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Steam News1 October 201510y ago

HIII:PE update #3 - Gameplay balance & small aesthetics update

Gameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses).

Full notes

Full Hyperspace Invaders II: Pixel Edition update

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What changed

1 fix0 additions0 changes0 removals
  • Balance
fixedGameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and not showing anymore at unwanted times. - Certain bulletpatterns made less "impossible" - Smaller invader bullets now always destructible with laserfire - RETRO mode: Missing a shot now causes invaders to bump down Graphical tweaks - player fire/laser aesthetic tweaks (lightning arc / motion blur / color tweaks) - GUI: new energy-meter indicating laser potential - GUI: player life-indicators and player-bullet colors now make more sense. - Background FX now reserved for GFX SETTING 3. * All levels are now UNLOCKED! - in order to not deprive less successful players of the sonic peculiarities that occur in the later HIII levels. Coming really soon: Achievements (really, no joke)!

Hyperspace Invaders II: Pixel Edition changes

fixedGameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and not showing anymore at unwanted times. - Certain bulletpatterns made less "impossible" - Smaller invader bullets now always destructible with laserfire - RETRO mode: Missing a shot now causes invaders to bump down Graphical tweaks - player fire/laser aesthetic tweaks (lightning arc / motion blur / color tweaks) - GUI: new energy-meter indicating laser potential - GUI: player life-indicators and player-bullet colors now make more sense. - Background FX now reserved for GFX SETTING 3. * All levels are now UNLOCKED! - in order to not deprive less successful players of the sonic peculiarities that occur in the later HIII levels. Coming really soon: Achievements (really, no joke)!

Gameplay Balancing & Fixes - player movement speed (used to upgrade over time, now fixed from the start) - HFK level starts clean (no bosses). - Roadblocks (aka "Rainbow Road") more controlled and not showing anymore at unwanted times. - Certain bulletpatterns made less "impossible" - Smaller invader bullets now always destructible with laserfire - RETRO mode: Missing a shot now causes invaders to bump down Graphical tweaks - player fire/laser aesthetic tweaks (lightning arc / motion blur / color tweaks) - GUI: new energy-meter indicating laser potential - GUI: player life-indicators and player-bullet colors now make more sense. - Background FX now reserved for GFX SETTING 3. * All levels are now UNLOCKED! - in order to not deprive less successful players of the sonic peculiarities that occur in the later HIII levels. Coming really soon: Achievements (really, no joke)!

Source

Steam News / 1 October 2015

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