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Steam News16 May 201412y ago

I Shall Remain ver 0.8.0.1 Hot Fix

May 16th, Friday The work of a full week resulted in a much awaited hot fix that resolves most of the important issues this week play-tests raised.

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What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedMay 16th, Friday The work of a full week resulted in a much awaited hot fix that resolves most of the important issues this week play-tests raised. The bigger than 1920 resolution issue has been fixed, camera stutter is gone (is smoother than ever), infected won't pass through walls anymore, options will save correctly (FSAA, Hardware sound, Vegetation), and many many small but important fixes. We hope this will make the experience a whole lot better and will again allow us to demonstrate how the community is influencing the I Shall Remain development. Thank you for your valuable feedback in the forums and by emails, everything makes a difference. *********** 0.8.0.1 hot fix ************* - fixed camera stutter, now camera and movement is smooth - increased sensibility for camera rotation (for everyone who increased they mouse sensibility they should probably revise this as now is much sensitive by default) - 'hold to shoot' message appears now to make it clear how to use the shooting mechanic - more basic zombies added - improved effect when getting spit - press space to interact text added for revive action - few text corrections - resolutions wider than 1920x1080 work correctly now - scavenge location effect improved with a new look - inventory window is now centered by default - fix the issue with zombies and teammates sometimes going through walls - prologue scene updated (dead man added, Me and my family letter added as pickup) - new rifle in the prologue scene - sidestep increased by half - Episode1 in Main menu renamed to Story (there's no episodes in the game) - fix for putting/getting units from containers (would not allow us to pickup units if we were too close to a container) - fixed options that wouldn't apply from UI (FSAA, Hardware sound, Vegetation) - picking up weapon won't make it active by default - other small fixes

I Shall Remain changes

fixedMay 16th, Friday The work of a full week resulted in a much awaited hot fix that resolves most of the important issues this week play-tests raised. The bigger than 1920 resolution issue has been fixed, camera stutter is gone (is smoother than ever), infected won't pass through walls anymore, options will save correctly (FSAA, Hardware sound, Vegetation), and many many small but important fixes. We hope this will make the experience a whole lot better and will again allow us to demonstrate how the community is influencing the I Shall Remain development. Thank you for your valuable feedback in the forums and by emails, everything makes a difference. *********** 0.8.0.1 hot fix ************* - fixed camera stutter, now camera and movement is smooth - increased sensibility for camera rotation (for everyone who increased they mouse sensibility they should probably revise this as now is much sensitive by default) - 'hold to shoot' message appears now to make it clear how to use the shooting mechanic - more basic zombies added - improved effect when getting spit - press space to interact text added for revive action - few text corrections - resolutions wider than 1920x1080 work correctly now - scavenge location effect improved with a new look - inventory window is now centered by default - fix the issue with zombies and teammates sometimes going through walls - prologue scene updated (dead man added, Me and my family letter added as pickup) - new rifle in the prologue scene - sidestep increased by half - Episode1 in Main menu renamed to Story (there's no episodes in the game) - fix for putting/getting units from containers (would not allow us to pickup units if we were too close to a container) - fixed options that wouldn't apply from UI (FSAA, Hardware sound, Vegetation) - picking up weapon won't make it active by default - other small fixes

May 16th, Friday The work of a full week resulted in a much awaited hot fix that resolves most of the important issues this week play-tests raised. The bigger than 1920 resolution issue has been fixed, camera stutter is gone (is smoother than ever), infected won't pass through walls anymore, options will save correctly (FSAA, Hardware sound, Vegetation), and many many small but important fixes. We hope this will make the experience a whole lot better and will again allow us to demonstrate how the community is influencing the I Shall Remain development. Thank you for your valuable feedback in the forums and by emails, everything makes a difference. *********** 0.8.0.1 hot fix ************* - fixed camera stutter, now camera and movement is smooth - increased sensibility for camera rotation (for everyone who increased they mouse sensibility they should probably revise this as now is much sensitive by default) - 'hold to shoot' message appears now to make it clear how to use the shooting mechanic - more basic zombies added - improved effect when getting spit - press space to interact text added for revive action - few text corrections - resolutions wider than 1920x1080 work correctly now - scavenge location effect improved with a new look - inventory window is now centered by default - fix the issue with zombies and teammates sometimes going through walls - prologue scene updated (dead man added, Me and my family letter added as pickup) - new rifle in the prologue scene - sidestep increased by half - Episode1 in Main menu renamed to Story (there's no episodes in the game) - fix for putting/getting units from containers (would not allow us to pickup units if we were too close to a container) - fixed options that wouldn't apply from UI (FSAA, Hardware sound, Vegetation) - picking up weapon won't make it active by default - other small fixes

Source

Steam News / 16 May 2014

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