In this update5
Full notes
Full Hyperstacks update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Compatibility
- Server
- Store
Hyperstacks changes
A brand new hand menu!
Gameplay Settings
The ability to change the snap turning angle
An option allowing you to disable music
Graphics settings
Transition color
Bloom
Post processing
Camera settings
Disabled (Shows Default player's perspective)
Intelligent camera (Used for external view)
LIV (allow LIV to connect to Hyperstacks on Steam)
Experimental settings
A spawnable FPS graph
Multiplayer!
Enable/disable bHaptics support (Expected next week to be full operative)
Return to lobby/editor button
Go to editor button is now also in the menu and takes you to the Level Editor!
New login system
Don't forget to claim your account to get rewards for playing the alpha when releasing the beta!
Level Editor Improvements
Most items can now be rotated
The level editor now has grid size options
In the right inventory menu you have 2 buttons each one for setting a different positional and rotational grid level. This allows for more customization in levels
You can now import XML levels by modifying the generated XML when saving a level!
General Improvement
A new character model has been added! (as part of the game incremental redesign)
Performance has been slightly improved for Quest in this version due to a change in the stereoscopic rendering mode
Oculus Quest is using Phase sync now so you may notice an improvement with the tracking latency in-game
Wait… Multiplayer?
That’s right! Hyperstacks is getting multiplayer! The current implementation of multiplayer is unfinished and most importantly... EXPERIMENTAL! Don't expect it to work very well right now. You can connect to a default room by just pressing connect in the hand menu (experimental > join multiplayer room > connect) or you can specify an ID to create/join a room with friends
XML importing? What’s that?
XML importing enables you to be even more creative with your level designs by allowing you to escape the boundaries of the level editor! An example of what this allows is for example:
changing text colour (using ) or font scale (using ) in text signs,
Add items by text
Avoid some level editor restrictions
Other things that escape my knowledge
Use it wisely you have great power in your hand now!
Miscellaneous Changes
Experimental Multiplayer now has Nametags!
Removal of Halloween themed things there isn’t a non-Halloween model for bombs right now sorry, I have not enough time for modeling yet saws still appearing in the editor item menu with the Halloween skin this has to be fixed yet
Source
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