In this update4
Full notes
Full Hyperspaced update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Events
- UI and audio
- Fixes
Hyperspaced changes
Hello Space Cadets!
We are super proud to announce the release of our newest We Are Screwed! update! A new Universe is now available: The Electric Ruins. The update includes the first two areas of the Ruins, as well as its Corrupted version, the Ruined Ruins.
These new maps will unveil new quests and NPCs, as well as new enemies and, of course, terrifying bosses! But don’t worry, you’ll get new Modules to deal with them. Also, be ready to deal with even more chaos inside the ship as we are introducing the Power Outage! Talking about ships, there is a new one to discover and it has a very silly interior and some unique gameplay... will you find it?
We can’t wait for you to see what we’ve prepared for you, and we dearly hope you enjoy it! We would love to hear your feedback and thoughts on our game, it helps us greatly to improve it and add more exciting content. Therefore, we would like to invite you to follow us on social media, which we are regularly monitoring, and would love to communicate with you there, as well as our Discord.
Follow us below:
Website | Facebook | Instagram | Twitter | TikTok | YouTube | Discord
We hope you enjoy this update!
Safe Manoeuvres! Your team at Rarebyte
Full notes below:
0.6.63 Patch Notes
25.10.2023
New Features
Added new stages
Added new Corrupted Rift
Added new stage-specific mechanics
Added new enemies and new bosses
Added Power Outage mechanic
Added new playable characters
Added new ship
Added new Corrupted Modules
Balancing
Adjusted map generation to offer more variety within a run
Reduced amount of levels per run in later stages
Reworked amount of chunks in all stages, making earlier runs shorter and later runs less sluggish
Improved single-player experience by drastically reducing tasks players have to do simultaneously
Improved health pill effect for single-player - they now also clear fire, infestation, etc.
Reduced difficulty in all levels
Removed stage-specific enemies from stages they do not belong to (e.g. fire enemies will only appear in the Blazing Scrapyard, infested enemies will only appear in the Infested Swamps, etc.)
Adjusted Timer Challenge difficulty to be a lot more challenging
Changes
Added new Warp unlock mechanic: Players now have to complete different quests, other than just fetching the key in order to progress in a run
Added a HUD element to inform players about their current objective within a level
Added an animation to the Cargo Entrance to show when it is full
Added additional upgrades to Hull and Damage Upgrader
Adjusted input layout to be less confusing for new players
Added possibility to add save files to bug reports
Updated dialog HUD to improve visual clarity
Added an introduction screen to display which Corrupted Module players carry in Corrupted Rifts
Reworked objective markers to be more uniform and less confusing
Reworked wrench hit detection, making it easier to hit objects within the ship
Reworked map introduction and added visualization of run progression
Reworked Teleslurper to be less clunky
Reworked charging modules to not go into cooldown when spamming the fire input, thus being less punishing for players
Reworked the first test chamber minigame to always be free
Adjusted colors in the Infested Swamps and during Warp
Adjusted passive module Baddie Detector minimap icon to match the module icon
Improved scavenger movement behavior
Fixes
Fixed a problem with meteor shower trails creating visual artifacts
Fixed Drill Worm turrets not pausing during stasis
Fixed player input getting stuck after ejection from a ship site while holding a tool
Fixed the soft lock of the game when disconnecting all players during a tutorial
Fixed lingering "Freebie" text on pedestals after picking up the item on them
Fixed non-removable floor infestation
Fixed item throw indicators not being hidden when players emote
Fixed inspect panels not positioning properly on higher resolutions
Fixed the control remapper not properly remapping controls
Fixed missing input glyphs in module descriptions
Fixed mines spawned by the Accidental Assist Corrupted Module exploding on damage, causing them to disappear immediately after spawning
Fixed the player continuing to walk after running over the level start buttons
Fixed text in the bug report window not being localized
Fixed the level selection screen not returning to the proper level window (Corrupted Rifts, Main Missions)
Fixed map size randomization not working properly, forcing all levels in a stage to be equally large
Fixed shotgun and burst enemies not shooting the correct amount of projectiles
Fixed passive module Reinforced Window breaking the ship health display
Fixed tool station items being tiny when reprinting them during teleportation
Fixed start turrets not spawning properly after using an extra life
Fixed enemy packs sometimes not spawning rewards
Fixed the issue of enemy packs never spawning rewards in challenges
Fixed enemy packs not having the same marker color for each enemy in the pack
Fixed the level timer not showing in the pause menu
Fixed mines becoming immortal if they were shielded after being shot
Fixed level enemies spawning during and invading challenges
Fixed challenge borders damaging the ship when opening
Fixed timer challenges not pausing during stasis
Fixed the ship taking damage during cutscenes
Fixed scavenger homing turret shooting behavior
Fixed enemy healer modules continuing to work during cutscenes and while stasis is active
Source
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