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Steam News3 May 20233y ago

Hyperspace Dogfights Version 1.222/1223 (End-Tech)

1.222 (End-Tech) - Heatsink Launcher now starts with 3 max charges. - Hardlight Harpoon is now tier 2. - Hardlight Harpoon no longer uses charge if it does not find a target.

Full notes

Full Hyperspace Dogfights update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions0 changes0 removals
  • Balance
fixed1.222 (End-Tech) - Heatsink Launcher now starts with 3 max charges. - Hardlight Harpoon is now tier 2. - Hardlight Harpoon no longer uses charge if it does not find a target. - Some effect from Crowd-sourced Displacer are now capped. - Changed Quantum Augment float text colors to better contrast with all possible intermission backgrounds. - Added fallback behavior for player missile marks if no homing targets remain. - Added fallback to ensure that a late game boss dies correctly. - Fixed [redacted] being extremely astonished by your ability to parry melee. - Fixed chest malfunctions never taking full effect on opening. - Fixed some beams not being able to profit fully from high shot bounce stat (?) - Fixed Active Amp being assigned to multiple loot pool tiers. - Fixed scenarios in which jets could take damage from atmospheric entry when launching a new run (?) - Fixed nearest threat indicator pointing towards non-threatening objects. - Fixed underground ceiling shot collision not taking effect. - Fixed fury shield dash applying regular dash counter-force. - Fixed Sticky Ammo using wrong pause description. - Fixed Heatsink Launcher breaking a late game challenge mode. - Fixed Hardlight Harpoon sometimes turning into a permanent zero damage nanowire. - Fixed Hardlight Harpoon being able to target attachments that have already been ripped. - Fixed High Altitude Carrier launch force being applied to other fighter enemies.
fixed1.223 (End-Tech) - Fixed some player missiles not having ahead position set. - Fixed some inconsistencies with shot effect chances on burst fire weapons.

Hyperspace Dogfights changes

fixed1.222 (End-Tech) - Heatsink Launcher now starts with 3 max charges. - Hardlight Harpoon is now tier 2. - Hardlight Harpoon no longer uses charge if it does not find a target. - Some effect from Crowd-sourced Displacer are now capped. - Changed Quantum Augment float text colors to better contrast with all possible intermission backgrounds. - Added fallback behavior for player missile marks if no homing targets remain. - Added fallback to ensure that a late game boss dies correctly. - Fixed [redacted] being extremely astonished by your ability to parry melee. - Fixed chest malfunctions never taking full effect on opening. - Fixed some beams not being able to profit fully from high shot bounce stat (?) - Fixed Active Amp being assigned to multiple loot pool tiers. - Fixed scenarios in which jets could take damage from atmospheric entry when launching a new run (?) - Fixed nearest threat indicator pointing towards non-threatening objects. - Fixed underground ceiling shot collision not taking effect. - Fixed fury shield dash applying regular dash counter-force. - Fixed Sticky Ammo using wrong pause description. - Fixed Heatsink Launcher breaking a late game challenge mode. - Fixed Hardlight Harpoon sometimes turning into a permanent zero damage nanowire. - Fixed Hardlight Harpoon being able to target attachments that have already been ripped. - Fixed High Altitude Carrier launch force being applied to other fighter enemies.
fixed1.223 (End-Tech) - Fixed some player missiles not having ahead position set. - Fixed some inconsistencies with shot effect chances on burst fire weapons.

1.222 (End-Tech) - Heatsink Launcher now starts with 3 max charges. - Hardlight Harpoon is now tier 2. - Hardlight Harpoon no longer uses charge if it does not find a target. - Some effect from Crowd-sourced Displacer are now capped. - Changed Quantum Augment float text colors to better contrast with all possible intermission backgrounds. - Added fallback behavior for player missile marks if no homing targets remain. - Added fallback to ensure that a late game boss dies correctly. - Fixed [redacted] being extremely astonished by your ability to parry melee. - Fixed chest malfunctions never taking full effect on opening. - Fixed some beams not being able to profit fully from high shot bounce stat (?) - Fixed Active Amp being assigned to multiple loot pool tiers. - Fixed scenarios in which jets could take damage from atmospheric entry when launching a new run (?) - Fixed nearest threat indicator pointing towards non-threatening objects. - Fixed underground ceiling shot collision not taking effect. - Fixed fury shield dash applying regular dash counter-force. - Fixed Sticky Ammo using wrong pause description. - Fixed Heatsink Launcher breaking a late game challenge mode. - Fixed Hardlight Harpoon sometimes turning into a permanent zero damage nanowire. - Fixed Hardlight Harpoon being able to target attachments that have already been ripped. - Fixed High Altitude Carrier launch force being applied to other fighter enemies.

1.223 (End-Tech) - Fixed some player missiles not having ahead position set. - Fixed some inconsistencies with shot effect chances on burst fire weapons.

Source

Steam News / 3 May 2023

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