Full notes
Full Hyperspace Pinball update
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What changed
- Gameplay
- Performance
Hyperspace Pinball changes
I just pushed a small update that fixes a bug where multi-ball power-ups did not spawn in the Boss 8 fight. It was designed to be a long battle; it was never designed to be near-impossible. There is still a known issue where the ball seems to go right through the boss when it's at certain orientations.
Future plans
I still have a list of things I want to do which comes almost entirely from player feedback. I've slowed down the update cadence some because I'm working on both the mobile version and on the prototype of another game that I want to put on Greenlight next year. Here are some of the items I'm looking into:
Changes related to end-of-game flow
Quick restarting
Get achievements in endurance mode after the game ends instead of during
XBox controller rumble support
Screen rotation without changing Windows video settings
More achievements
More enemy diversity
Fix the Linux startup crash related to Catalyst drivers
If you have an issue or know a way to improve the game experience, please post in the discussion forums!
Source
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