What changed
1 fix0 additions0 changes0 removals
fixedGameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and not showing anymore at unwanted times. - Certain bulletpatterns made less "impossible" - Smaller invader bullets now always destructible with laserfire - RETRO mode: Missing a shot now causes invaders to bump down Graphical tweaks - player fire/laser aesthetic tweaks (lightning arc / motion blur / color tweaks) - GUI: new energy-meter indicating laser potential - GUI: player life-indicators and player-bullet colors now make more sense. - Background FX now reserved for GFX SETTING 3. * All levels are now UNLOCKED! - in order to not deprive less successful players of the sonic peculiarities that occur in the later HIII levels. Coming really soon: Achievements (really, no joke)!
Hyperspace Invaders II: Pixel Edition changes
fixedGameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and not showing anymore at unwanted times. - Certain bulletpatterns made less "impossible" - Smaller invader bullets now always destructible with laserfire - RETRO mode: Missing a shot now causes invaders to bump down Graphical tweaks - player fire/laser aesthetic tweaks (lightning arc / motion blur / color tweaks) - GUI: new energy-meter indicating laser potential - GUI: player life-indicators and player-bullet colors now make more sense. - Background FX now reserved for GFX SETTING 3. * All levels are now UNLOCKED! - in order to not deprive less successful players of the sonic peculiarities that occur in the later HIII levels. Coming really soon: Achievements (really, no joke)!
Gameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and not showing anymore at unwanted times. - Certain bulletpatterns made less "impossible" - Smaller invader bullets now always destructible with laserfire - RETRO mode: Missing a shot now causes invaders to bump down Graphical tweaks - player fire/laser aesthetic tweaks (lightning arc / motion blur / color tweaks) - GUI: new energy-meter indicating laser potential - GUI: player life-indicators and player-bullet colors now make more sense. - Background FX now reserved for GFX SETTING 3. * All levels are now UNLOCKED! - in order to not deprive less successful players of the sonic peculiarities that occur in the later HIII levels. Coming really soon: Achievements (really, no joke)!