What changed
1 fix0 additions0 changes0 removals
fixedJune 30-th, Monday Our first major 'Update (0.8.1.0)' is here. We have worked hard throughout the month of June to make sure original content and as many features and fixes as possible are present in this first update; as promised, most of the key points of the Update have been fulfilled. We now have 3 more maps in Story mode. The story is richer and more interesting, adding between 2 to 3 hours of game-play (the current story content getting up to 7-8 hours to play through). Our new teammate, Cathy Castellan, is in and she has a hell of a story to tell, a new map theme has been added - the metro station (no map using it yet, the very next one will). Our newest and most important implementation in this release is the Survive! game mode (version 1.0) which allows us to play for as long as ten nights against waves of Infected, one meaner than the other. It isn't infinite for now but it might take a few hours to play through if you know your craft; for beginners might take a lot more. There's a lot of re-playability value as well since this game mode will actually allow you to get a real feel of all I Shall Remain core features, trying different character customizations and builds while fighting for the highest score. If you really want to learn how to defeat Infected in I Shall Remain, Survive! game mode is the game experience you would want to try. Feature-wise, Click to shoot/hit has been implemented (no need to Hold the button now), work has been started on a free mouse character controller solution, Quest Choice rewards have been added (this will allow us to offer rewards to choose for the player when completing quests) and many others. Scorpius Games wishes to thank everyone for their valuable feedback and support; we hope you will enjoy this release as much as we did implementing it. June Update trailer https://www.youtube.com/watch?v=vD8z1UOnGAg *********** 0.8.1.0 Update ************* - Survive! Game mode - Flatiron Shelter map added - Flatiron Shelter Sewer map added - Bellevue map added - Click to shoot has been implemented (no need to Hold to shoot/hit) - Map names now show in the Map view - Thirty new pages of story content, dialogue and quests added - All quests have a destination tag with the map name they will get completed - Cathy Castellan teammate added - Two new original songs added - UI Options updated (V-Sync added, Flashlight redefine key added, Doctrine and Journal key added) - New 'body on fire' effect added - Breakable doors added (used in the Bellevue Hospital scene, will get used more in the future even in the past maps), hold Alt to highlight - Nazi Infected type added (they use weapons similar to teammates and the main character) - Skinner infected type added - Hound infected type added - Simple Marauder Gunner Infected type added - Infester animation/logic synchronization fixed - New Infected UI (press O to see it), will show detailed information about each Infected type once you encounter them - Trainers dialog text added - Books are removed from Inventory once they are read (they are stored in the Journal automatically) - Use color code to show enemies level in monster UI. - The way we store changes about item/spawner templates has been changed, less intrusive and prone to errors - Fire camp issues fixed - Hanging around fire decreases tiredness almost three times faster
I Shall Remain changes
fixedJune 30-th, Monday Our first major 'Update (0.8.1.0)' is here. We have worked hard throughout the month of June to make sure original content and as many features and fixes as possible are present in this first update; as promised, most of the key points of the Update have been fulfilled. We now have 3 more maps in Story mode. The story is richer and more interesting, adding between 2 to 3 hours of game-play (the current story content getting up to 7-8 hours to play through). Our new teammate, Cathy Castellan, is in and she has a hell of a story to tell, a new map theme has been added - the metro station (no map using it yet, the very next one will). Our newest and most important implementation in this release is the Survive! game mode (version 1.0) which allows us to play for as long as ten nights against waves of Infected, one meaner than the other. It isn't infinite for now but it might take a few hours to play through if you know your craft; for beginners might take a lot more. There's a lot of re-playability value as well since this game mode will actually allow you to get a real feel of all I Shall Remain core features, trying different character customizations and builds while fighting for the highest score. If you really want to learn how to defeat Infected in I Shall Remain, Survive! game mode is the game experience you would want to try. Feature-wise, Click to shoot/hit has been implemented (no need to Hold the button now), work has been started on a free mouse character controller solution, Quest Choice rewards have been added (this will allow us to offer rewards to choose for the player when completing