HomeGamesUpdatesPricingMethodology
Steam News18 September 20223y ago

Gamma Update + New content sneak peak!

Hello everyone! Sigyaad here again with some more gameplay updates to I Am Sakuya!

Full notes

Full I Am Sakuya: Touhou FPS Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! Sigyaad here again with some more gameplay updates to I Am Sakuya! The changes are as follows:

What changed

1 fix3 additions5 changes1 removal
  • Gameplay
  • Maps
  • Balance
changedHello everyone! Sigyaad here again with some more gameplay updates to I Am Sakuya! The changes are as follows:
changedBosses now show their full death animation and some dialogue when you defeat them
addedDialogue has been added in levels to make the game a more richer experience!
fixedFix Map 9's missing and misaligned textures
changedMoved the enemy spawn points on map 9 to the edge of the platform
addedAdded a invisible backpack and a health restore to the start of boss fights that refill all of your ammo, instead of a stockpile of guns.

I Am Sakuya: Touhou FPS Game changes

changedHello everyone! Sigyaad here again with some more gameplay updates to I Am Sakuya! The changes are as follows:
changedBosses now show their full death animation and some dialogue when you defeat them
addedDialogue has been added in levels to make the game a more richer experience!
fixedFix Map 9's missing and misaligned textures
changedMoved the enemy spawn points on map 9 to the edge of the platform
  • Bosses now show their full death animation and some dialogue when you defeat them

  • Dialogue has been added in levels to make the game a more richer experience!

  • The default gamma has been increase to make the game look a bit more prettier (you can still lower this to the default in the settings though)

  • Fix Map 9's missing and misaligned textures

  • Moved the enemy spawn points on map 9 to the edge of the platform

  • Added a invisible backpack and a health restore to the start of boss fights that refill all of your ammo, instead of a stockpile of guns.

  • Patchouli is a lot harder and can no longer be perma stun locked by the knives (I hope)

  • You are now 100% invulnerable during timestop, though the main change of this feature is that now you get to see a cool face sprite from Sakuya when you stop time!

  • Made the I-frames the player receives during damage more consistent

I understand there's a few more things that need to be ironed out, rest assured they're being worked on!

Also remember when I said more content is being worked on? New levels and weapons to be exact? I'm happy to now be able to show a sneak peak of what's to come!

These in addition to unlockable difficulties are coming soon in the coming week or so, so stay tuned!

Source

Steam News / 18 September 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.