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Steam News15 February 201610y ago

February 15 Update

I haven't abandoned the game, I'm just real busy trying to push the mobile version out! Today I put out a significant update that includes a minor engine upgrade and bug fixes.

Full notes

Full Hyperspace Pinball update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions0 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedI haven't abandoned the game, I'm just real busy trying to push the mobile version out! Today I put out a significant update that includes a minor engine upgrade and bug fixes. Here is a list of new features:
addedAdded a Restart button to the game
addedAdded a vSync toggle under video settings
fixedFixed slowness after you earn 1M points
fixedFixed issue where balls could still act like the nexus was on the screen after transitioning to the next levels
fixedFixed issue where the ball count would on rare occasion appear as a scrambled number

Hyperspace Pinball changes

addedI haven't abandoned the game, I'm just real busy trying to push the mobile version out! Today I put out a significant update that includes a minor engine upgrade and bug fixes. Here is a list of new features:
addedAdded a Restart button to the game
addedAdded a vSync toggle under video settings
fixedFixed slowness after you earn 1M points
fixedFixed issue where balls could still act like the nexus was on the screen after transitioning to the next levels

I haven't abandoned the game, I'm just real busy trying to push the mobile version out! Today I put out a significant update that includes a minor engine upgrade and bug fixes. Here is a list of new features:

  • Added a Restart button to the game

  • Added a vSync toggle under video settings

  • Brightened up the background of boss 3

And the bug fixes

  • Fixed slowness after you earn 1M points

  • Fixed issue where balls could still act like the nexus was on the screen after transitioning to the next levels

  • Fixed issue where the ball count would on rare occasion appear as a scrambled number

  • The ball should now strike Boss 8 (the spaceship) while it's veering left or right

The changes aren't over yet; I plan to have some microupdates over the next few weeks to address other known issues. As always if you have any issues, please post in the discussion threads! I plan to be online on and off this evening until 9pm EST.

Source

Steam News / 15 February 2016

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