quests) and many others. Scorpius Games wishes to thank everyone for their valuable feedback and support; we hope you will enjoy this release as much as we did implementing it. June Update trailer https://www.youtube.com/watch?v=vD8z1UOnGAg *********** 0.8.1.0 Update ************* - Survive! Game mode - Flatiron Shelter map added - Flatiron Shelter Sewer map added - Bellevue map added - Click to shoot has been implemented (no need to Hold to shoot/hit) - Map names now show in the Map view - Thirty new pages of story content, dialogue and quests added - All quests have a destination tag with the map name they will get completed - Cathy Castellan teammate added - Two new original songs added - UI Options updated (V-Sync added, Flashlight redefine key added, Doctrine and Journal key added) - New 'body on fire' effect added - Breakable doors added (used in the Bellevue Hospital scene, will get used more in the future even in the past maps), hold Alt to highlight - Nazi Infected type added (they use weapons similar to teammates and the main character) - Skinner infected type added - Hound infected type added - Simple Marauder Gunner Infected type added - Infester animation/logic synchronization fixed - New Infected UI (press O to see it), will show detailed information about each Infected type once you encounter them - Trainers dialog text added - Books are removed from Inventory once they are read (they are stored in the Journal automatically) - Use color code to show enemies level in monster UI. - The way we store changes about item/spawner templates has been changed, less intrusive and prone to errors - Fire camp issues fixed - Hanging around fire decreases tiredness almost three times faster
June 30-th, Monday Our first major'Update (0.8.1.0)'is here. We have worked hard throughout the month of June to make sure original content and as many features and fixes as possible are present in this first update; as promised, most of the key points of the Update have been fulfilled. We now have 3 more maps in Story mode. The story is richer and more interesting, adding between 2 to 3 hours of game-play (the current story content getting up to 7-8 hours to play through). Our new teammate, Cathy Castellan, is in and she has a hell of a story to tell, a new map theme has been added - the metro station (no map using it yet, the very next one will). Our newest and most important implementation in this release is the Survive! game mode (version 1.0) which allows us to play for as long as ten nights against waves of Infected, one meaner than the other. It isn't infinite for now but it might take a few hours to play through if you know your craft; for beginners might take a lot more. There's a lot of re-playability value as well since this game mode will actually allow you to get a real feel of all I Shall Remain core features, trying different character customizations and builds while fighting for the highest score. If you really want to learn how to defeat Infected in I Shall Remain, Survive! game mode is the game experience you would want to try. Feature-wise, Click to shoot/hit has been implemented (no need to Hold the button now), work has been started on a free mouse character controller solution, Quest Choice rewards have been added (this will allow us to offer rewards to choose for the player when completing quests) and many others. Scorpius Games wishes to thank everyone for their valuable feedback and support; we hope you will enjoy this release as much as we did implementing it. June Update trailer https://www.youtube.com/watch?v=vD8z1UOnGAg *********** 0.8.1.0 Update ************* - Survive! Game mode - Flatiron Shelter map added - Flatiron Shelter Sewer map added - Bellevue map added - Click to shoot has been implemented (no need to Hold to shoot/hit) - Map names now show in the Map view - Thirty new pages of story content, dialogue and quests added - All quests have a destination tag with the map name they will get completed - Cathy Castellan teammate added - Two new original songs added - UI Options updated (V-Sync added, Flashlight redefine key added, Doctrine and Journal key added) - New 'body on fire' effect added - Breakable doors added (used in the Bellevue Hospital scene, will get used more in the future even in the past maps), hold Alt to highlight - Nazi Infected type added (they use weapons similar to teammates and the main character) - Skinner infected type added - Hound infected type added - Simple Marauder Gunner Infected type added - Infester animation/logic synchronization fixed - New Infected UI (press O to see it), will show detailed information about each Infected type once you encounter them - Trainers dialog text added - Books are removed from Inventory once they are read (they are stored in the Journal automatically) - Use color code to show enemies level in monster UI. - The way we store changes about item/spawner templates has been changed, less intrusive and prone to errors - Fire camp issues fixed - Hanging around fire decreases tiredness almost three times faster