In this update4
Full notes
Full Hypogea update
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What changed
- Gameplay
- UI and audio
Hypogea changes
Hello everyone!
This is an update I had been planning for a while, but since I'm currently working on my next project I had to delay it a bit. Still, here's a quick rundown:
Visual Styles :
The Visuals options panel now features a new Visual styles setting that lets you switch between the default modern look, a pixelated effect and a new CRT filter. Here's a preview of how those all look:
Save slots :
The options menu now also features a new Save data panel, which lets you switch between different save slots, preview the currently selected one, clear its save data and also access the save directory.
Miscellaneous fixes :
The update also features some miscellaneous tweaks & fixes, here's a non-exhaustive list:
Added a safety to prevent getting stuck on valve interactables
Added a safety to levers to prevent a bug when returning from chapter 3
Added a tentative safety for a glitch that launched you upwards at the end of certain cutscenes
Tweaked chapter 5 collectible placement to be less error-prone and made backtracking easier
Tweaked chapter 4 to prevent a sequence break
And that's it for this announcement!
Thanks everyone for playing Hypogea, and have a great rest of your day!
Charlie
Source
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