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Steam News17 January 20215y ago

Hyperstacks 0.6.0 & 0.6.1

Hello! here we came to show you new info about the development progress of Hyperstacks! This new update 0.6.0 Brings new powerful features and 0.6.1 fixes lot of bugs and shows a revamped weapon! Let's start! 0.6.

In this update7

Full notes

Full Hyperstacks update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! here we came to show you new info about the development progress of Hyperstacks! This new update 0.6.0 Brings new powerful features and 0.6.1 fixes lot of bugs and shows a revamped weapon!

What changed

7 fixes8 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Security
  • Fixes
  • Balance
addedHello! here we came to show you new info about the development progress of Hyperstacks! This new update 0.6.0 Brings new powerful features and 0.6.1 fixes lot of bugs and shows a revamped weapon!
changed0.6.0 Update Video:Item/weapon placing in levels Yeah now you can place weapons, bombs, and other equipables in your levels
added0.6.0 Update Video:New level settings menu A new menu has been added in your right hand this new menu adds the following level settings: Start Unarmed Starting level music Hide phantom Level colors
changed0.6.0 Update Video:Inventory clearing option for levels Finally, you can create a level where you start unarmed, being able to create better challenges for other players or exploit an Item mechanic
added0.6.0 Update Video:Phantom Hiding (per level) No more player phantoms spoiling how the level is played! You can now configure your level to not show the World Record gameplay phantom
added0.6.0 Update Video:MORE COLOURS!! Give more originality and better ambient to your levels using the new level colour palette! in the new menu, you have access to some premade color palettes for the levels but you can even do your own colour combination

Hyperstacks changes

addedHello! here we came to show you new info about the development progress of Hyperstacks! This new update 0.6.0 Brings new powerful features and 0.6.1 fixes lot of bugs and shows a revamped weapon!
changedItem/weapon placing in levels Yeah now you can place weapons, bombs, and other equipables in your levels
addedNew level settings menu A new menu has been added in your right hand this new menu adds the following level settings: Start Unarmed Starting level music Hide phantom Level colors
changedInventory clearing option for levels Finally, you can create a level where you start unarmed, being able to create better challenges for other players or exploit an Item mechanic
addedPhantom Hiding (per level) No more player phantoms spoiling how the level is played! You can now configure your level to not show the World Record gameplay phantom

Let's start!

0.6.0 Update Video:

This is what the update brings to the game:

  • Item/weapon placing in levels

    Yeah now you can place weapons, bombs, and other equipables in your levels

  • New level settings menu

    A new menu has been added in your right hand this new menu adds the following level settings:

    • Start Unarmed

    • Starting level music

    • Hide phantom

    • Level colors

  • Inventory clearing option for levels

    Finally, you can create a level where you start unarmed, being able to create better challenges for other players or exploit an Item mechanic

  • Phantom Hiding (per level)

    No more player phantoms spoiling how the level is played! You can now configure your level to not show the World Record gameplay phantom

  • MORE COLOURS!!

    Give more originality and better ambient to your levels using the new level colour palette! in the new menu, you have access to some premade color palettes for the levels but you can even do your own colour combination

  • Slopes (Level Editor Item)

    Slopes make it easier for enemies and you to move vertically

  • Single Wall Tile (Level Editor Item)

    Its time to make rooms inside rooms with these new slim walls

  • The AI has been slightly improved

    Enemies can recalculate the paths when something in the level as changed that means you can activate a bridge and enemies will identify it as a possible new path to get the player

    That also solves a bug where enemies couldn't walk through disabled green doors

This update also came with some bugs that were fixed in 0.6.1

What's also new in 0.6.1?

This new patch is more a bug-fix update, but it also comes with a whole revamped weapon and a bit more redesign for the game getting rid of those annoying cubic designs and ugly planes with textures

Say hello to the DISK, this is what the orb became

The sword has also been visually redesigned

Saws are finally 3D!

Experimental Settings

  • Fast LoadThis new option can be found in Experimental Settings and enables the level to load everything in a single frame, freezing the game while loading but making the load much faster for large levels, it isn't noticeable in small levels. (due to the compositor switch during the freeze it may blink so this option is not recommended if you are prone to epileptic seizures)

BUG FIXES

  • Fixed a bug where spawned Melee weapons in level editor didn't work

  • Fixed a problem where the bomb can not be correctly thrown because of the hand collision

  • Fixed a bug where enemies in the tutorial level were not reacting and clipping through walls

  • Fixed a bug that makes the Bow-ish weapon to damage yourself

  • Fixed a bug where the starting orb weapon wasn't moving properly (is not stick on your hand anymore)

  • Fixed a bug where the orb weapon displaces the menu

  • Fixed a bug where the bombs were not showing in the inventory

Source

Steam News / 17 January 2021

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