Full notes
Full HypurrX update
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What changed
- Gameplay
April 2025 Development Update
As we rocket toward PGDX this July, we're excited to bring you another behind-the-scenes look at what we've been building in HypurrX.
Expect some fresh concept art drops soon!
Areas of Focus
Our pilot progression systems are taking shape. Beyond naming and customizing your feline flyer, we want players to develop their pilot's career. Gain experience, unlock gear and enhance your ship and skills with a variety of upgrades.
We're also experimenting with cinematic camera work. We want to allow our animators to develop kick ass cutscenes. But we are also looking at a mix of traditional vertical shoot-em-up action, and angles to bring added immersion and playstyles to the game. This is one of the genre blending initiatives we know we will need to work hard to refine and we're determined to get it right!
Work is underway refining our models and animations to include greater levels of interaction with your ship and enemies.
We are examining the best Steam Shmups, old and new, and going through some great review streams out there. Our team span generations of gamers, and we know how important it will be to get the combat systems feeling explosive, refined and responsive.
Playtests Starting
Finally, we are calling on players and enthusiasts to participate in a closed playtest of our game over the next 8 weeks in the run up to PGDX. We'll have a dedicated private channel on our discord and will be providing playtest game keys for a limited number of slots. We are keen to hear feedback and to have players actively help us shape and tune our project.
Playtest Sign-ups will happen right here on discord! More details to follow soon!
Thanks for everyone's kind words of support! Let's gooo! ฅ^•ﻌ•^ฅ
Source
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