Full notes
Full Hyperstacks update
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Fixed track problem where things were not tracking correctly after adding tracks after loading
Fixed a bug that made moving items go far infinity and beyond when setting negative energy in a track, now negative energy does what should do
Track modes has been disabled, now there is just Ping-Pong, until the other modes are ready
Fixed a bug that didnt let you set a link from spikes
Fixed a bug that made Tracks and Player Detectors dont able to set into a track
Fixed a performance problem with coins
Source
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