more maps, new subway theme, characters and story) to Instant Travel and World Map, improved weather effects and camera system to tons of improvements, adjustments and fixes, make this the biggest update yet. The game play time increases to 10+ hours, Survive the night game time aside. For anyone updating to this version from the original one (0.8.0.0) please make sure you delete your local content before doing so (we disabled profile removal in the .ini file and there are inconsistencies with the first version. If you updated regularly over the last two months then there should be no issue) Scorpius Games wishes to thank everyone for their valuable feedback and support; we hope you will enjoy this release as much as we did implementing it. https://www.youtube.com/watch?v=GFCY7tS39lc July update changes (after the HotFix 0.8.1.1 release) - Bellevue Hospital Subway map added - Beth-Israel Medical Center map added - Beth-Israel Medical Center Subway/Sewer map added - Lower Manhattan Safe map added - Holland Tunnel Entrance map added - NPCs, Teammates, content and story added for these maps - World Map added (we can now see the world map as well as areas of interest and information about each with names and suggested character level to entry) - Subway fast travelling implemented (we can basically go to any area of the map in an instant now from a Subway Entrance to any other Subway Entrance) - Subway instant travel affects time and infection - New items added : Repair Kit, Energizer, Infection Kit (they get be used and get an exact result regardless of your RPG statistics) - Change location and scene for Patrick Russell quest after reading all documents - Open the door in MSKC after talking with Ryan Corwin - Pause the game when showing hints (The prologue will act a bit different since the game will pause each time a hint is shown but we feel this is better) - Adjusted flamethrower damage and fire over time damage (smaller damage) - Film grain effect added - Gas tank added (not used yet) - The prologue scene has save points now - 'Breaking Doors' hint added to the Prologue - 'Zombie resistance to attack types' hint added to the Prologue - On minimap all exits have their target shown as text (this way we know where to exit the scene to fulfill quests that finish in other scenes) - Default Sepia effect is 50% in Options - Music themes implemented (multiple music pieces removed from playing, only the ones that give the required mood remain) - Camera controller adjusted (free rotation added, the mouse won't rotate the character anymore, the character will rotate to camera rotation when we make an action) - Camera controller smoothness added (rotation, zoom, character rotation) - Slow down time on pause effect added - Fade-in from black when starting a scene effect added - Tunnel meshes added (not used yet) - Fixed "not send end stage event in survive mode" reported issue - Implemented minigun spread visual - Fixed the issue with the rifles not hitting their targets as often as they should - Fixed some issues with target size for all weapons (we should be able to hit bosses better now) - We now save as the game starts/loads - Adjust SHIFT/TAB interaction for RUN/WALK (TAB toggles it, SHIFT inverses it while holding) - Crosshair doesn't show when we reload now or we have no bullets - debug version added to
July 31-st, Thursday I Shall Remain second major update is here. Starting with content (5 more maps, new subway theme, characters and story) to Instant Travel and World Map, improved weather effects and camera system to tons of improvements, adjustments and fixes, make this the biggest update yet. The game play time increases to 10+ hours, Survive the night game time aside. For anyone updating to this version from the original one (0.8.0.0) please make sure you delete your local content before doing so (we disabled profile removal in the .ini file and there are inconsistencies with the first version. If you updated regularly over the last two months then there should be no issue) Scorpius Games wishes to thank everyone for their valuable feedback and support; we hope you will enjoy this release as much as we did implementing it. https://www.youtube.com/watch?v=GFCY7tS39lc July update changes (after the HotFix 0.8.1.1 release) - Bellevue Hospital Subway map added - Beth-Israel Medical Center map added - Beth-Israel Medical Center Subway/Sewer map added - Lower Manhattan Safe map added - Holland Tunnel Entrance map added - NPCs, Teammates, content and story added for these maps - World Map added (we can now see the world map as well as areas of interest and information about each with names and suggested character level to entry) - Subway fast travelling implemented (we can basically go to any area of the map in an instant now from a Subway Entrance to any other Subway Entrance) - Subway instant travel affects time and infection - New items added : Repair Kit, Energizer, Infection Kit (they get be used and get an exact result regardless of your RPG statistics) - Change location and scene for Patrick Russell quest after reading all documents - Open the door in MSKC after talking with Ryan Corwin - Pause the game when showing hints (The prologue will act a bit different since the game will pause each time a hint is shown but we feel this is better) - Adjusted flamethrower damage and fire over time damage (smaller damage) - Film grain effect added - Gas tank added (not used yet) - The prologue scene has save points now - 'Breaking Doors' hint added to the Prologue - 'Zombie resistance to attack types' hint added to the Prologue - On minimap all exits have their target shown as text (this way we know where to exit the scene to fulfill quests that finish in other scenes) - Default Sepia effect is 50% in Options - Music themes implemented (multiple music pieces removed from playing, only the ones that give the required mood remain) - Camera controller adjusted (free rotation added, the mouse won't rotate the character anymore, the character will rotate to camera rotation when we make an action) - Camera controller smoothness added (rotation, zoom, character rotation) - Slow down time on pause effect added - Fade-in from black when starting a scene effect added - Tunnel meshes added (not used yet) - Fixed "not send end stage event in survive mode" reported issue - Implemented minigun spread visual - Fixed the issue with the rifles not hitting their targets as often as they should - Fixed some issues with target size for all weapons (we should be able to hit bosses better now) - We now save as the game starts/loads - Adjust SHIFT/TAB interaction for RUN/WALK (TAB toggles it, SHIFT inverses it while holding) - Crosshair doesn't show when we reload now or we have no bullets - debug version added to