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Steam News29 January 20188y ago

I Am Overburdened, 1.1.4. "elite" update.

I've just released another update for I Am Overburdened. It is now at 1.1.4. and received quite a few enhancements since the first major update ;) . Latest additions Elite variant There is a new "decoration" in the inn.

Full notes

Full I Am Overburdened update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions1 change0 removals
  • Events
  • UI and audio
  • Gameplay
  • Performance
addedLatest additionsElite variant There is a new "decoration" in the inn. If you complete the game twice on normal or on nightmare difficulty you unlock the skull candle. Once lit, there will be one tougher "elite" monster on each dungeon level. If you completed it before the candle will be unlocked automatically. I don't consider this a new difficulty as it is a variant working on both levels, but if someone finds nightmare too easy :P or too painful :( with normal not being a challenge any longer it can spice them up ;) .
changedLatest additionsEase-of-use The most requested UI enhancement was inventory screen access through the in-game inventory bar. Plenty other UI and mouse control enhancement found their way into the game (e.g.: the handling of speech bubble fade-out effects are not instantaneous when using the mouse).
addedLatest additionsEffects beef-up Both the battle effects and the level entry (player spawn) got a little more love. The later one especially got many complaints. Hopefully from now on the player will be instantly recognizable when reaching a new dungeon level.
fixedLatest additionsFixes & fine-tuning There were some annoying problems which were fixed with this build. Rendering and input handling works correctly when the application is not in focus and there was a more serious item skill problem too (dodge wasn't canceling some penalties & de-buffs even though at the end not suffering the hit causing them) which is history now :) !
addedThe futureAs always I have quite a few plans for the future ! I would like to add more variants (like the Elite or the Treasury) in the near future and I started working on the next big update: Saving . Don't worry no save scamming, this is a roguelike after all :D . This feature would only allow you to suspend and close the game any time and be able to continue later on where you left off. Sadly I don't have the capital to pay for professional localization yet, but who knows, the game is sold on a special promotional price for a week and it may turn out well, fingers crossed ;) ! Good luck and have fun in the dungeons ;) . Stay tuned!

I Am Overburdened changes

addedElite variant There is a new "decoration" in the inn. If you complete the game twice on normal or on nightmare difficulty you unlock the skull candle. Once lit, there will be one tougher "elite" monster on each dungeon level. If you completed it before the candle will be unlocked automatically. I don't consider this a new difficulty as it is a variant working on both levels, but if someone finds nightmare too easy :P or too painful :( with normal not being a challenge any longer it can spice them up ;) .
changedEase-of-use The most requested UI enhancement was inventory screen access through the in-game inventory bar. Plenty other UI and mouse control enhancement found their way into the game (e.g.: the handling of speech bubble fade-out effects are not instantaneous when using the mouse).
addedEffects beef-up Both the battle effects and the level entry (player spawn) got a little more love. The later one especially got many complaints. Hopefully from now on the player will be instantly recognizable when reaching a new dungeon level.
fixedFixes & fine-tuning There were some annoying problems which were fixed with this build. Rendering and input handling works correctly when the application is not in focus and there was a more serious item skill problem too (dodge wasn't canceling some penalties & de-buffs even though at the end not suffering the hit causing them) which is history now :) !
addedAs always I have quite a few plans for the future ! I would like to add more variants (like the Elite or the Treasury) in the near future and I started working on the next big update: Saving . Don't worry no save scamming, this is a roguelike after all :D . This feature would only allow you to suspend and close the game any time and be able to continue later on where you left off. Sadly I don't have the capital to pay for professional localization yet, but who knows, the game is sold on a special promotional price for a week and it may turn out well, fingers crossed ;) ! Good luck and have fun in the dungeons ;) . Stay tuned!

I've just released another update for I Am Overburdened. It is now at 1.1.4. and received quite a few enhancements since the first major update ;) .

Latest additions

  • Elite variant There is a new "decoration" in the inn. If you complete the game twice on normal or on nightmare difficulty you unlock the skull candle. Once lit, there will be one tougher "elite" monster on each dungeon level. If you completed it before the candle will be unlocked automatically. I don't consider this a new difficulty as it is a variant working on both levels, but if someone finds nightmare too easy :P or too painful :( with normal not being a challenge any longer it can spice them up ;) .

  • Ease-of-use The most requested UI enhancement was inventory screen access through the in-game inventory bar. Plenty other UI and mouse control enhancement found their way into the game (e.g.: the handling of speech bubble fade-out effects are not instantaneous when using the mouse).

  • Effects beef-up Both the battle effects and the level entry (player spawn) got a little more love. The later one especially got many complaints. Hopefully from now on the player will be instantly recognizable when reaching a new dungeon level.

  • Fixes & fine-tuning There were some annoying problems which were fixed with this build. Rendering and input handling works correctly when the application is not in focus and there was a more serious item skill problem too (dodge wasn't canceling some penalties & de-buffs even though at the end not suffering the hit causing them) which is history now :) !

The future

As always I have quite a few plans for the future! I would like to add more variants (like the Elite or the Treasury) in the near future and I started working on the next big update: Saving. Don't worry no save scamming, this is a roguelike after all :D . This feature would only allow you to suspend and close the game any time and be able to continue later on where you left off. Sadly I don't have the capital to pay for professional localization yet, but who knows, the game is sold on a special promotional price for a week and it may turn out well, fingers crossed ;) ! Good luck and have fun in the dungeons ;) . Stay tuned!

Source

Steam News / 29 January 2018

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